协议(消息)生成

发布于:2025-05-12 ⋅ 阅读:(15) ⋅ 点赞:(0)

目录

协议(消息)生成主要做什么?

知识点二 制作功能前的准备工作

​编辑​编辑 制作消息生成功能

实现效果

​总结

上一篇中配置的XML文件可见:

https://mpbeta.csdn.net/mp_blog/creation/editor/147647176

协议(消息)生成主要做什么?

        //协议生成 主要是使用配置文件中读取出来的信息
        //动态的生成对应语言的代码文件
        //每次添加消息或者数据结构类时,我们不需要再手写代码了
        //我们不仅可以生成C#脚本文件,还可以根据需求生成别的语言的文件
        #endregion

知识点二 制作功能前的准备工作

        //协议生成是不会在发布后使用的功能,主要是在开发时使用
        //所以我们在Unity当中可以把它作为一个编辑器功能来做
        //因此我们可以专门新建一个Editor文件夹 (专门放编辑器相关内容,不会发布)
        //在其中放置配置文件、自动生成相关脚本文件

Unity编辑器功能代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Xml;

public class ProtocolTool
{
    private static string PROTO_PATH = Application.dataPath + "/Editor/protocolTool/protocolInfo.xml";
    private static GeneratreCSharp generatreCSharp = new GeneratreCSharp();
    [MenuItem("ProtocolTool/生成C#脚本")]
    private static void GenerateCSharp()
    {
        //1.读取xml相关信息
        //XmlNodeList list = GetNodes("enum");
        //2.根据这些信息,去拼接字符串,生成对应的脚本
        generatreCSharp.GeneratreEnum(GetNodes("enum"));
        //刷新编辑器页面 让我们可以看到生成的内容 不需要手动刷新了
        //生成数据结构类
        generatreCSharp.GeneratreData(GetNodes("data"));
        //生成消息类
        generatreCSharp.GeneratreMsg(GetNodes("message"));
        AssetDatabase.Refresh();
    }
    [MenuItem("ProtocolTool/生成C++脚本")]
    private static void GenerateCpp()
    {
        Debug.Log("生成C++脚本");
    }
    [MenuItem("ProtocolTool/生成Java脚本")]
    private static void GenerateJava()
    {
        Debug.Log("生成Java脚本");
    }

    private static XmlNodeList GetNodes(string nodeName)
    {
        XmlDocument xml = new XmlDocument();
        xml.Load(PROTO_PATH);
        XmlNode root= xml.SelectSingleNode("messages");
        return root.SelectNodes(nodeName);
    }
}


 制作消息生成功能

根据配置好的XML文件来制作消息生成工具,分别实现生成枚举类型,数据结构类型(其中包括GetBytesNum,Writing,Reading函数),消息类型脚本

using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using UnityEngine;

public class GeneratreCSharp 
{
    //协议保存路径
    private string SAVE_PATH = Application.dataPath + "/Scripts/Protocol/";
    //生成枚举脚本的逻辑
    public void GeneratreEnum(XmlNodeList nodes)
    {
       
