目录
War and Expedition SLG DNF 0.0.3 version
War and Expedition = (游戏名,即征伐)
大家好~ 今天zty带来的是
War and Expedition SLG DNF 0.0.3 version
讲人话就是
War and Expedition = (游戏名,即征伐)
SLG = (即时战略类游戏)
DNF =(Did Not Finish)
0.0.3 = (内测版本号)
version = (版本)
适配编译器: Dev C++ 6.7.5
地图介绍看
OK啊,废话不多说
先赞后看 养成习惯
CODE:
#include<bits/stdc++.h>
//#include<dpcq.h>
#include<conio.h>
#include<time.h>
#include<windows.h>
using namespace std;
long long tb = 0, wchengshu = 5, dchengshu = 5;
void zhandou();
void chaxun();
void buzhen();
void kuojun();
void budui();
void Yan(int a) {// 1蓝 2绿 3紫 4红 5黄 6深蓝 7棕 8浅灰 9深灰 10绿绿 11绿紫 12绿黄 13蓝蓝
if (a == 0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
if (a == 1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE);
if (a == 2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
if (a == 3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_BLUE);
if (a == 4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);
if (a == 5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN);
if (a == 6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
if (a == 7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN);
if (a == 8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
if (a == 9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
if (a == 10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | BACKGROUND_GREEN);
if (a == 11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_BLUE | BACKGROUND_GREEN);
if (a == 12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | BACKGROUND_GREEN);
if (a == 13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN | FOREGROUND_BLUE | BACKGROUND_INTENSITY | BACKGROUND_BLUE);
}
void Bai() {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
}
int tu[43][43] = { //1河流 2桥梁 3高山 4未定城 5地图边界 6我城 7我都 8敌城 9敌都
{5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5},
{5, 7, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 6, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 4, 0, 0, 0, 0, 3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 1, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 4, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 1, 1, 1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 1, 1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5},
{5, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 4, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 3, 3, 1, 1, 1, 1, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 4, 0, 0, 2, 2, 2, 0, 0, 0, 0, 3, 3, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0, 3, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 4, 0, 3, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 1, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 2, 0, 0, 0, 3, 3, 3, 0, 0, 8, 0, 0, 8, 5},
{5, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 4, 3, 3, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 5},
{5, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 3, 3, 3, 0, 0, 0, 8, 0, 0, 9, 5},
{5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5},
};
struct wj {
string jiangjun;//将军
int bh;//编号
int b;//步兵
int d;//盾兵
int g;//弓箭手
int q;//骑兵
int bj;
int gj;
int dj;
int qj;
int jjs;
bool state = 1; //是否存在
int hen;
int zong;
}
w1 = {"\0", 1, 100, 100, 100, 100, 1, 1, 1, 1, 1, 1, 1, 2},
w2 = {"\0", 2, 100, 100, 100, 100, 1, 1, 1, 1, 1, 1, 2, 1},
w3 = {"\0", 3, 100, 100, 100, 100, 1, 1, 1, 1, 1, 1, 2, 2};
struct dr {
string jiangjun;//将军
int bh;//编号
int b;//步兵
int g;//弓箭手
int d;//盾兵
int q;//骑兵
int bj;
int gj;
int dj;
int qj;
int jjs;
bool state = 1; //是否存在
int hen;
int zong;
}
d1 = {"\0", 1, 100, 100, 100, 100, 1, 1, 1, 1, 1, 1, 40, 39},
d2 = {"\0", 2, 100, 100, 100, 100, 1, 1, 1, 1, 1, 1, 39, 39},
d3 = {"\0", 3, 100, 100, 100, 100, 1, 1, 1, 1, 1, 1, 39, 40};
struct jj {
string name;
int gong;
float bjiacheng;//步兵加成
float djiacheng;//盾兵加成
float gjiacheng;//弓箭加成
float qjiacheng;//骑兵加成
int bh;
}
lb = {"吕布", 30, 1.2, 1.1, 1.1, 1.6, 1},
zy = {"赵云", 27, 1.3, 1.3, 1.4, 2.0, 2},
dw = {"典韦", 28, 1.9, 1.8, 1.8, 0.9, 3},
gy = {"关羽", 27, 1.5, 1.5, 1.5, 1.9, 4},
mc = {"马超", 25, 1.7, 1.4, 1.5, 1.7, 5},
zf = {"张飞", 24, 1.7, 1.3, 1.5, 1.7, 6},
hz = {"黄忠", 22, 1.6, 2.0, 1.9, 1.3, 7},
xc = {"许褚", 26, 1.4, 1.9, 1.4, 1.8, 8},
sc = {"孙策", 22, 1.4, 1.5, 2.3, 1.4, 9},
dsc = {"太史慈", 22, 1.6, 1.5, 1.9, 1.7, 10},
xhd = {"夏侯惇", 24, 1.6, 1.2, 1.6, 1.8, 11},
xhy = {"夏侯渊", 25, 1.5, 1.2, 1.8, 1.7, 12},
zl = {"张辽", 26, 1.8, 1.5, 1.3, 1.8, 13},
zh = {"张郃", 21, 1.8, 1.6, 1.2, 1.8, 14},
xh = {"徐晃", 24, 1.6, 1.9, 1.2, 1.6, 15},
pd = {"庞德", 19, 1.2, 1.4, 1.8, 1.7, 16},
gn = {"甘宁", 23, 1.8, 1.4, 1.7, 1.5, 17},
zt = {"周泰", 22, 1.5, 1.8, 1.4, 1.7, 18},
wy = {"魏延", 20, 1.6, 1.7, 1.3, 1.5, 19},
zx = {"张绣", 22, 1.8, 1.3, 1.6, 1.6, 20},
wc = {"文丑", 17, 1.5, 1.5, 1.7, 1.5, 21},
yl = {"颜良", 17, 1.6, 1.4, 1.1, 1.4, 22},
dai = {"邓艾", 13, 1.5, 1.2, 1.5, 1.3, 23},
jw = {"姜维", 20, 1.5, 1.1, 1.6, 1.3, 24},
zgl = {"诸葛亮", 4, 2, 2, 2, 2, 25};
struct sb { //士兵
string name;
int gong;
int xue;
int jl;
int jiazhi;
}
q = {"枪兵", 20, 7, 1, 1},
j = {"骑兵", 28, 9, 2, 2},
d = {"盾兵", 35, 3, 1, 1},
g = {"弓兵", 17, 6, 4, 1};
//void cd() {
//A:
// cout << " 1.部队 2.查询 \n";
// int b = _getch();
// switch (b) {
// case 1:
// budui();
// break;
// case 2:
// chaxun();
// goto A;
// break;
// default:
// goto A;
// break;
// }
//}
bool zhanling(int shei) {
switch (shei) {
case 1:
if (tu[w1.hen - 1][w1.zong] == 4 ) {
tu[w1.hen - 1][w1.zong] = 6;
