Web前端贪吃蛇

发布于:2024-08-14 ⋅ 阅读:(118) ⋅ 点赞:(0)
<!DOCTYPE html>
<html lang="zh">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
    <style>
        * {
            margin: 0;
            padding: 0;
        }

        .bd {
            width: 500px;
            position: absolute;
            transform: translateX(-50%) translateY(-50%);
            left: 50%;
            top: 50%
        }

        body {
            background-color: rgba(0, 0, 0, 0.1);
        }

        .row {
            display: flex;
            justify-content: space-around;
        }

        span {
            display: block;
            width: 50px;
            height: 50px;
            background-color: skyblue;
            border: 1px solid black;
        }

        .bdgreen {
            background-color: green;
        }

        .bdblack {
            background-color: black;
        }
    </style>
</head>

<body>
    <h1>当前积分</h1>
    <br>
    <h2></h2>
    <br>
    <div>使用wasd或者上下左右操作,按下esc可暂停游戏</div>
    <div class="bd"></div>
    <script>
        let arr = new Array(10)
        let h = document.querySelector("h1")
        const h2 = document.querySelector("h2")
        localStorage.getItem("")
        h2.innerHTML = `最高分数为:${localStorage.getItem("score") || 0}分`
        for (let i = 0; i < arr.length; i++) {
            arr[i] = new Array(10)
            for (let j = 0; j < arr[i].length; j++) {
                arr[i][j] = 0
            }
        }

        for (let i = 0; i < arr.length; i++) {
            const div = document.createElement("div")
            for (let j = 0; j < arr.length; j++) {
                const span = document.createElement("span")
                div.appendChild(span)
            }
            div.className = "row"
            div.innerHTML += "<br>"
            document.querySelector(".bd").appendChild(div)
        }
        const spanarr = document.querySelectorAll("span")

        function rand() {
            const x = parseInt(Math.random() * 10)
            const y = parseInt(Math.random() * 10)
            return { x, y }
        }
        function addReward() {
            const { x, y } = rand()
            spanarr[x * 10 + y].classList.add("bdgreen")
            return { x, y }
        }
        function Location(x, y, lastX, lastY) {
            this.x = x;
            this.y = y;
            this.lastX = lastX;
            this.lastY = lastY;
        }
        let x = 0, y = 0;

        let direction = { x: 0, y: 0 }
        let hassnake = []
        let reward
        let score = 0
        let sankeLength = 1
        // 速度
        let speed = 200;
        const timer = setInterval(() => {
            // 此时x和y保存上一次的位置信息
            let lastX = x, lastY = y;
            x += direction.x;
            y += direction.y;
            // console.log("当前蛇头在:", x, y)
            if (x >= 10 || x < 0 || y >= 10 || y < 0) {
                alert("游戏结束")
                localStorage.setItem("score", score)
                clearInterval(timer)
                init()
                location.reload()
            }
            console.log("snake:")
            for (let i = 0; i < sankeLength; i++) {
                for (let j = 0; j < sankeLength; j++) {
                    if (i == j)
                        continue;
                    if (hassnake[i].x == hassnake[j].x && hassnake[i].y == hassnake[j].y) {
                        alert("游戏结束")
                        localStorage.setItem("score", score)

                        clearInterval(timer)
                        init()
                        location.reload()
                    }
                }
            }
            //每一个元素都要获取前一个元素信息,
            for (let i = sankeLength - 1; i >= 1; i--) {
                if (i == sankeLength - 1) {
                    lastX = hassnake[i].x;
                    lastY = hassnake[i].y
                }
                hassnake[i].x = hassnake[i - 1].x;
                hassnake[i].y = hassnake[i - 1].y;
            }
            //头部的信息
            hassnake[0].x = x;
            hassnake[0].y = y;
            hassnake[sankeLength - 1].lastX = lastX
            hassnake[sankeLength - 1].lastY = lastY
            for (let i = 0; i < 100; i++) {
                spanarr[i].classList.remove("bdblack")
            }
            spanarr[reward.x * 10 + reward.y].classList.add("bdgreen")
            for (let i = 0; i < sankeLength; i++) {
                spanarr[hassnake[i].x * 10 + hassnake[i].y].classList.add("bdblack")
            }


            if (x == reward.x && y == reward.y) {
                spanarr[x * 10 + y].classList.remove("bdgreen")
                reward = addReward()
                const Controls = new Location(hassnake[sankeLength - 1].lastX, hassnake[sankeLength - 1].lastY, 0, 0)

                hassnake.push(Controls)
                score += 1
                h.innerHTML = `当前积分:${score}`
                sankeLength += 1

            }
        }, speed)
        function init() {
            reward = addReward()
            spanarr[0].classList.add("bdblack")
            direction = { x: 0, y: 0 }
            his = []
            score = 0
            sankeLength = 1
            h.innerHTML = `当前积分:${score}分`
            hassnake = []
            const init = new Location(0, 0, 0, 0)
            hassnake.push(init)
        }
        init()
        window.addEventListener("keyup", function (e) {
            console.log(e)

            if (e.code == "KeyW" || e.code == "ArrowUp") {
                direction = { x: -1, y: 0 }
            }
            if (e.code == "KeyD" || e.code == "ArrowRight") {
                direction = { x: 0, y: 1 }
            }
            if (e.code == "KeyS" || e.code == "ArrowDown") {
                direction = { x: 1, y: 0 }
            }
            if (e.code == "KeyA" || e.code == "ArrowLeft") {
                direction = { x: 0, y: -1 }
            }
            if (e.code == "Escape") {
                direction = { x: 0, y: 0 }
            }
        })
    </script>
</body>

</html>

学js的时候突然发现贪吃蛇好像就是保存到一个二维数组,然后根据不同的状态渲染页面就行,于是就手写出来了,不过感觉时间复杂度有点高,应该有更好的实现方式

调整移动速度可以修改speed(单位是毫秒),直接用speed做定时器的循环时间

没有写绿色方块不能生成在黑色方块的逻辑(只要循环一下黑色方块,然后判断一下随机数在不在里面,在里面就重新生成一个,直到没有)

看起来应该没有BUG吧......


网站公告

今日签到

点亮在社区的每一天
去签到