        string namespaceStr = "";
        string enumNameStr = "";
        string fieldStr = "";
        foreach (XmlNode enumNodes in nodes)
        {
            //获取命名空间配置信息
            namespaceStr = enumNodes.Attributes["namespace"].Value;
            //获取枚举名配置信息
            enumNameStr = enumNodes.Attributes["name"].Value;
            //获取所有字段节点 然后进行字符串拼接
            XmlNodeList enumFields = enumNodes.SelectNodes("field");
            //一个新的枚举 需要清空一次上一次拼接的字段字符串
            fieldStr = "";
            foreach (XmlNode  enumField in enumFields)
            {
                fieldStr += "\t\t" + enumField.Attributes["name"].Value;
                if (enumField.InnerText != "")
                    fieldStr +="="+ enumField.InnerText;
                fieldStr += ",\r\n";
            }
            //对所有可变的内容进行拼接
            string enumStr = $"namespace {namespaceStr}\r\n" +
                               "{\r\n" +
                               $"\tpublic enum {enumNameStr}\r\n" +
                               "\t{\r\n" +
                               $"{fieldStr}" +
                               "\t}\r\n" +
                               "}";
            //保存文件的路径
            string path = SAVE_PATH + namespaceStr + "/Enum/";
            //如果不存在这个文件夹 则创建
            if (!Directory.Exists(path))
                Directory.CreateDirectory(path);
            //字符串保存 存储为枚举脚本文件
            File.WriteAllText(path + enumNameStr + ".cs", enumStr);
        }
        Debug.Log("枚举生成结束");
    }
    //生成数据结构类的逻辑
    public void GeneratreData(XmlNodeList nodes)
    {
        string namespaceStr = "";
        string classNameStr = "";
        string fieldStr = "";
        string GetBytesNumStr = "";
        string WritingStr = "";
        string ReadingStr = "";
        foreach (XmlNode dataNode in nodes)
        {
            //命名空间
            namespaceStr = dataNode.Attributes["namespace"].Value;
            //类名
            classNameStr = dataNode.Attributes["name"].Value;
            //读取所有字段节点
            XmlNodeList fields = dataNode.SelectNodes("field");
            //通过这个方法进行成员变量声明的拼接 返回拼接结果
            fieldStr = GetFieldStr(fields);
            //通过这个方法对GetBytesNum函数中字符串内容进行拼接 返回结果
            GetBytesNumStr = GetGetBytesNumStr(fields);
            //通过这个方法对Writing函数中字符串内容进行拼接 返回结果
            WritingStr = GetWritingStr(fields);
            //通过这个方法对Reading函数中字符串内容进行拼接 返回结果
            ReadingStr = GetReadingStr(fields);
            string dataStr = "using System;\r\n"+
                             "using System.Collections.Generic;\r\n" +
                             "using System.Text;\r\n"+
            $"namespace {namespaceStr}\r\n" +
                                "{\r\n" +
                                $"\tpublic class {classNameStr} : BaseData\r\n" +
                                "\t{\r\n" +
                                      $"{fieldStr}" +
                                      "\t\tpublic override int GetBytesNum()\r\n" +
                                      "\t\t{\r\n" +
                                      "\t\t\tint num=0;\r\n" +
                                      $"{GetBytesNumStr}" +
                                      "\t\t\treturn num;\r\n"+
                                      "\t\t}\r\n"+
                                      "\t\tpublic override byte[] Writing()\r\n"+
                                      "\t\t{\r\n"+
                                      "\t\t\tint index =0;\r\n"+
                                      "\t\t\tbyte [] bytes =new byte[GetBytesNum()];\r\n"+
                                      $"{WritingStr}"+
                                      "\t\t\treturn bytes;\r\n"+
                                      "\t\t}\r\n"+
                                       "\t\tpublic override int Reading(byte[] bytes, int beginIndex = 0)\r\n" +
                                      "\t\t{\r\n" +
                                      "\t\t\tint index =beginIndex ;\r\n" +
                                      $"{ReadingStr}" +
                                      "\t\t\treturn index - beginIndex;\r\n" +
                                      "\t\t}\r\n" +
                                      "\t}\r\n" +
                                      "}";
            //保存文件的路径
            string path = SAVE_PATH + namespaceStr + "/Data/";
            //如果不存在这个文件夹 则创建
            if (!Directory.Exists(path))
                Directory.CreateDirectory(path);
            //字符串保存 存储为枚举脚本文件
            File.WriteAllText(path + classNameStr + ".cs", dataStr);
        }
        Debug.Log("数据结构类生成结束");
    }
    private string GetFieldStr(XmlNodeList fields)
    {
        string fieldStr = "";
        foreach (XmlNode  field in fields)
        {
            //变量类型
            string type = field.Attributes["type"].Value;
            //变量名
            string fieldName = field.Attributes["name"].Value;
            if(type=="list")
            {
                string T = field.Attributes["T"].Value;
                fieldStr += "\t\tpublic List<" + T + ">";
            }
            else if(type =="array")
            {