wchengshu++;
} else if (tu[w1.hen + 1][w1.zong] == 4 ) {
tu[w1.hen + 1][w1.zong] = 6;
wchengshu++;
} else if ( tu[w1.hen][w1.zong - 1] == 4) {
tu[w1.hen][w1.zong - 1] = 6;
wchengshu++;
} else if ( tu[w1.hen][w1.zong + 1] == 4) {
tu[w1.hen][w1.zong + 1] = 6;
wchengshu++;
} else
return 0;
return 1;
break;
case 2:
if (tu[w2.hen - 1][w2.zong] == 4 ) {
tu[w2.hen - 1][w2.zong] = 6;
wchengshu++;
} else if (tu[w2.hen + 1][w2.zong] == 4 ) {
tu[w2.hen + 1][w2.zong] = 6;
wchengshu++;
} else if ( tu[w2.hen][w2.zong - 1] == 4) {
tu[w2.hen][w2.zong - 1] = 6;
wchengshu++;
} else if ( tu[w2.hen][w2.zong + 1] == 4) {
tu[w2.hen][w2.zong + 1] = 6;
wchengshu++;
} else
return 0;
return 1;
case 3:
if (tu[w3.hen - 1][w3.zong] == 4 ) {
tu[w3.hen - 1][w3.zong] = 6;
wchengshu++;
} else if (tu[w3.hen + 1][w3.zong] == 4 ) {
tu[w3.hen + 1][w3.zong] = 6;
wchengshu++;
} else if ( tu[w3.hen][w3.zong - 1] == 4) {
tu[w3.hen][w3.zong - 1] = 6;
wchengshu++;
} else if ( tu[w3.hen][w3.zong + 1] == 4) {
tu[w3.hen][w3.zong + 1] = 6;
wchengshu++;
} else return 0;
return 1;
break;
default:
//TODO
break;
}
}
void kuojun(int a) {
system("cls");
kj:
Yan(1);
system("cls");
cout << "\n\n\n 扩军:\n 1,枪兵 1铜币/人 2,盾兵 1铜币/人 3,弓兵 1铜币/人 4,骑兵 2铜币/人 0,返回\n 铜币:";
cout << tb;
cout << "\n\n";
int xuan;
int sl = 0;
cin >> xuan;
switch (xuan) {
case 1:
cout << " 扩军数量:";
cin >> sl;
if (tb - sl >= 0) {
tb -= sl;
if (a == 1) {
w1.b += sl;
} else if (a == 2) {
w2.b += sl;
} else {
w3.b += sl;
}
goto kj;
}
cout << "钱不够\n\n";
break;
case 2:
cout << " 扩军数量:";
cin >> sl;
if (tb - sl >= 0) {
tb -= sl;
if (a == 1) {
w1.d += sl;
} else if (a == 2) {
w2.d += sl;
} else {
w3.d += sl;
}
goto kj;
}
cout << " 钱不够\n\n";
break;
case 3:
cout << " 扩军数量:";
cin >> sl;
if (tb - sl >= 0) {
tb -= sl;
if (a == 1) {
w1.d += sl;
} else if (a == 2) {
w2.d += sl;
} else {
w3.d += sl;
}
goto kj;
}
cout << "钱不够\n\n";
break;
case 4:
cout << " 扩军数量:";
cin >> sl;
if (tb - sl * 2 >= 0) {
tb -= sl * 2;
if (a == 1) {
w1.b += sl;
} else if (a == 2) {
w2.b += sl;
} else {
w3.b += sl;
}
goto kj;
}
cout << "钱不够\n\n";
break;
case 0:
Bai();
return;
break;
default:
goto kj;
break;
}
}
void shuchuditu() {
for (int i = 0; i < 42; i++) { //1河流 2桥梁 3高山 4未定城 5地图边界 6我城 7我都 8敌城 9敌都
for (int j = 0; j < 42; j++) {
switch (tu[i][j]) {
case 1:
Yan(13);
cout << "~ ";
break;
case 2:
if ((i == w1.hen && j == w1.zong && w1.state == 1) ) {
Yan(1);
cout << "①";
break;
}
if ( (i == w2.hen && j == w2.zong && w2.state == 1)) {
Yan(1);
cout << "②";
break;
}
if ((i == w3.hen && j == w3.zong && w3.state == 1)) {
Yan(1);
cout << "③";
break;
}
if ((i == d1.hen && j == d1.zong && d1.state == 1) ) {
Yan(3);
cout << "①";
break;
}
if ( (i == d2.hen && j == d2.zong && d2.state == 1)) {
Yan(3);
cout << "②";
break;
}
if ((i == d3.hen && j == d3.zong && d3.state == 1)) {
Yan(3);
cout << "③";
break;
}
Yan(7);
cout << "〓";
break;
case 3:
Yan(9);
cout << "■";
break;
case 4:
Yan(0);
cout << "◎";
break;
case 5:
Yan(8);
cout << "■";
break;
case 6:
Yan(1);
cout << "●";
break;
case 7:
Yan(1);
cout << "★";
break;
case 8:
Yan(3);
cout << "○";
break;
case 9:
if ((i == w1.hen && j == w1.zong) ) {
Yan(3);
cout << "①";
break;
}
if ( (i == w2.hen && j == w2.zong)) {
Yan(3);
cout << "②";
break;
}
if ((i == w3.hen && j == w3.zong)) {
Yan(3);
cout << "③";
break;
}
if ((i == d1.hen && j == d1.zong) ) {
Yan(3);
cout << "①";
break;
}
if ( (i == d2.hen && j == d2.zong)) {
Yan(3);
cout << "②";
break;
}
if ((i == d3.hen && j == d3.zong)) {
Yan(3);
cout << "③";
break;
}
Yan(3);
cout << "☆";
break;
case 0:
if ((i == w1.hen && j == w1.zong && w1.state == 1) ) {
Yan(1);
cout << "①";
break;
}
if ( (i == w2.hen && j == w2.zong && w2.state == 1)) {
Yan(1);
cout << "②";
break;
}
if ((i == w3.hen && j == w3.zong && w3.state == 1)) {
Yan(1);
cout << "③";
break;
}
if ((i == d1.hen && j == d1.zong && d1.state == 1) ) {
Yan(3);
cout << "①";
break;
}
if ( (i == d2.hen && j == d2.zong && d2.state == 1)) {
Yan(3);
cout << "②";
break;
}
if ((i == d3.hen && j == d3.zong && d3.state == 1)) {
Yan(3);
cout << "③";
break;
}
Yan(10);
cout << "十";
break;
default:
break;
}
}
}
return;
}
void budui() {
a:
system("cls");
if (w1.state) {
shuchuditu();
cout << "\n\n第一集团军 将军:";
cout << w1.jiangjun;
cout << " 位置:" << w1.hen << " " << w1.zong;
cout << " 铜币:" << tb;
cout << "\n枪兵数量:" << w1.b << " 盾兵数量:" << w1.d << " 弓兵数量:" << w1.g << " 骑兵数量:" << w1.q;
cout << "\n\n军令:\n w.向北一格 a.向西一格 s.向南一格 d.向东一格 q.战斗 e.驻扎 r.扩军 f.占领\n";
char x = _getch();
switch (x) {
case 'w':
if (tu[w1.hen - 1][w1.zong] == 0 || tu[w1.hen - 1][w1.zong] == 2) {
w1.hen--;
} else {
goto a;
}
break;
case 'a':
if (tu[w1.hen][w1.zong - 1] == 0 || tu[w1.hen][w1.zong - 1] == 2) {
w1.zong--;
} else {
goto a;
}
break;
case 's':
if (tu[w1.hen + 1][w1.zong] == 0 || tu[w1.hen + 1][w1.zong] == 2) {
w1.hen++;
} else {
goto a;
}
break;
case 'd':
if (tu[w1.hen][w1.zong + 1] == 0 || tu[w1.hen][w1.zong + 1] == 2) {
w1.zong++;
} else {
goto a;
}
break;
case 'f':
if (!zhanling(1)) {
goto a;
}
break;
case 'r':
kuojun(1);
goto a;
break;
case 'q':
if ((w1.hen + 1 == d1.hen && w1.zong - 1 == d1.zong) || (w1.hen + 1 == d2.hen && w1.zong - 1 == d2.zong) || (w1.hen + 1 == d3.hen && w1.zong - 1 == d3.zong)) {
//zhandou();
}
if ((w1.hen + 1 == d1.hen && w1.zong == d1.zong) || (w1.hen + 1 == d2.hen && w1.zong == d2.zong) || (w1.hen + 1 == d3.hen && w1.zong == d3.zong)) {
//zhandou();
}
