算法: ring buffer 的快速分帧执行

发布于:2024-08-16 ⋅ 阅读:(136) ⋅ 点赞:(0)

假如我们有个ring buffer, 里面的数据需要每帧执行.

.....

但是为了优化,我们跳帧执行

不bb, 直接上代码

let UpdateDataMod:number = 10; // > 0
class RingBufferUpdate {
	protected _updateIndexCounter:number = 0;

	startIdx:number = 0; 
	endIdx:number = 0;

	_bufferMaxSize:number = 1001; // ring buffer size.

	frameUpdate():void {
        this._updateIndexCounter = (++this._updateIndexCounter) % UpdateDataMod;

        let _start: number = this.startIdx;
        let _end: number = this.endIdx;
        if (_start == _end)
            return;

		console.log("%c mode %d ----- update from " + _start + " to " + _end + "----------------- _updateIndexCounter = " + this._updateIndexCounter,
			'background: #006600; color: #ff0000', UpdateDataMod
		);
		let mod:number = _start % UpdateDataMod;
		if (mod <= this._updateIndexCounter)
			_start = _start + (this._updateIndexCounter - mod);
		else
			_start = _start + (this._updateIndexCounter - mod) + UpdateDataMod;

		//loop for ring buffer
		let passMax : boolean = _end >= _start;
		while (_start <= _end || !passMax) {

			console.log("update index " + _start); // doing job.

			_start += UpdateDataMod;
			if (_start >= this._bufferMaxSize) {
				_start = this._updateIndexCounter;
				if (passMax)
					break;
				passMax = true;
			}
		}
	}

	testUpdate(s:number, e:number, loopTime:number):void {
		this.startIdx = s;
		this.endIdx = e;

		for(let i = 0 ; i < loopTime; i++) {
			this.frameUpdate();
		}
	}
}

		var testObj:RingBufferUpdate = new RingBufferUpdate();
		testObj.testUpdate(2, 1000, 12);
		testObj.testUpdate(800, 100, 12);

		UpdateDataMod = 5;
		testObj.testUpdate(2, 1000, 12);
		testObj.testUpdate(800, 100, 12);

		UpdateDataMod = 15;
		testObj.testUpdate(2, 1000, 20);
		testObj.testUpdate(800, 100, 20);


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