                string data = field.Attributes["data"].Value;
                fieldStr += "\t\tpublic " + data + "[]";
            }
            else if(type=="dic")
            {
                string Tkey = field.Attributes["Tkey"].Value;
                string Tvalue = field.Attributes["Tvalue"].Value;
                fieldStr += "\t\tpublic Dictionary<" + Tkey + "," + Tvalue + ">";
            }
            else if(type=="enum")
            {
                string data = field.Attributes["data"].Value;
                fieldStr += "\tpublic " + data + " ";
            }
            else
            {
                fieldStr += "\t\tpublic " + type + " ";
            }
            fieldStr += fieldName + ";\r\n";
        }
        return fieldStr;
    }
    private string GetGetBytesNumStr(XmlNodeList fields)
    {
        string bytesNumStr = "";
        string type = "";
        string name = "";
        foreach (XmlNode field in fields)
        {
            type = field.Attributes["type"].Value;
            name = field.Attributes["name"].Value;
            if (type == "list")
            {
                string T = field.Attributes["T"].Value;
                bytesNumStr += "\t\t\tnum +=2;\r\n";//+2是为了节约字节数 用一个short去存储信息
                bytesNumStr += "\t\t\tfor(int i = 0;i< " + name + ".Count;i++)\r\n";
                //这里使用name+"[i]"的目的是获取list当中的元素传入使用
                bytesNumStr += "\t\t\t\tnum +=" + GetValueBytesNum(T, name + "[i]") + ";\r\n";
            }
            else if (type == "array")
            {
                string data = field.Attributes["data"].Value;
                bytesNumStr += "\t\t\tnum +=2;\r\n";//+2是为了节约字节数 用一个short去存储信息
                bytesNumStr += "\t\t\tfor(int i = 0;i<" + name + ".Length;i++)\r\n";
                //这里使用name+"[i]"的目的是获取list当中的元素传入使用
                bytesNumStr += "\t\t\t\tnum +=" + GetValueBytesNum(data, name + "[i]") + ";\r\n";
            }
            else if (type == "dic")
            {
                string Tkey = field.Attributes["Tkey"].Value;
                string Tvalude = field.Attributes["Tvalue"].Value;
                bytesNumStr += "\t\t\tnum +=2;\r\n";//+2是为了节约字节数 用一个short去存储信息
                bytesNumStr += "\t\t\tforeach(" + Tkey + " key in " + name + ".Keys)\r\n";
                bytesNumStr += "\t\t\t{\r\n";
                bytesNumStr += "\t\t\t\tnum +=" + GetValueBytesNum(Tkey, "key") + ";\r\n";
                bytesNumStr += "\t\t\t\tnum +=" + GetValueBytesNum(Tvalude, name + "[key]") + ";\r\n";
                bytesNumStr += "\t\t\t}\r\n";
            }
            else
                bytesNumStr += "\t\t\tnum +=" + GetValueBytesNum(type, name)+";\r\n";
        }
        return bytesNumStr;
    }
    private string  GetValueBytesNum(string type,string name)
    {
        switch (type)
        {
            case "int":
            case "float":
            case "enum":
                return "4";
            case "long":
                return "8";
            case "byte":
            case "bool":
                return "1";
            case "short":
                return "2";
            case "string":
                return "4+Encoding.UTF8.GetByteCount(" + name + ")";
            default:
                return name + ".GetBytesNum()";
        }
    }
    private string GetWritingStr(XmlNodeList fields)
    {
        string writingStr = "";
        string type = "";
        string name = "";
        foreach (XmlNode  field in fields)
        {
            type = field.Attributes["type"].Value;
            name = field.Attributes["name"].Value;
            if(type=="list")
            {
                string T = field.Attributes["T"].Value;
                writingStr += "\t\t\tWriteShort(bytes, (short)" + name + ".Count, ref index);\r\n";
                writingStr += "\t\t\tfor (int i=0; i < " + name + ".Count;++i)\r\n";
                writingStr += "\t\t\t\t" + GetWritingValueStr(T, name + "[i]") + "\r\n";
            }
            else if(type=="array")
            {
                string data = field.Attributes["data"].Value;
                writingStr += "\t\t\tWriteShort(bytes, (short)" + name + ".Length, ref index);\r\n";
                writingStr += "\t\t\tfor (int i=0; i < " + name + ".Length;++i)\r\n";
                writingStr += "\t\t\t\t" + GetWritingValueStr(data, name + "[i]") + "\r\n";
            }
            else if(type=="dic")
            {
                string Tkey = field.Attributes["Tkey"].Value;
                string Tvalue = field.Attributes["Tvalue"].Value;
                writingStr += "\t\t\tWriteShort(bytes, (short)" + name + ".Count, ref index);\r\n";
                writingStr += "\t\t\tforeach(" + Tkey + " key in " + name + ".Keys)\r\n";
                writingStr += "\t\t\t{\r\n";
                writingStr += "\t\t\t\t" + GetWritingValueStr(Tkey, "key") + "\r\n";
                writingStr += "\t\t\t\t" + GetWritingValueStr(Tvalue, name + "[key]") + "\r\n";
                writingStr += "\t\t\t}\r\n";
            }
            else
            {
                writingStr += "\t\t\t" + GetWritingValueStr(type, name) + "\r\n";
            }
        