if ((w1.hen + 1 == d1.hen && w1.zong + 1 == d1.zong) || (w1.hen + 1 == d2.hen && w1.zong + 1 == d2.zong) || (w1.hen + 1 == d3.hen && w1.zong + 1 == d3.zong)) {
//zhandou();
}
if ((w1.hen == d1.hen && w1.zong - 1 == d1.zong) || (w1.hen == d2.hen && w1.zong - 1 == d2.zong) || (w1.hen == d3.hen && w1.zong - 1 == d3.zong)) {
//zhandou();
}
if ((w1.hen == d1.hen && w1.zong + 1 == d1.zong) || (w1.hen == d2.hen && w1.zong + 1 == d2.zong) || (w1.hen == d3.hen && w1.zong + 1 == d3.zong)) {
//zhandou();
}
if ((w1.hen - 1 == d1.hen && w1.zong - 1 == d1.zong) || (w1.hen - 1 == d2.hen && w1.zong - 1 == d2.zong) || (w1.hen - 1 == d3.hen && w1.zong - 1 == d3.zong)) {
//zhandou();
}
if ((w1.hen - 1 == d1.hen && w1.zong == d1.zong) || (w1.hen - 1 == d2.hen && w1.zong == d2.zong) || (w1.hen - 1 == d3.hen && w1.zong == d3.zong)) {
//zhandou();
}
if ((w1.hen - 1 == d1.hen && w1.zong + 1 == d1.zong) || (w1.hen - 1 == d2.hen && w1.zong + 1 == d2.zong) || (w1.hen - 1 == d3.hen && w1.zong + 1 == d3.zong)) {
//zhandou();
}
goto a;
break;
case 'e':
break;
default:
goto a;
break;
}
}
b:
system("cls");
if (w2.state) {
shuchuditu();
cout << "\n\n第二集团军 将军:";
cout << w2.jiangjun;
cout << " 位置:" << w2.hen << " " << w2.zong;
cout << " 铜币:" << tb;
cout << "\n枪兵数量:" << w2.b << " 盾兵数量:" << w2.d << " 弓兵数量:" << w2.g << " 骑兵数量:" << w2.q;
cout << "\n\n军令:\n w.向北一格 a.向西一格 s.向南一格 d.向东一格 q.战斗 e.驻扎 r.扩军 f.占领\n";
char x = _getch();
switch (x) {
case 'w'://2 4 6 7 0
if (tu[w2.hen - 1][w2.zong] == 0 || tu[w2.hen - 1][w2.zong] == 2) {
w2.hen--;
} else {
goto b;
}
break;
case 'a':
if (tu[w2.hen][w2.zong - 1] == 0 || tu[w2.hen][w2.zong - 1] == 2) {
w2.zong--;
} else {
goto b;
}
break;
case 's':
if (tu[w2.hen + 1][w2.zong] == 0 || tu[w2.hen + 1][w2.zong] == 2) {
w2.hen++;
} else {
goto b;
}
break;
case 'd':
if (tu[w2.hen][w2.zong + 1] == 0 || tu[w2.hen][w2.zong + 1] == 2) {
w2.zong++;
} else {
goto b;
}
break;
case 'f':
if (!zhanling(2)) {
goto a;
}
break;
case 'r':
kuojun(2);
goto b;
break;
case 'q':
if ((w2.hen + 1 == d1.hen && w2.zong - 1 == d1.zong) || (w2.hen + 1 == d2.hen && w2.zong - 1 == d2.zong) || (w2.hen + 1 == d3.hen && w2.zong - 1 == d3.zong)) {
//zhandou();
}
if ((w2.hen + 1 == d1.hen && w2.zong == d1.zong) || (w2.hen + 1 == d2.hen && w2.zong == d2.zong) || (w2.hen + 1 == d3.hen && w2.zong == d3.zong)) {
//zhandou();
}
if ((w2.hen + 1 == d1.hen && w2.zong + 1 == d1.zong) || (w2.hen + 1 == d2.hen && w2.zong + 1 == d2.zong) || (w2.hen + 1 == d3.hen && w2.zong + 1 == d3.zong)) {
//zhandou();
}
if ((w2.hen == d1.hen && w2.zong - 1 == d1.zong) || (w2.hen == d2.hen && w2.zong - 1 == d2.zong) || (w2.hen == d3.hen && w2.zong - 1 == d3.zong)) {
//zhandou();
}
if ((w2.hen == d1.hen && w2.zong + 1 == d1.zong) || (w2.hen == d2.hen && w2.zong + 1 == d2.zong) || (w2.hen == d3.hen && w2.zong + 1 == d3.zong)) {
//zhandou();
}
if ((w2.hen - 1 == d1.hen && w2.zong - 1 == d1.zong) || (w2.hen - 1 == d2.hen && w2.zong - 1 == d2.zong) || (w2.hen - 1 == d3.hen && w2.zong - 1 == d3.zong)) {
//zhandou();
}
if ((w2.hen - 1 == d1.hen && w2.zong == d1.zong) || (w2.hen - 1 == d2.hen && w2.zong == d2.zong) || (w2.hen - 1 == d3.hen && w2.zong == d3.zong)) {
//zhandou();
}
if ((w2.hen - 1 == d1.hen && w2.zong + 1 == d1.zong) || (w2.hen - 1 == d2.hen && w2.zong + 1 == d2.zong) || (w2.hen - 1 == d3.hen && w2.zong + 1 == d3.zong)) {
//zhandou();
}
goto b;
break;
case 'e':
break;
default:
goto b;
break;
}
}
c:
system("cls");
if (w3.state) {
shuchuditu();
cout << "\n\n第三集团军 将军:";
cout << w3.jiangjun;
cout << " 位置:" << w3.hen << " " << w3.zong;
cout << " 铜币:" << tb;
cout << "\n枪兵数量:" << w3.b << " 盾兵数量:" << w3.d << " 弓兵数量:" << w3.g << " 骑兵数量:" << w3.q;
cout << "\n\n军令:\n w.向北一格 a.向西一格 s.向南一格 d.向东一格 q.战斗 e.驻扎 r.扩军 f.占领\n";
char x = _getch();
switch (x) {
case 'w'://2 4 6 7 0
if (tu[w3.hen - 1][w3.zong] == 0 || tu[w3.hen - 1][w3.zong] == 2) {
w3.hen--;
} else {
goto c;
}
break;
case 'a':
if (tu[w3.hen ][w3.zong - 1] == 0 || tu[w3.hen][w3.zong - 1] == 2) {
w3.zong--;
} else {
goto c;
}
break;
case 's':
if (tu[w3.hen + 1][w3.zong] == 0 || tu[w3.hen + 1][w3.zong] == 2) {
w3.hen++;
} else {
goto c;
}
break;
case 'd':
if (tu[w3.hen][w3.zong + 1] == 0 || tu[w3.hen][w3.zong + 1] == 2) {
w3.zong++;
} else {
goto c;
}
break;
case 'f':
if (!zhanling(3)) {
goto c;
}
break;
case 'r':
kuojun(3);
goto c;
break;
case 'q':
if ((w3.hen + 1 == d1.hen && w3.zong - 1 == d1.zong) || (w3.hen + 1 == d2.hen && w3.zong - 1 == d2.zong) || (w3.hen + 1 == d3.hen && w3.zong - 1 == d3.zong)) {
//zhandou();
}
if ((w3.hen + 1 == d1.hen && w3.zong == d1.zong) || (w3.hen + 1 == d2.hen && w3.zong == d2.zong) || (w3.hen + 1 == d3.hen && w3.zong == d3.zong)) {
//zhandou();
}
if ((w3.hen + 1 == d1.hen && w3.zong + 1 == d1.zong) || (w3.hen + 1 == d2.hen && w3.zong + 1 == d2.zong) || (w3.hen + 1 == d3.hen && w3.zong + 1 == d3.zong)) {
//zhandou();
}
if ((w3.hen == d1.hen && w3.zong - 1 == d1.zong) || (w3.hen == d2.hen && w3.zong - 1 == d2.zong) || (w3.hen == d3.hen && w3.zong - 1 == d3.zong)) {
//zhandou();
}
if ((w3.hen == d1.hen && w3.zong + 1 == d1.zong) || (w3.hen == d2.hen && w3.zong + 1 == d2.zong) || (w3.hen == d3.hen && w3.zong + 1 == d3.zong)) {
//zhandou();
}
if ((w3.hen - 1 == d1.hen && w3.zong - 1 == d1.zong) || (w3.hen - 1 == d2.hen && w3.zong - 1 == d2.zong) || (w3.hen - 1 == d3.hen && w3.zong - 1 == d3.zong)) {
//zhandou();
}
if ((w3.hen - 1 == d1.hen && w3.zong == d1.zong) || (w3.hen - 1 == d2.hen && w3.zong == d2.zong) || (w3.hen - 1 == d3.hen && w3.zong == d3.zong)) {
