three.js 修改模型的材质属性 并结合gsap材质颜色修改动画
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js'
import { GUI } from "three/addons/libs/lil-gui.module.min.js"
import gsap from 'gsap'
const box = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, box.clientWidth / box.clientHeight, 0.1, 1000)
camera.position.set(1, 2, 2)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(box.clientWidth, box.clientHeight)
box.appendChild(renderer.domElement)
const controls = new OrbitControls(camera, renderer.domElement)
controls.enableDamping = true
window.onresize = () => {
renderer.setSize(box.clientWidth, box.clientHeight)
camera.aspect = box.clientWidth / box.clientHeight
camera.updateProjectionMatrix()
}
animate()
function animate() {
requestAnimationFrame(animate)
controls.update()
renderer.render(scene, camera)
}
scene.add(new THREE.AmbientLight(0xffffff, 0.2))
const pointLight = new THREE.PointLight(0xffffff, 1.5, 0, 2)
pointLight.position.set(5, 5, 5)
scene.add(pointLight)
const directionalLight = new THREE.DirectionalLight(0xffffff, 2)
directionalLight.position.set(-5, 5, -5)
scene.add(directionalLight)
let group
// 加载模型 gltf/ glb draco解码器
const loader = new GLTFLoader()
loader.setDRACOLoader(new DRACOLoader().setDecoderPath(`https://file.threehub.cn/` + 'js/three/draco/'))
loader.load(
`https://threehub.cn/` + '/files/model/car.glb',
gltf => {
group = gltf.scene
scene.add(group)
changeMaterial()
}
)
// 文件地址
const urls = [0, 1, 2, 3, 4, 5].map(k => (`https://file.threehub.cn/` + 'files/sky/skyBox0/' + (k + 1) + '.png'));
const textureCube = new THREE.CubeTextureLoader().load(urls);
function changeMaterial() {
let material
if (!group) return
group.traverse(child => {
if (child.isMesh && child.name === '网格138_3') {
material = child.material
material.envMap = textureCube
}
})
const folder = new GUI()
folder.add(material, 'wireframe').name('线框').listen()
folder.add(material, 'transparent').name('透明').listen()
folder.add(material, 'opacity').min(0).max(1).name('透明度').listen()
folder.addColor({ color: material.color.clone() }, 'color').name('颜色').listen().onChange(c => {
gsap.to(material.color, { ...c, duration: 1.5 })
})
folder.add(material, 'metalness').min(0).max(1).name('金属度').listen()
folder.add(material, 'roughness').min(0).max(1).name('粗糙度').listen()
}
/**
* 名称: 材质修改动画
* 作者: 优雅永不过时 https://github.com/z2586300277
*/