        }
        return writingStr;
    }
    private string GetWritingValueStr(string type,string name)
    {
        switch (type)
        {
            case "byte":
                return "WriteByte(bytes ," + name + ", ref index);";
            case "int":
                return "WriteInt(bytes ," + name + ", ref index);";
            case "bool":
                return "WriteBool(bytes ," + name + ", ref index);";
            case "short":
                return "WriteShort(bytes ," + name + ", ref index);";
            case "long":
                return "WriteLong(bytes ," + name + ", ref index);";
            case "float":
                return "WriteFloat(bytes ," + name + ", ref index);";
            case "string":
                return "WriteString(bytes ," + name + ", ref index);";
            case "enum":
                return "WriteInt(bytes ,Convert.ToInt32(" + name + "), ref index);";
            default:
                return "WriteData(bytes ," + name + ", ref index);";
        }
    }
    private string GetReadingStr(XmlNodeList  fields)
    {
        string readingStr = "";
        string type = "";
        string name = "";
        foreach (XmlNode field in fields)
        {
            type = field.Attributes["type"].Value;
            name = field.Attributes["name"].Value;
            if (type == "list")
            {
                string T = field.Attributes["T"].Value;
                readingStr += "\t\t\t" + name + " =new List<" + T + ">();\r\n";
                readingStr += "\t\t\tshort " + name + "Count =ReadShort(bytes, ref index);\r\n";
                readingStr += "\t\t\tfor (int i = 0; i < " + name + "Count; ++i)\r\n";
                readingStr += "\t\t\t\t" + name + ".Add(" + GetReadingValueStr(T) + ");\r\n";
            }
            else if (type == "array")
            {
                string data = field.Attributes["data"].Value;
                readingStr += "\t\t\tshort " + name + "Length =ReadShort(bytes, ref index);\r\n";
                readingStr += "\t\t\t" + name + " = new " + data + "[" + name + "Length];\r\n";
                readingStr += "\t\t\tfor (int i = 0; i < " + name + "Length; ++i)\r\n";
                readingStr += "\t\t\t\t" + name + "[i]" +" = "+ GetReadingValueStr(data) + ";\r\n";
            }
            else if (type == "dic")
            {
                string Tkey = field.Attributes["Tkey"].Value;
                string Tvalue = field.Attributes["Tvalue"].Value;
                readingStr += "\t\t\t" + name + " = new  Dictionary<" + Tkey + ", " + Tvalue + ">();\r\n";
                readingStr += "\t\t\tshort " + name + "Count =ReadShort(bytes, ref index);\r\n";
                readingStr += "\t\t\tfor (int i = 0; i < " + name + "Count; ++i)\r\n";
                readingStr += "\t\t\t\t" + name + ".Add(" + GetReadingValueStr(Tkey) + ", " +
                                                     GetReadingValueStr(Tvalue) + ");\r\n";
            }
            else if(type=="enum")
            {
                string data = field.Attributes["data"].Value;
                readingStr += "\t\t\t" + name + " = (" + data + ")ReadInt(bytes, ref index);\r\n";
            }
            else
                readingStr += "\t\t\t" + name + " = " + GetReadingValueStr(type) + ";\r\n";
        }
        return readingStr;
    }
    private string GetReadingValueStr(string type)
    {
        switch (type)
        {
            case "byte":
                return "ReadByte(bytes, ref index)";
            case "int":
                return "ReadInt(bytes, ref index)";
            case "short":
                return "ReadShort(bytes, ref index)";
            case "long":
                return "ReadLong(bytes, ref index)";
            case "float":
                return "ReadFloat(bytes, ref index)";
            case "bool":