//zhandou();
}
if ((w3.hen - 1 == d1.hen && w3.zong + 1 == d1.zong) || (w3.hen - 1 == d2.hen && w3.zong + 1 == d2.zong) || (w3.hen - 1 == d3.hen && w3.zong + 1 == d3.zong)) {
//zhandou();
}
goto c;
break;
case 'e':
break;
default:
goto c;
break;
}
}
}
int main() {
system("color 0E");
system("mode con cols=84 lines=50");
ksyx:
Yan(1);
cout << "\n\n\n\n\n\n 征伐 1w01a 测试版 \n War and Expedition SLG DNF 0.0.3 version\n";
Yan(5);
cout << " zty出品\n";
cout << " \n ";
cout << " \n ";
cout << " \n ";
cout << " 输入' y ' 开始游戏 \n";
char ks = _getch();
if (ks != 'y') {
goto ksyx;
}
system("cls");
Bai();
Yan(1);
cout << "\n\n\n\n\n 武将抽取中.\n\n";
wj:
int j1, j2, j3;
srand(time(0));
j1 = rand() % 25 + 1;
Sleep(1000);
system("cls");
cout << "\n\n\n\n\n 武将抽取中..";
srand(time(0));
j2 = rand() % 25 + 1;
Sleep(1000);
system("cls");
cout << "\n\n\n\n\n 武将抽取中...";
system("cls");
srand(time(0));
j3 = rand() % 25 + 1;
if (j1 == j2 || j2 == j3 || j3 == j1) goto wj;
Yan(2);
cout << "\n\n\n !抽取成功!";
Yan(5);
cout << "\n\n 第一集团军将军:";
switch (j1) {
case 1:
w1.jiangjun = lb.name;
w1.bj = lb.bjiacheng;
w1.gj = lb.gjiacheng;
w1.dj = lb.djiacheng;
w1.qj = lb.qjiacheng;
w1.jjs = lb.gong;
break;
case 2:
w1.jiangjun = zy.name;
w1.bj = zy.bjiacheng;
w1.gj = zy.gjiacheng;
w1.dj = zy.djiacheng;
w1.qj = zy.qjiacheng;
w1.jjs = zy.gong;
break;
case 3:
w1.jiangjun = dw.name;
w1.bj = dw.bjiacheng;
w1.gj = dw.gjiacheng;
w1.dj = dw.djiacheng;
w1.qj = dw.qjiacheng;
w1.jjs = dw.gong;
break;
case 4:
w1.jiangjun = gy.name;
w1.bj = gy.bjiacheng;
w1.gj = gy.gjiacheng;
w1.dj = gy.djiacheng;
w1.qj = gy.qjiacheng;
w1.jjs = gy.gong;
break;
case 5:
w1.jiangjun = mc.name;
w1.bj = mc.bjiacheng;
w1.gj = mc.gjiacheng;
w1.dj = mc.djiacheng;
w1.qj = mc.qjiacheng;
w1.jjs = mc.gong;
break;
case 6:
w1.jiangjun = zf.name;
w1.bj = zf.bjiacheng;
w1.gj = zf.gjiacheng;
w1.dj = zf.djiacheng;
w1.qj = zf.qjiacheng;
w1.jjs = zf.gong;
break;
case 7:
w1.jiangjun = hz.name;
w1.bj = hz.bjiacheng;
w1.gj = hz.gjiacheng;
w1.dj = hz.djiacheng;
w1.qj = hz.qjiacheng;
w1.jjs = hz.gong;
break;
case 8:
w1.jiangjun = xc.name;
w1.bj = xc.bjiacheng;
w1.gj = xc.gjiacheng;
w1.dj = xc.djiacheng;
w1.qj = xc.qjiacheng;
w1.jjs = xc.gong;
break;
case 9:
w1.jiangjun = sc.name;
w1.bj = sc.bjiacheng;
w1.gj = sc.gjiacheng;
w1.dj = sc.djiacheng;
w1.qj = sc.qjiacheng;
w1.jjs = sc.gong;
break;
case 10:
w1.jiangjun = dsc.name;
w1.bj = dsc.bjiacheng;
w1.gj = dsc.gjiacheng;
w1.dj = dsc.djiacheng;
w1.qj = dsc.qjiacheng;
w1.jjs = dsc.gong;
break;
case 11:
w1.jiangjun = xhd.name;
w1.bj = xhd.bjiacheng;
w1.gj = xhd.gjiacheng;
w1.dj = xhd.djiacheng;
w1.qj = xhd.qjiacheng;
w1.jjs = xhd.gong;
break;
case 12:
w1.jiangjun = xhy.name;
w1.bj = xhy.bjiacheng;
w1.gj = xhy.gjiacheng;
w1.dj = xhy.djiacheng;
w1.qj = xhy.qjiacheng;
w1.jjs = xhy.gong;
break;
case 13:
w1.jiangjun = zl.name;
w1.bj = zl.bjiacheng;
w1.gj = zl.gjiacheng;
w1.dj = zl.djiacheng;
w1.qj = zl.qjiacheng;
w1.jjs = zl.gong;
break;
case 14:
w1.jiangjun = zh.name;
w1.bj = zh.bjiacheng;
w1.gj = zh.gjiacheng;
w1.dj = zh.djiacheng;
w1.qj = zh.qjiacheng;
w1.jjs = zh.gong;
break;
case 15:
w1.jiangjun = xh.name;
w1.bj = xh.bjiacheng;
w1.gj = xh.gjiacheng;
w1.dj = xh.djiacheng;
w1.qj = xh.qjiacheng;
w1.jjs = xh.gong;
break;
case 16:
w1.jiangjun = pd.name;
w1.bj = pd.bjiacheng;
w1.gj = pd.gjiacheng;
w1.dj = pd.djiacheng;
w1.qj = pd.qjiacheng;
w1.jjs = pd.gong;
break;
case 17:
w1.jiangjun = gn.name;
w1.bj = gn.bjiacheng;
w1.gj = gn.gjiacheng;
w1.dj = gn.djiacheng;
w1.qj = gn.qjiacheng;
w1.jjs = gn.gong;
break;
case 18:
w1.jiangjun = zt.name;
w1.bj = zt.bjiacheng;
w1.gj = zt.gjiacheng;
w1.dj = zt.djiacheng;
w1.qj = zt.qjiacheng;
w1.jjs = zt.gong;
break;
case 19:
w1.jiangjun = wy.name;
w1.bj = wy.bjiacheng;
w1.gj = wy.gjiacheng;
w1.dj = wy.djiacheng;
w1.qj = wy.qjiacheng;
w1.jjs = wy.gong;
break;
case 20:
w1.jiangjun = zx.name;
w1.bj = zx.bjiacheng;
w1.gj = zx.gjiacheng;
w1.dj = zx.djiacheng;
w1.qj = zx.qjiacheng;
w1.jjs = zx.gong;
break;
case 21:
w1.jiangjun = wc.name;
w1.bj = wc.bjiacheng;
w1.gj = wc.gjiacheng;
w1.dj = wc.djiacheng;
w1.qj = wc.qjiacheng;
w1.jjs = wc.gong;
break;
case 22:
w1.jiangjun = yl.name;
w1.bj = yl.bjiacheng;
w1.gj = yl.gjiacheng;
w1.dj = yl.djiacheng;
w1.qj = yl.qjiacheng;
w1.jjs = yl.gong;
break;
case 23:
w1.jiangjun = dai.name;
w1.bj = dai.bjiacheng;
w1.gj = dai.gjiacheng;
w1.dj = dai.djiacheng;
w1.qj = dai.qjiacheng;
w1.jjs = dai.gong;
break;
case 24:
w1.jiangjun = jw.name;
w1.bj = jw.bjiacheng;
w1.gj = jw.gjiacheng;
w1.dj = jw.djiacheng;
w1.qj = jw.qjiacheng;
w1.jjs = jw.gong;
break;
case 25:
w1.jiangjun = zgl.name;
w1.bj = zgl.bjiacheng;
w1.gj = zgl.gjiacheng;
w1.dj = zgl.djiacheng;
w1.qj = zgl.qjiacheng;
w1.jjs = zgl.gong;
break;
}
switch (j2) {
case 1:
w2.jiangjun = lb.name;
w2.bj = lb.bjiacheng;
w2.gj = lb.gjiacheng;
w2.dj = lb.djiacheng;
w2.qj = lb.qjiacheng;
w2.jjs = lb.gong;
break;
case 2:
w2.jiangjun = zy.name;
w2.bj = zy.bjiacheng;
w2.gj = zy.gjiacheng;
w2.dj = zy.djiacheng;
w2.qj = zy.qjiacheng;
w2.jjs = zy.gong;
break;
case 3:
w2.jiangjun = dw.name;
w2.bj = dw.bjiacheng;
w2.gj = dw.gjiacheng;
w2.dj = dw.djiacheng;
w2.qj = dw.qjiacheng;
w2.jjs = dw.gong;
break;
case 4:
w2.jiangjun = gy.name;
w2.bj = gy.bjiacheng;
w2.gj = gy.gjiacheng;
w2.dj = gy.djiacheng;
w2.qj = gy.qjiacheng;
w2.jjs = gy.gong;
break;
case 5:
w2.jiangjun = mc.name;
w2.bj = mc.bjiacheng;
w2.gj = mc.gjiacheng;
w2.dj = mc.djiacheng;
