java面向对象实现文字格斗游戏细节完善版

发布于:2024-05-09 ⋅ 阅读:(31) ⋅ 点赞:(0)

为了完善上一篇的文字格斗游戏的细节,所以加了些代码,使得交互更加的具体有趣!

效果

在这里插入图片描述
大家可以多运行几次代码,得到不同的战况!!

代码实现

1.bean类

import java.util.Random;

public class TextGame {
    private String name;
    private int blood;
    private String face;
    private char gender;

    String[] boyface = {"风流俊雅","气字轩品","相毂关俊","五官正","相较平平","一塌糊涂","面目狰狞"};
    String[] girlface = {"美奂绝伦","沉鱼落厂","婷婷玉立","身材娇好","相貌平平","相貌简所","不忍睹"};
    String[] attack_desc = {
            "%s使出了一招【背心钉】,转到对方的身后,一零向%s背心的关台穴拍去。",
            "%s使出了一招【游空探爪】。飞起身形自半空中变章为抓锁向%s。",
            "%s人喝一声,身形下伙,一招【劈雷坠地】,捶向%s双腿。",
            "%s运气于景,一瞬间常心变得血红,一式【京心需】,推向%s。",
            "%s明手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
            "%s上步抢身,招中套报,一招【劈挂连环】,连环攻向%s。"};
    String[] injured_desc= {
            "结果%s退了半步,毫发无损",
            "结果给%s适成一处察伤",
            "结果一击命中。%s痛得弯下服",
            "结果%s痛苦地闷哼了一声,是然受了点内伤",
            "结果xs摇摇晃晃,一跤摔倒作地",
            "结果%s脸色一下变得惨白,连逖了好几步",
            "结果「轰】的一声,%s口中鲜血狂喷面出",
            "结果%s一声惨叫,像滩软泥般塌了下去"};
    public TextGame() {
    }

    public TextGame(String name, int blood,char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setface(gender);
    }

    /**
     * 获取
     * @return name
     */
    public String getName() {
        return name;
    }

    /**
     * 设置
     * @param name
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * 获取
     * @return blood
     */
    public int getBlood() {
        return blood;
    }

    /**
     * 设置
     * @param blood
     */
    public void setBlood(int blood) {
        this.blood = blood;
    }

    public String toString() {
        return "TextGame{name = " + name + ", blood = " + blood + "}";
    }

    public void setface(char gender){
        Random random = new Random();

        if(gender == '男'){
            int index = random.nextInt(boyface.length);
            this.face = boyface[index];
        }else if(gender == '女') {
            int index = random.nextInt(girlface.length);
            this.face = girlface[index];
        }else{
            this.face = "面目狰狞";
        }
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace(){
        return this.face;
    }

    public void attack(TextGame role){
        //攻击方的威力
        Random r1 = new Random();
        int index = r1.nextInt(attack_desc.length);
        String kungfu = attack_desc[index];
        //攻击效果
        System.out.printf(kungfu,this.getName(),role.getName());
        System.out.println();
        //被揍的人伤害点
        Random r = new Random() ;
        int hurt = r.nextInt(20) + 1;
        //修改挨揍人的血量
        int remainBlood = Math.max(0 , (role.getBlood() - hurt));
        role.setBlood(remainBlood);
//        System.out.println(this.getName() + "了举起拳头,打了"+ role.getName()  +"一下,造成了"+hurt+"点伤害,"+role.getName()+"还剩下"+remainBlood+"血量");
        if(remainBlood > 90){
            System.out.printf(injured_desc[0],role.getName());
        } else if (remainBlood > 80 && remainBlood <= 90) {
            System.out.printf(injured_desc[1],role.getName());
        } else if (remainBlood >70 && remainBlood <= 80) {
            System.out.printf(injured_desc[2],role.getName());
        }else if (remainBlood >60 && remainBlood <= 70) {
            System.out.printf(injured_desc[3],role.getName());
        }else if (remainBlood >40 && remainBlood <= 60) {
            System.out.printf(injured_desc[4],role.getName());
        }else if (remainBlood >20 && remainBlood <= 40) {
            System.out.printf(injured_desc[5],role.getName());
        }else if (remainBlood >10 && remainBlood <= 20) {
            System.out.printf(injured_desc[6],role.getName());
        }else{
            System.out.printf(injured_desc[7],role.getName());
        }
        System.out.println();

    }

    public void showRoleInfo(){
        System.out.println("姓名为:"+getName());
        System.out.println("血型为:"+getBlood());
        System.out.println("性别为:"+getGender());
        System.out.println("长相为:"+getFace());
    }
}

2.测试类

public class TextGameText {
    public static void main(String[] args) {
        TextGame q1 = new TextGame("乔峰", 100,'男');
        TextGame q2 = new TextGame("鸠摩智", 100,'男');
        q1.showRoleInfo();
        q2.showRoleInfo();
        while (true){
            q1.attack(q2);
            if(q2.getBlood() == 0){
                System.out.println(q1.getName() +"KO." + q2.getName());
                break;
            }
            q2.attack(q1);
            if(q1.getBlood() == 0){
                System.out.println(q2.getName() +"KO." + q1.getName());
                break;
            }
        }
    }
}

这样就丰富了一场格斗大战的游戏细节!!!