                return "ReadBool(bytes, ref index)";
            case "string":
                return "ReadString(bytes, ref index)";
            default:
                return "ReadData<" + type + ">(bytes, ref index)";
        }
    }
    public void GeneratreMsg(XmlNodeList nodes)
    {
        string idStr = "";
        string namespaceStr = "";
        string classNameStr = "";
        string fieldStr = "";
        string GetBytesNumStr = "";
        string WritingStr = "";
        string ReadingStr = "";
        foreach (XmlNode dataNode in nodes)
        {
            //消息ID
            idStr = dataNode.Attributes["id"].Value;
            //命名空间
            namespaceStr = dataNode.Attributes["namespace"].Value;
            //类名
            classNameStr = dataNode.Attributes["name"].Value;
            //读取所有字段节点
            XmlNodeList fields = dataNode.SelectNodes("field");
            //通过这个方法进行成员变量声明的拼接 返回拼接结果
            fieldStr = GetFieldStr(fields);
            //通过这个方法对GetBytesNum函数中字符串内容进行拼接 返回结果
            GetBytesNumStr = GetGetBytesNumStr(fields);
            //通过这个方法对Writing函数中字符串内容进行拼接 返回结果
            WritingStr = GetWritingStr(fields);
            //通过这个方法对Reading函数中字符串内容进行拼接 返回结果
            ReadingStr = GetReadingStr(fields);
            string dataStr = "using System;\r\n" +
                             "using System.Collections.Generic;\r\n" +
                             "using System.Text;\r\n" +
            $"namespace {namespaceStr}\r\n" +
                                "{\r\n" +
                                $"\tpublic class {classNameStr} : BaseMsg\r\n" +
                                "\t{\r\n" +
                                      $"{fieldStr}" +
                                      "\t\tpublic override int GetBytesNum()\r\n" +
                                      "\t\t{\r\n" +
                                      "\t\t\tint num=8;\r\n" +//这个8代表的是 消息ID的4个字节和消息长度的4个字节
                                      $"{GetBytesNumStr}" +
                                      "\t\t\treturn num;\r\n" +
                                      "\t\t}\r\n" +
                                      "\t\tpublic override byte[] Writing()\r\n" +
                                      "\t\t{\r\n" +
                                      "\t\t\tint index =0;\r\n" +
                                      "\t\t\tbyte [] bytes =new byte[GetBytesNum()];\r\n" +
                                      "\t\t\tWriteInt(bytes, GetID(), ref index);\r\n" +
                                      "\t\t\tWriteInt(bytes, bytes.Length - 8, ref index);\r\n" +
                                      $"{WritingStr}" +
                                      "\t\t\treturn bytes;\r\n" +
                                      "\t\t}\r\n" +
                                      "\t\tpublic override int Reading(byte[] bytes, int beginIndex = 0)\r\n" +
                                      "\t\t{\r\n" +
                                      "\t\t\tint index =beginIndex ;\r\n" +
                                      $"{ReadingStr}" +
                                      "\t\t\treturn index - beginIndex;\r\n" +
                                      "\t\t}\r\n" +
                                      "\t\tpublic override int GetID()\r\n" +
                                      "\t\t{\r\n" +
                                      "\t\t\treturn " + idStr + ";\r\n"+
                                      "\t\t}\r\n" +
                                      "\t}\r\n" +
                                      "}";
            //保存文件的路径
            string path = SAVE_PATH + namespaceStr + "/Msg/";
            //如果不存在这个文件夹 则创建
            if (!Directory.Exists(path))
                Directory.CreateDirectory(path);
            //字符串保存 存储为枚举脚本文件
            File.WriteAllText(path + classNameStr + ".cs", dataStr);
        }
        Debug.Log("数据结构类生成结束");
    }
}