w2.qj = mc.qjiacheng;
w2.jjs = mc.gong;
break;
case 6:
w2.jiangjun = zf.name;
w2.bj = zf.bjiacheng;
w2.gj = zf.gjiacheng;
w2.dj = zf.djiacheng;
w2.qj = zf.qjiacheng;
w2.jjs = zf.gong;
break;
case 7:
w2.jiangjun = hz.name;
w2.bj = hz.bjiacheng;
w2.gj = hz.gjiacheng;
w2.dj = hz.djiacheng;
w2.qj = hz.qjiacheng;
w2.jjs = hz.gong;
break;
case 8:
w2.jiangjun = xc.name;
w2.bj = xc.bjiacheng;
w2.gj = xc.gjiacheng;
w2.dj = xc.djiacheng;
w2.qj = xc.qjiacheng;
w2.jjs = xc.gong;
break;
case 9:
w2.jiangjun = sc.name;
w2.bj = sc.bjiacheng;
w2.gj = sc.gjiacheng;
w2.dj = sc.djiacheng;
w2.qj = sc.qjiacheng;
w2.jjs = sc.gong;
break;
case 10:
w2.jiangjun = dsc.name;
w2.bj = dsc.bjiacheng;
w2.gj = dsc.gjiacheng;
w2.dj = dsc.djiacheng;
w2.qj = dsc.qjiacheng;
w2.jjs = dsc.gong;
break;
case 11:
w2.jiangjun = xhd.name;
w2.bj = xhd.bjiacheng;
w2.gj = xhd.gjiacheng;
w2.dj = xhd.djiacheng;
w2.qj = xhd.qjiacheng;
w2.jjs = xhd.gong;
break;
case 12:
w2.jiangjun = xhy.name;
w2.bj = xhy.bjiacheng;
w2.gj = xhy.gjiacheng;
w2.dj = xhy.djiacheng;
w2.qj = xhy.qjiacheng;
w2.jjs = xhy.gong;
break;
case 13:
w2.jiangjun = zl.name;
w2.bj = zl.bjiacheng;
w2.gj = zl.gjiacheng;
w2.dj = zl.djiacheng;
w2.qj = zl.qjiacheng;
w2.jjs = zl.gong;
break;
case 14:
w2.jiangjun = zh.name;
w2.bj = zh.bjiacheng;
w2.gj = zh.gjiacheng;
w2.dj = zh.djiacheng;
w2.qj = zh.qjiacheng;
w2.jjs = zh.gong;
break;
case 15:
w2.jiangjun = xh.name;
w2.bj = xh.bjiacheng;
w2.gj = xh.gjiacheng;
w2.dj = xh.djiacheng;
w2.qj = xh.qjiacheng;
w2.jjs = xh.gong;
break;
case 16:
w2.jiangjun = pd.name;
w2.bj = pd.bjiacheng;
w2.gj = pd.gjiacheng;
w2.dj = pd.djiacheng;
w2.qj = pd.qjiacheng;
w2.jjs = pd.gong;
break;
case 17:
w2.jiangjun = gn.name;
w2.bj = gn.bjiacheng;
w2.gj = gn.gjiacheng;
w2.dj = gn.djiacheng;
w2.qj = gn.qjiacheng;
w2.jjs = gn.gong;
break;
case 18:
w2.jiangjun = zt.name;
w2.bj = zt.bjiacheng;
w2.gj = zt.gjiacheng;
w2.dj = zt.djiacheng;
w2.qj = zt.qjiacheng;
w2.jjs = zt.gong;
break;
case 19:
w2.jiangjun = wy.name;
w2.bj = wy.bjiacheng;
w2.gj = wy.gjiacheng;
w2.dj = wy.djiacheng;
w2.qj = wy.qjiacheng;
w2.jjs = wy.gong;
break;
case 20:
w2.jiangjun = zx.name;
w2.bj = zx.bjiacheng;
w2.gj = zx.gjiacheng;
w2.dj = zx.djiacheng;
w2.qj = zx.qjiacheng;
w2.jjs = zx.gong;
break;
case 21:
w2.jiangjun = wc.name;
w2.bj = wc.bjiacheng;
w2.gj = wc.gjiacheng;
w2.dj = wc.djiacheng;
w2.qj = wc.qjiacheng;
w2.jjs = wc.gong;
break;
case 22:
w2.jiangjun = yl.name;
w2.bj = yl.bjiacheng;
w2.gj = yl.gjiacheng;
w2.dj = yl.djiacheng;
w2.qj = yl.qjiacheng;
w2.jjs = yl.gong;
break;
case 23:
w2.jiangjun = dai.name;
w2.bj = dai.bjiacheng;
w2.gj = dai.gjiacheng;
w2.dj = dai.djiacheng;
w2.qj = dai.qjiacheng;
w2.jjs = dai.gong;
break;
case 24:
w2.jiangjun = jw.name;
w2.bj = jw.bjiacheng;
w2.gj = jw.gjiacheng;
w2.dj = jw.djiacheng;
w2.qj = jw.qjiacheng;
w2.jjs = jw.gong;
break;
case 25:
w2.jiangjun = zgl.name;
w2.bj = zgl.bjiacheng;
w2.gj = zgl.gjiacheng;
w2.dj = zgl.djiacheng;
w2.qj = zgl.qjiacheng;
w2.jjs = zgl.gong;
break;
}
switch (j3) {
case 1:
w3.jiangjun = lb.name;
w3.bj = lb.bjiacheng;
w3.gj = lb.gjiacheng;
w3.dj = lb.djiacheng;
w3.qj = lb.qjiacheng;
w3.jjs = lb.gong;
break;
case 2:
w3.jiangjun = zy.name;
w3.bj = zy.bjiacheng;
w3.gj = zy.gjiacheng;
w3.dj = zy.djiacheng;
w3.qj = zy.qjiacheng;
w3.jjs = zy.gong;
break;
case 3:
w3.jiangjun = dw.name;
w3.bj = dw.bjiacheng;
w3.gj = dw.gjiacheng;
w3.dj = dw.djiacheng;
w3.qj = dw.qjiacheng;
w3.jjs = dw.gong;
break;
case 4:
w3.jiangjun = gy.name;
w3.bj = gy.bjiacheng;
w3.gj = gy.gjiacheng;
w3.dj = gy.djiacheng;
w3.qj = gy.qjiacheng;
w3.jjs = gy.gong;
break;
case 5:
w3.jiangjun = mc.name;
w3.bj = mc.bjiacheng;
w3.gj = mc.gjiacheng;
w3.dj = mc.djiacheng;
w3.qj = mc.qjiacheng;
w3.jjs = mc.gong;
break;
case 6:
w3.jiangjun = zf.name;
w3.bj = zf.bjiacheng;
w3.gj = zf.gjiacheng;
w3.dj = zf.djiacheng;
w3.qj = zf.qjiacheng;
w3.jjs = zf.gong;
break;
case 7:
w3.jiangjun = hz.name;
w3.bj = hz.bjiacheng;
w3.gj = hz.gjiacheng;
w3.dj = hz.djiacheng;
w3.qj = hz.qjiacheng;
w3.jjs = hz.gong;
break;
case 8:
w3.jiangjun = xc.name;
w3.bj = xc.bjiacheng;
w3.gj = xc.gjiacheng;
w3.dj = xc.djiacheng;
w3.qj = xc.qjiacheng;
w3.jjs = xc.gong;
break;
case 9:
w3.jiangjun = sc.name;
w3.bj = sc.bjiacheng;
w3.gj = sc.gjiacheng;
w3.dj = sc.djiacheng;
w3.qj = sc.qjiacheng;
w3.jjs = sc.gong;
break;
case 10:
w3.jiangjun = dsc.name;
w3.bj = dsc.bjiacheng;
w3.gj = dsc.gjiacheng;
w3.dj = dsc.djiacheng;
w3.qj = dsc.qjiacheng;
w3.jjs = dsc.gong;
break;
case 11:
w3.jiangjun = xhd.name;
w3.bj = xhd.bjiacheng;
w3.gj = xhd.gjiacheng;
w3.dj = xhd.djiacheng;
w3.qj = xhd.qjiacheng;
w3.jjs = xhd.gong;
break;
case 12:
w3.jiangjun = xhy.name;
w3.bj = xhy.bjiacheng;
w3.gj = xhy.gjiacheng;
w3.dj = xhy.djiacheng;
w3.qj = xhy.qjiacheng;
w3.jjs = xhy.gong;
break;
case 13:
w3.jiangjun = zl.name;
w3.bj = zl.bjiacheng;
w3.gj = zl.gjiacheng;
w3.dj = zl.djiacheng;
w3.qj = zl.qjiacheng;
w3.jjs = zl.gong;
break;
case 14:
w3.jiangjun = zh.name;
w3.bj = zh.bjiacheng;
w3.gj = zh.gjiacheng;
w3.dj = zh.djiacheng;
w3.qj = zh.qjiacheng;
w3.jjs = zh.gong;
break;
case 15:
w3.jiangjun = xh.name;
w3.bj = xh.bjiacheng;
w3.gj = xh.gjiacheng;
w3.dj = xh.djiacheng;
w3.qj = xh.qjiacheng;
w3.jjs = xh.gong;
break;
case 16:
w3.jiangjun = pd.name;
w3.bj = pd.bjiacheng;
w3.gj = pd.gjiacheng;
w3.dj = pd.djiacheng;
w3.qj = pd.qjiacheng;
w3.jjs = pd.gong;
break;
case 17:
w3.jiangjun = gn.name;
w3.bj = gn.bjiacheng;
w3.gj = gn.gjiacheng;
