Unreal Engine动态添加Button实例

发布于:2024-05-01 ⋅ 阅读:(38) ⋅ 点赞:(0)
  1. 在控件蓝图中添加容器,注意命名不要有中文
  2. C++代码中找到容器实例

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    UVerticalBox* verticalBox = Cast<UVerticalBox>(CurrentWidget->GetWidgetFromName(TEXT("VerticalBox_0")));

    if (verticalBox != nullptr)

    {

        UScrollBox* ScrollBox = Cast<UScrollBox>(CurrentWidget->GetWidgetFromName(TEXT("ScrollBox_0")));

    }

    else {

        UE_LOG(LogTemp, Warning, TEXT("verticalBox is not find"));

    }

  3. 创建Button实例,设置标题,绑定点击事件

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    UVRVIUButton* Button = NewObject<UVRVIUButton>(this);

    UTextBlock* ButtonText = NewObject<UTextBlock>(this);

    ButtonText->SetJustification(ETextJustify::Left);

    ButtonText->SetColorAndOpacity(FSlateColor(FLinearColor::Black));

    ScrollBox->AddChild(Button);

    UPanelSlot* Slot = Button->Slot;

    if (Slot)

    {

        UCanvasPanelSlot* ButtonSlot = Cast<UCanvasPanelSlot>(Slot);

        if (ButtonSlot) {

            ButtonSlot->SetAutoSize(true);

        }

    }

    //原始Button事件绑定,项目中用到的是自定义Button

    //Button->OnClicked.AddDynamic(this, &ALandMasterGameMode::OnButtonClicked1);

    //Button->OnClicked.AddDynamic(Button, &UVRVIUButton::HandleButtonClicked);

    Button->OnVRVIUButtonClicked.AddDynamic(this, &ALandMasterGameMode::OnButtonClicked);

    FString btnText = FString::Printf(TEXT("%s-%s"), *itemHolder->name, *itemHolder->intranet_ip);

    ButtonText->SetText(FText::FromString(btnText));

    Button->AddChild(ButtonText);

    Button->ButtonID = itemHolder->room_id;

    Button->AdditionalParameter = itemHolder->intranet_ip;

    UButtonSlot* ButtonSlot = Cast<UButtonSlot>(ButtonText->Slot);

    if (ButtonSlot) {

        ButtonSlot->SetPadding(FMargin(0.f, ButtonSlot->Padding.Top,0.f, ButtonSlot->Padding.Bottom));

    }

  4. 创建点击事件

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    void ALandMasterGameMode::OnButtonClicked(int32 ButtonID,  FString AdditionalParameterr) {

        UE_LOG(LogTemp, Warning, TEXT("On Button Clicked roomId is %d, ipAdress is %s"), ButtonID, *AdditionalParameterr);

        this->IntranetIP = AdditionalParameterr;

        if (nullptr != CurrentWidget)

        {

            //通过代码调用Button点击事件

            UButton* btn = Cast<UButton>(CurrentWidget->GetWidgetFromName(TEXT("ConnectButton")));

            if (btn != nullptr)

            {

                btn->OnClicked.Broadcast();

            }

            else {

                UE_LOG(LogTemp, Warning, TEXT("verticalBox is not find"));

            }

        }

    }