实现效果

点击生成C#脚本,就会在Unity编辑器中生成一个Protocol文件夹,里边有我们想要的消息脚本

                                                                                                                       

以GamePlayer命名空间为例展示生成后的代码

这是Data文件夹脚本

using System;
using System.Collections.Generic;
using System.Text;
namespace GamePlayer
{
	public class PlayerData : BaseData
	{
		public int id;
		public float atk;
		public bool sex;
		public long lev;
		public int[]arrays;
		public List<int>list;
		public Dictionary<int,string>dic;
		public override int GetBytesNum()
		{
			int num=0;
			num +=4;
			num +=4;
			num +=1;
			num +=8;
			num +=2;
			for(int i = 0;i<arrays.Length;i++)
				num +=4;
			num +=2;
			for(int i = 0;i< list.Count;i++)
				num +=4;
			num +=2;
			foreach(int key in dic.Keys)
			{
				num +=4;
				num +=4+Encoding.UTF8.GetByteCount(dic[key]);
			}
			return num;
		}
		public override byte[] Writing()
		{
			int index =0;
			byte [] bytes =new byte[GetBytesNum()];
			WriteInt(bytes ,id, ref index);
			WriteFloat(bytes ,atk, ref index);
			WriteBool(bytes ,sex, ref index);
			WriteLong(bytes ,lev, ref index);
			WriteShort(bytes, (short)arrays.Length, ref index);
			for (int i=0; i < arrays.Length;++i)
				WriteInt(bytes ,arrays[i], ref index);
			WriteShort(bytes, (short)list.Count, ref index);
			for (int i=0; i < list.Count;++i)
				WriteInt(bytes ,list[i], ref index);
			WriteShort(bytes, (short)dic.Count, ref index);
			foreach(int key in dic.Keys)
			{
				WriteInt(bytes ,key, ref index);
				WriteString(bytes ,dic[key], ref index);
			}
			return bytes;
		}
		public override int Reading(byte[] bytes, int beginIndex = 0)
		{
			int index =beginIndex ;
			id = ReadInt(bytes, ref index);
			atk = ReadFloat(bytes, ref index);
			sex = ReadBool(bytes, ref index);
			lev = ReadLong(bytes, ref index);
			short arraysLength =ReadShort(bytes, ref index);
			arrays = new int[arraysLength];
			for (int i = 0; i < arraysLength; ++i)
				arrays[i] = ReadInt(bytes, ref index);
			list =new List<int>();
			short listCount =ReadShort(bytes, ref index);
			for (int i = 0; i < listCount; ++i)
				list.Add(ReadInt(bytes, ref index));
			dic = new  Dictionary<int, string>();
			short dicCount =ReadShort(bytes, ref index);
			for (int i = 0; i < dicCount; ++i)
				dic.Add(ReadInt(bytes, ref index), ReadString(bytes, ref index));
			return index - beginIndex;
		}
	}
}

这是Enum文件夹中脚本

namespace GamePlayer
{
	public enum E_PLAYER_TYPE
	{
		MAIN=1,
		OTHER,
	}
}

  这是Msg文件夹中脚本

using System;
using System.Collections.Generic;
using System.Text;
namespace GamePlayer
{
	public class PlayerMsg : BaseMsg
	{
		public int playerID;
		public PlayerData data;
		public override int GetBytesNum()
		{
			int num=8;
			num +=4;
			num +=data.GetBytesNum();
			return num;
		}
		public override byte[] Writing()
		{
			int index =0;
			byte [] bytes =new byte[GetBytesNum()];
			WriteInt(bytes, GetID(), ref index);
			WriteInt(bytes, bytes.Length - 8, ref index);
			WriteInt(bytes ,playerID, ref index);
			WriteData(bytes ,data, ref index);
			return bytes;
		}
		public override int Reading(byte[] bytes, int beginIndex = 0)
		{
			int index =beginIndex ;
			playerID = ReadInt(bytes, ref index);
			data = ReadData<PlayerData>(bytes, ref index);
			return index - beginIndex;
		}
		public override int GetID()
		{
			return 1001;
		}
	}
}

​总结


        // 根据配置生成脚本的文件的主要思路就是
        // 按规则拼接字符串
        // 只要有数据和规则,我们就可以动态的创建脚本文件
        


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