w3.dj = gn.djiacheng;
w3.qj = gn.qjiacheng;
w3.jjs = gn.gong;
break;
case 18:
w3.jiangjun = zt.name;
w3.bj = zt.bjiacheng;
w3.gj = zt.gjiacheng;
w3.dj = zt.djiacheng;
w3.qj = zt.qjiacheng;
w3.jjs = zt.gong;
break;
case 19:
w3.jiangjun = wy.name;
w3.bj = wy.bjiacheng;
w3.gj = wy.gjiacheng;
w3.dj = wy.djiacheng;
w3.qj = wy.qjiacheng;
w3.jjs = wy.gong;
break;
case 20:
w3.jiangjun = zx.name;
w3.bj = zx.bjiacheng;
w3.gj = zx.gjiacheng;
w3.dj = zx.djiacheng;
w3.qj = zx.qjiacheng;
w3.jjs = zx.gong;
break;
case 21:
w3.jiangjun = wc.name;
w3.bj = wc.bjiacheng;
w3.gj = wc.gjiacheng;
w3.dj = wc.djiacheng;
w3.qj = wc.qjiacheng;
w3.jjs = wc.gong;
break;
case 22:
w3.jiangjun = yl.name;
w3.bj = yl.bjiacheng;
w3.gj = yl.gjiacheng;
w3.dj = yl.djiacheng;
w3.qj = yl.qjiacheng;
w3.jjs = yl.gong;
break;
case 23:
w3.jiangjun = dai.name;
w3.bj = dai.bjiacheng;
w3.gj = dai.gjiacheng;
w3.dj = dai.djiacheng;
w3.qj = dai.qjiacheng;
w3.jjs = dai.gong;
break;
case 24:
w3.jiangjun = jw.name;
w3.bj = jw.bjiacheng;
w3.gj = jw.gjiacheng;
w3.dj = jw.djiacheng;
w3.qj = jw.qjiacheng;
w3.jjs = jw.gong;
break;
case 25:
w3.jiangjun = zgl.name;
w3.bj = zgl.bjiacheng;
w3.gj = zgl.gjiacheng;
w3.dj = zgl.djiacheng;
w3.qj = zgl.qjiacheng;
w3.jjs = zgl.gong;
break;
}
cout << w1.jiangjun;
cout << "\n\n 第二集团军将军:";
cout << w2.jiangjun;
cout << "\n\n 第三集团军将军:";
cout << w3.jiangjun;
cout << endl << endl;
system("pause");
system("cls");
Bai();
Yan(1);
cout << "\n\n\n\n\n 敌将抽取中.\n\n";
dwj:
int dj1, dj2, dj3;
srand(time(0));
dj1 = rand() % 25 + 1;
Sleep(1000);
system("cls");
cout << "\n\n\n\n\n 敌将抽取中..";
srand(time(0));
dj2 = rand() % 25 + 1;
Sleep(1000);
system("cls");
cout << "\n\n\n\n\n 敌将抽取中...";
system("cls");
srand(time(0));
dj3 = rand() % 25 + 1;
if (dj1 == dj2 || dj2 == dj3 || dj3 == dj1 || j1 == dj1 || j1 == dj2 || j1 == dj3 || j2 == dj1 || j2 == dj2 || j2 == dj3 || j3 == dj1 || j3 == dj2 || j3 == dj3) goto dwj;
Yan(2);
cout << "\n\n\n !抽取成功!";
Yan(5);
cout << "\n\n 敌第一集团军将军:";
switch (dj1) {
case 1:
d1.jiangjun = lb.name;
d1.bj = lb.bjiacheng;
d1.gj = lb.gjiacheng;
d1.dj = lb.djiacheng;
d1.qj = lb.qjiacheng;
d1.jjs = lb.gong;
break;
case 2:
d1.jiangjun = zy.name;
d1.bj = zy.bjiacheng;
d1.gj = zy.gjiacheng;
d1.dj = zy.djiacheng;
d1.qj = zy.qjiacheng;
d1.jjs = zy.gong;
break;
case 3:
d1.jiangjun = dw.name;
d1.bj = dw.bjiacheng;
d1.gj = dw.gjiacheng;
d1.dj = dw.djiacheng;
d1.qj = dw.qjiacheng;
d1.jjs = dw.gong;
break;
case 4:
d1.jiangjun = gy.name;
d1.bj = gy.bjiacheng;
d1.gj = gy.gjiacheng;
d1.dj = gy.djiacheng;
d1.qj = gy.qjiacheng;
d1.jjs = gy.gong;
break;
case 5:
d1.jiangjun = mc.name;
d1.bj = mc.bjiacheng;
d1.gj = mc.gjiacheng;
d1.dj = mc.djiacheng;
d1.qj = mc.qjiacheng;
d1.jjs = mc.gong;
break;
case 6:
d1.jiangjun = zf.name;
d1.bj = zf.bjiacheng;
d1.gj = zf.gjiacheng;
d1.dj = zf.djiacheng;
d1.qj = zf.qjiacheng;
d1.jjs = zf.gong;
break;
case 7:
d1.jiangjun = hz.name;
d1.bj = hz.bjiacheng;
d1.gj = hz.gjiacheng;
d1.dj = hz.djiacheng;
d1.qj = hz.qjiacheng;
d1.jjs = hz.gong;
break;
case 8:
d1.jiangjun = xc.name;
d1.bj = xc.bjiacheng;
d1.gj = xc.gjiacheng;
d1.dj = xc.djiacheng;
d1.qj = xc.qjiacheng;
d1.jjs = xc.gong;
break;
case 9:
d1.jiangjun = sc.name;
d1.bj = sc.bjiacheng;
d1.gj = sc.gjiacheng;
d1.dj = sc.djiacheng;
d1.qj = sc.qjiacheng;
d1.jjs = sc.gong;
break;
case 10:
d1.jiangjun = dsc.name;
d1.bj = dsc.bjiacheng;
d1.gj = dsc.gjiacheng;
d1.dj = dsc.djiacheng;
d1.qj = dsc.qjiacheng;
d1.jjs = dsc.gong;
break;
case 11:
d1.jiangjun = xhd.name;
d1.bj = xhd.bjiacheng;
d1.gj = xhd.gjiacheng;
d1.dj = xhd.djiacheng;
d1.qj = xhd.qjiacheng;
d1.jjs = xhd.gong;
break;
case 12:
d1.jiangjun = xhy.name;
d1.bj = xhy.bjiacheng;
d1.gj = xhy.gjiacheng;
d1.dj = xhy.djiacheng;
d1.qj = xhy.qjiacheng;
d1.jjs = xhy.gong;
break;
case 13:
d1.jiangjun = zl.name;
d1.bj = zl.bjiacheng;
d1.gj = zl.gjiacheng;
d1.dj = zl.djiacheng;
d1.qj = zl.qjiacheng;
d1.jjs = zl.gong;
break;
case 14:
d1.jiangjun = zh.name;
d1.bj = zh.bjiacheng;
d1.gj = zh.gjiacheng;
d1.dj = zh.djiacheng;
d1.qj = zh.qjiacheng;
d1.jjs = zh.gong;
break;
case 15:
d1.jiangjun = xh.name;
d1.bj = xh.bjiacheng;
d1.gj = xh.gjiacheng;
d1.dj = xh.djiacheng;
d1.qj = xh.qjiacheng;
d1.jjs = xh.gong;
break;
case 16:
d1.jiangjun = pd.name;
d1.bj = pd.bjiacheng;
d1.gj = pd.gjiacheng;
d1.dj = pd.djiacheng;
d1.qj = pd.qjiacheng;
d1.jjs = pd.gong;
break;
case 17:
d1.jiangjun = gn.name;
d1.bj = gn.bjiacheng;
d1.gj = gn.gjiacheng;
d1.dj = gn.djiacheng;
d1.qj = gn.qjiacheng;
d1.jjs = gn.gong;
break;
case 18:
d1.jiangjun = zt.name;
d1.bj = zt.bjiacheng;
d1.gj = zt.gjiacheng;
d1.dj = zt.djiacheng;
d1.qj = zt.qjiacheng;
d1.jjs = zt.gong;
break;
case 19:
d1.jiangjun = wy.name;
d1.bj = wy.bjiacheng;
d1.gj = wy.gjiacheng;
d1.dj = wy.djiacheng;
d1.qj = wy.qjiacheng;
d1.jjs = wy.gong;
break;
case 20:
d1.jiangjun = zx.name;
d1.bj = zx.bjiacheng;
d1.gj = zx.gjiacheng;
d1.dj = zx.djiacheng;
d1.qj = zx.qjiacheng;
d1.jjs = zx.gong;
break;
case 21:
d1.jiangjun = wc.name;
d1.bj = wc.bjiacheng;
d1.gj = wc.gjiacheng;
d1.dj = wc.djiacheng;
d1.qj = wc.qjiacheng;
d1.jjs = wc.gong;
break;
case 22:
d1.jiangjun = yl.name;
d1.bj = yl.bjiacheng;
d1.gj = yl.gjiacheng;
d1.dj = yl.djiacheng;
d1.qj = yl.qjiacheng;
d1.jjs = yl.gong;
break;
case 23:
d1.jiangjun = dai.name;
d1.bj = dai.bjiacheng;
d1.gj = dai.gjiacheng;
d1.dj = dai.djiacheng;
d1.qj = dai.qjiacheng;
d1.jjs = dai.gong;
break;
case 24:
d1.jiangjun = jw.name;
d1.bj = jw.bjiacheng;
d1.gj = jw.gjiacheng;
d1.dj = jw.djiacheng;
d1.qj = jw.qjiacheng;
d1.jjs = jw.gong;
break;
case 25:
d1.jiangjun = zgl.name;
d1.bj = zgl.bjiacheng;
d1.gj = zgl.gjiacheng;
d1.dj = zgl.djiacheng;
d1.qj = zgl.qjiacheng;
d1.jjs = zgl.gong;
break;
}
switch (dj2) {
case 1:
d2.jiangjun = lb.name;
d2.bj = lb.bjiacheng;
d2.gj = lb.gjiacheng;
d2.dj = lb.djiacheng;
d2.qj = lb.qjiacheng;
d2.jjs = lb.gong;
break;
case 2:
d2.jiangjun = zy.name;
d2.bj = zy.bjiacheng;
d2.gj = zy.gjiacheng;
d2.dj = zy.djiacheng;
d2.qj = zy.qjiacheng;
d2.jjs = zy.gong;
break;
case 3:
d2.jiangjun = dw.name;
d2.bj = dw.bjiacheng;
d2.gj = dw.gjiacheng;
d2.dj = dw.djiacheng;
d2.qj = dw.qjiacheng;
d2.jjs = dw.gong;
break;
case 4:
d2.jiangjun = gy.name;
d2.bj = gy.bjiacheng;
d2.gj = gy.gjiacheng;
d2.dj = gy.djiacheng;
d2.qj = gy.qjiacheng;
d2.jjs = gy.gong;
break;
case 5:
d2.jiangjun = mc.name;
d2.bj = mc.bjiacheng;
d2.gj = mc.gjiacheng;
d2.dj = mc.djiacheng;
d2.qj = mc.qjiacheng;
d2.jjs = mc.gong;
break;
case 6:
d2.jiangjun = zf.name;
d2.bj = zf.bjiacheng;
d2.gj = zf.gjiacheng;
d2.dj = zf.djiacheng;
d2.qj = zf.qjiacheng;
d2.jjs = zf.gong;
break;
case 7:
d2.jiangjun = hz.name;
d2.bj = hz.bjiacheng;
d2.gj = hz.gjiacheng;
d2.dj = hz.djiacheng;
d2.qj = hz.qjiacheng;
d2.jjs = hz.gong;
break;
case 8:
d2.jiangjun = xc.name;
d2.bj = xc.bjiacheng;
d2.gj = xc.gjiacheng;
d2.dj = xc.djiacheng;
d2.qj = xc.qjiacheng;
d2.jjs = xc.gong;
break;
case 9:
d2.jiangjun = sc.name;
d2.bj = sc.bjiacheng;
d2.gj = sc.gjiacheng;
d2.dj = sc.djiacheng;
d2.qj = sc.qjiacheng;
d2.jjs = sc.gong;
break;
case 10:
d2.jiangjun = dsc.name;
d2.bj = dsc.bjiacheng;
d2.gj = dsc.gjiacheng;
d2.dj = dsc.djiacheng;
d2.qj = dsc.qjiacheng;
d2.jjs = dsc.gong;
break;
case 11:
d2.jiangjun = xhd.name;
d2.bj = xhd.bjiacheng;
d2.gj = xhd.gjiacheng;
d2.dj = xhd.djiacheng;
d2.qj = xhd.qjiacheng;
d2.jjs = xhd.gong;
break;
case 12:
d2.jiangjun = xhy.name;
d2.bj = xhy.bjiacheng;
d2.gj = xhy.gjiacheng;
d2.dj = xhy.djiacheng;
d2.qj = xhy.qjiacheng;
d2.jjs = xhy.gong;
break;
case 13:
d2.jiangjun = zl.name;
d2.bj = zl.bjiacheng;
d2.gj = zl.gjiacheng;
d2.dj = zl.djiacheng;
d2.qj = zl.qjiacheng;
d2.jjs = zl.gong;
break;
case 14:
d2.jiangjun = zh.name;
d2.bj = zh.bjiacheng;
d2.gj = zh.gjiacheng;
d2.dj = zh.djiacheng;
d2.qj = zh.qjiacheng;
d2.jjs = zh.gong;
break;
case 15:
d2.jiangjun = xh.name;
d2.bj = xh.bjiacheng;
d2.gj = xh.gjiacheng;
d2.dj = xh.djiacheng;
d2.qj = xh.qjiacheng;
d2.jjs = xh.gong;
break;
case 16:
d2.jiangjun = pd.name;
d2.bj = pd.bjiacheng;
d2.gj = pd.gjiacheng;
d2.dj = pd.djiacheng;
d2.qj = pd.qjiacheng;
d2.jjs = pd.gong;
break;
case 17:
d2.jiangjun = gn.name;
d2.bj = gn.bjiacheng;
d2.gj = gn.gjiacheng;
d2.dj = gn.djiacheng;
d2.qj = gn.qjiacheng;
d2.jjs = gn.gong;
break;
case 18:
d2.jiangjun = zt.name;
d2.bj = zt.bjiacheng;
d2.gj = zt.gjiacheng;
d2.dj = zt.djiacheng;
d2.qj = zt.qjiacheng;
d2.jjs = zt.gong;
break;
case 19:
d2.jiangjun = wy.name;
d2.bj = wy.bjiacheng;
d2.gj = wy.gjiacheng;
d2.dj = wy.djiacheng;
d2.qj = wy.qjiacheng;
d2.jjs = wy.gong;
break;
case 20:
d2.jiangjun = zx.name;
d2.bj = zx.bjiacheng;
d2.gj = zx.gjiacheng;
d2.dj = zx.djiacheng;
d2.qj = zx.qjiacheng;
d2.jjs = zx.gong;
break;
case 21:
d2.jiangjun = wc.name;
d2.bj = wc.bjiacheng;
d2.gj = wc.gjiacheng;
d2.dj = wc.djiacheng;
d2.qj = wc.qjiacheng;
d2.jjs = wc.gong;
break;
case 22:
d2.jiangjun = yl.name;
d2.bj = yl.bjiacheng;
d2.gj = yl.gjiacheng;
d2.dj = yl.djiacheng;
d2.qj = yl.qjiacheng;
d2.jjs = yl.gong;
break;
case 23:
d2.jiangjun = dai.name;
d2.bj = dai.bjiacheng;
d2.gj = dai.gjiacheng;
d2.dj = dai.djiacheng;
d2.qj = dai.qjiacheng;
d2.jjs = dai.gong;
break;
case 24:
d2.jiangjun = jw.name;
d2.bj = jw.bjiacheng;
d2.gj = jw.gjiacheng;
d2.dj = jw.djiacheng;
d2.qj = jw.qjiacheng;
d2.jjs = jw.gong;
break;
case 25:
d2.jiangjun = zgl.name;
d2.bj = zgl.bjiacheng;
d2.gj = zgl.gjiacheng;
d2.dj = zgl.djiacheng;
d2.qj = zgl.qjiacheng;
d2.jjs = zgl.gong;
break;
}
switch (dj3) {
case 1:
d3.jiangjun = lb.name;
d3.bj = lb.bjiacheng;
d3.gj = lb.gjiacheng;
d3.dj = lb.djiacheng;
d3.qj = lb.qjiacheng;
d3.jjs = lb.gong;
break;
case 2:
d3.jiangjun = zy.name;
d3.bj = zy.bjiacheng;
d3.gj = zy.gjiacheng;
d3.dj = zy.djiacheng;
d3.qj = zy.qjiacheng;
d3.jjs = zy.gong;
break;
case 3:
d3.jiangjun = dw.name;
d3.bj = dw.bjiacheng;
d3.gj = dw.gjiacheng;
d3.dj = dw.djiacheng;
d3.qj = dw.qjiacheng;
d3.jjs = dw.gong;
break;
case 4:
d3.jiangjun = gy.name;
d3.bj = gy.bjiacheng;
d3.gj = gy.gjiacheng;
d3.dj = gy.djiacheng;
d3.qj = gy.qjiacheng;
d3.jjs = gy.gong;
break;
case 5:
d3.jiangjun = mc.name;
d3.bj = mc.bjiacheng;
d3.gj = mc.gjiacheng;
d3.dj = mc.djiacheng;
d3.qj = mc.qjiacheng;
d3.jjs = mc.gong;
break;
case 6:
d3.jiangjun = zf.name;
d3.bj = zf.bjiacheng;
d3.gj = zf.gjiacheng;
d3.dj = zf.djiacheng;
d3.qj = zf.qjiacheng;
d3.jjs = zf.gong;
break;
case 7:
d3.jiangjun = hz.name;
d3.bj = hz.bjiacheng;
d3.gj = hz.gjiacheng;
d3.dj = hz.djiacheng;
d3.qj = hz.qjiacheng;
d3.jjs = hz.gong;
break;
case 8:
d3.jiangjun = xc.name;
d3.bj = xc.bjiacheng;
d3.gj = xc.gjiacheng;
d3.dj = xc.djiacheng;
d3.qj = xc.qjiacheng;
d3.jjs = xc.gong;
break;
case 9:
d3.jiangjun = sc.name;
d3.bj = sc.bjiacheng;
d3.gj = sc.gjiacheng;
d3.dj = sc.djiacheng;
d3.qj = sc.qjiacheng;
d3.jjs = sc.gong;
break;
case 10:
d3.jiangjun = dsc.name;
d3.bj = dsc.bjiacheng;
d3.gj = dsc.gjiacheng;
d3.dj = dsc.djiacheng;
d3.qj = dsc.qjiacheng;
d3.jjs = dsc.gong;
break;
case 11:
d3.jiangjun = xhd.name;
d3.bj = xhd.bjiacheng;
d3.gj = xhd.gjiacheng;
d3.dj = xhd.djiacheng;
d3.qj = xhd.qjiacheng;
d3.jjs = xhd.gong;
break;
case 12:
d3.jiangjun = xhy.name;
d3.bj = xhy.bjiacheng;
d3.gj = xhy.gjiacheng;
d3.dj = xhy.djiacheng;
d3.qj = xhy.qjiacheng;
d3.jjs = xhy.gong;
break;
case 13:
d3.jiangjun = zl.name;
d3.bj = zl.bjiacheng;
d3.gj = zl.gjiacheng;
d3.dj = zl.djiacheng;
d3.qj = zl.qjiacheng;
d3.jjs = zl.gong;
break;
case 14:
d3.jiangjun = zh.name;
d3.bj = zh.bjiacheng;
d3.gj = zh.gjiacheng;
d3.dj = zh.djiacheng;
d3.qj = zh.qjiacheng;
d3.jjs = zh.gong;
break;
case 15:
d3.jiangjun = xh.name;
d3.bj = xh.bjiacheng;
d3.gj = xh.gjiacheng;
d3.dj = xh.djiacheng;
d3.qj = xh.qjiacheng;
d3.jjs = xh.gong;
break;
case 16:
d3.jiangjun = pd.name;
d3.bj = pd.bjiacheng;
d3.gj = pd.gjiacheng;
d3.dj = pd.djiacheng;
d3.qj = pd.qjiacheng;
d3.jjs = pd.gong;
break;
case 17:
d3.jiangjun = gn.name;
d3.bj = gn.bjiacheng;
d3.gj = gn.gjiacheng;
d3.dj = gn.djiacheng;
d3.qj = gn.qjiacheng;
d3.jjs = gn.gong;
break;
case 18:
d3.jiangjun = zt.name;
d3.bj = zt.bjiacheng;
d3.gj = zt.gjiacheng;
d3.dj = zt.djiacheng;
d3.qj = zt.qjiacheng;
d3.jjs = zt.gong;
break;
case 19:
d3.jiangjun = wy.name;
d3.bj = wy.bjiacheng;
d3.gj = wy.gjiacheng;
d3.dj = wy.djiacheng;
d3.qj = wy.qjiacheng;
d3.jjs = wy.gong;
break;
case 20:
d3.jiangjun = zx.name;
d3.bj = zx.bjiacheng;
d3.gj = zx.gjiacheng;
d3.dj = zx.djiacheng;
d3.qj = zx.qjiacheng;
d3.jjs = zx.gong;
break;
case 21:
d3.jiangjun = wc.name;
d3.bj = wc.bjiacheng;
d3.gj = wc.gjiacheng;
d3.dj = wc.djiacheng;
d3.qj = wc.qjiacheng;
d3.jjs = wc.gong;
break;
case 22:
d3.jiangjun = yl.name;
d3.bj = yl.bjiacheng;
d3.gj = yl.gjiacheng;
d3.dj = yl.djiacheng;
d3.qj = yl.qjiacheng;
d3.jjs = yl.gong;
break;
case 23:
d3.jiangjun = dai.name;
d3.bj = dai.bjiacheng;
d3.gj = dai.gjiacheng;
d3.dj = dai.djiacheng;
d3.qj = dai.qjiacheng;
d3.jjs = dai.gong;
break;
case 24:
d3.jiangjun = jw.name;
d3.bj = jw.bjiacheng;
d3.gj = jw.gjiacheng;
d3.dj = jw.djiacheng;
d3.qj = jw.qjiacheng;
d3.jjs = jw.gong;
break;
case 25:
d3.jiangjun = zgl.name;
d3.bj = zgl.bjiacheng;
d3.gj = zgl.gjiacheng;
d3.dj = zgl.djiacheng;
d3.qj = zgl.qjiacheng;
d3.jjs = zgl.gong;
break;
}
cout << d1.jiangjun;
cout << "\n\n 敌第二集团军将军:";
cout << d2.jiangjun;
cout << "\n\n 敌第三集团军将军:";
cout << d3.jiangjun;
cout << endl << endl;
system("pause");
while (1) {
system("cls");
tb += wchengshu * 10;
budui();
}
return 0;
}
void zhandou(int shei, int dshei) {
int woshang;
int dishang;
int woxue, dixue;
switch (shei) {
case 1:
woshang = w1.b * w1.bj * q.gong + w1.d * w1.dj * d.gong + w1.q * w1.qj * j.gong + w1.g * w1.gj * g.gong;
woxue = w1.b * w1.bj * q.xue + w1.d * w1.dj * d.xue + w1.q * w1.qj * j.xue + w1.g * w1.gj * g.xue;
break;
case 2:
woshang = w2.b * w2.bj * q.gong + w2.d * w2.dj * d.gong + w2.q * w2.qj * j.gong + w2.g * w2.gj * g.gong;
woxue = w2.b * w2.bj * q.xue + w2.d * w2.dj * d.xue + w2.q * w2.qj * j.xue + w2.g * w2.gj * g.xue;
break;
case 3:
woshang = w3.b * w3.bj * q.gong + w3.d * w3.dj * d.gong + w3.q * w3.qj * j.gong + w3.g * w3.gj * g.gong;
woxue = w3.b * w3.bj * q.xue + w3.d * w3.dj * d.xue + w3.q * w3.qj * j.xue + w3.g * w3.gj * g.xue;
break;
}
switch (dshei) {
case 1:
dishang = d1.b * d1.bj * q.gong + d1.d * d1.dj * d.gong + d1.q * d1.qj * j.gong + d1.g * d1.gj * g.gong;
dixue = d1.b * d1.bj * q.xue + d1.d * d1.dj * d.xue + d1.q * d1.qj * j.xue + d1.g * d1.gj * g.xue;
break;
case 2:
dishang = d2.b * d2.bj * q.gong + d2.d * d2.dj * d.gong + d2.q * d2.qj * j.gong + d2.g * d2.gj * g.gong;
dixue = d2.b * d2.bj * q.xue + d2.d * d2.dj * d.xue + d2.q * d2.qj * j.xue + d2.g * d2.gj * g.xue;
break;
case 3:
dishang = d3.b * d3.bj * q.gong + d3.d * d3.dj * d.gong + d3.q * d3.qj * j.gong + d3.g * d3.gj * g.gong;
dixue = d3.b * d3.bj * q.xue + d3.d * d3.dj * d.xue + d3.q * d3.qj * j.xue + d3.g * d3.gj * g.xue;
break;
}
if (dishang >= woxue) {
switch (shei) {
case 1:
cout << "\n\n第一集团军全军覆没 大将" << w1.jiangjun << "战死";
w1.state = 0;
break;
case 2:
cout << "\n\n第二集团军全军覆没 大将" << w2.jiangjun << "战死";
w2.state = 0;
break;
case 3:
cout << "\n\n第三集团军全军覆没 大将" << w3.jiangjun << "战死";
w3.state = 0;
break;
}
}
if (woshang >= dixue) {
switch (dshei) {
case 1:
cout << "\n\n敌第一集团军全军覆没 大将" << d1.jiangjun << "战死";
w1.state = 0;
break;
case 2:
cout << "\n\n敌第二集团军全军覆没 大将" << d2.jiangjun << "战死";
w2.state = 0;
break;
case 3:
cout << "\n\n敌第三集团军全军覆没 大将" << d3.jiangjun << "战死";
w3.state = 0;
break;
}
}
cout << "\n\n";
system("cls");// woxue = w1.b * w1.bj * q.xue + w1.d * w1.dj * d.xue + w1.q * w1.qj * j.xue + w1.g * w1.gj * g.xue;
cout << " 我军剩余: 枪兵:" << w1.q << " 盾兵:" << w1.d << " 弓兵:" << w1.g << " 骑兵:" << w1.q;
cout << "\n 敌军剩余: 枪兵:" << d1.q << " 盾兵:" << d1.d << " 弓兵:" << d1.g << " 骑兵:" << d1.q;
cout << "\n\n我盾兵造成伤害 " << w1.d * w1.dj * d.gong ;
cout << " 敌盾兵造成伤害 " << d1.d * d1.dj * d.gong ;
if (w1.d != 0) {
if (d1.d * d1.dj * d.xue > w1.d * w1.dj * d.gong ) {
d1.d = d1.d * d1.dj * d.xue - w1.d * w1.dj * d.gong / d.xue;
} else {
d1.d = 0;
cout << "\n我盾兵覆灭";
}
}
if (d1.d != 0) {
if (d1.d * d1.dj * d.xue > w1.d * w1.dj * d.gong ) {
d1.d = d1.d * d1.dj * d.xue - w1.d * w1.dj * d.gong / d.xue;
} else {
d1.d = 0;
cout << "\n敌盾兵覆灭";
}
}
cout << " \n弓兵造成伤害 " << w1.g * w1.gj * g.gong;
if (d1.d * d1.dj * d.xue > w1.d * w1.dj * d.gong ) {
d1.d = d1.d * d1.dj * d.xue - w1.d * w1.dj * d.gong / d.xue;
}
cout << " \n武将造成伤害 " << w1.jjs;
}
后记
作者:zty郑桐羽呀
联系方式:(不挂了,有事私信)