if-else实现状态机
public class BasketballMusicSateMachineUsingIfElse{
private boolean isPlayingMusic;
public BasketballMusicSateMachineUsingIfElse(){
this.isPlayMusic = false;//初始状态为音乐未播放
}
public void playMusic(){
if(!isPlayingMusic){
System.out.println("Music starts playing...");
ifPlayingMusic = true;
}
}
public void stopMusic(){
if(isPlayingMusic){
System.out.println("Music stops playing...");
isPlayingMusic = false;
}
}
public void performActivity(String activity){
if ("basketball".equals(activity)) {
System.out.println("Music~");
playMusic(); // 打篮球时播放音乐
} else if ("sing_rap".equals(activity)) {
System.out.println("哎哟你干嘛!");
stopMusic(); // 唱跳Rap时停止音乐
} else {
System.out.println("Invalid activity!");
}
}
public static void main(String[] args) {
BasketballMusicStateMachineUsingIfElse stateMachine = new BasketballMusicStateMachineUsingIfElse();
// 测试状态机
stateMachine.performActivity("basketball"); // 打篮球,音乐开始播放
stateMachine.performActivity("sing_rap"); // 唱跳Rap,音乐停止播放
stateMachine.performActivity("basketball"); // 再次打篮球,音乐重新开始播放
}
}
和状态机的对比
①、引入依赖
spring-statemachine-core
②、定义状态、事件
public enum States {
IDLE, // 空闲状态
PLAYING_BB, // 打篮球状态
SINGING // 唱跳Rap状态
}
public enum Event {
START_BB_MUSIC, // 开始播放篮球音乐事件
STOP_BB_MUSIC // 停止篮球音乐事件
}
③、配置状态机
@Configuration
@EnableStateMachine
public class BasketballMusicStateMachineConfig extends EnumStateMachineConfigurerAdapter<States, Event> {
@Autowired
private BasketballMusicStateMachineEventListener eventListener;
@Override
public void configure(StateMachineConfigurationConfigurer<States, Event> config) throws Exception {
config
.withConfiguration()
.autoStartup(true)
.listener(eventListener); // 设置状态机事件监听器
}
@Override
public void configure(StateMachineStateConfigurer<States, Event> states) throws Exception {
states
.withStates()
.initial(States.IDLE)
.states(EnumSet.allOf(States.class));
}
@Override
public void configure(StateMachineTransitionConfigurer<States, Event> transitions) throws Exception {
transitions
.withExternal()
.source(States.IDLE).target(States.PLAYING_BB).event(Event.START_BB_MUSIC)
.and()
.withExternal()
.source(States.PLAYING_BB).target(States.SINGING).event(Event.STOP_BB_MUSIC)
.and()
.withExternal()
.source(States.SINGING).target(States.PLAYING_BB).event(Event.START_BB_MUSIC);
}
}
④、监听器
@Component
public class BasketballMusicStateMachineEventListener extends StateMachineListenerAdapter<States, Event> {
@Override
public void stateChanged(State<States, Event> from, State<States, Event> to) {
if (from.getId() == States.IDLE && to.getId() == States.PLAYING_BB) {
System.out.println("开始打篮球,music 起");
} else if (from.getId() == States.PLAYING_BB && to.getId() == States.SINGING) {
System.out.println("唱跳,你干嘛");
} else if (from.getId() == States.SINGING && to.getId() == States.PLAYING_BB) {
System.out.println("继续打篮球,music 继续");
}
}
}
⑤、单元测试
@SpringBootTest
class ChatApplicationTests {
@Resource
private StateMachine<States, Event> stateMachine;
@Test
void contextLoads() {
//开始打球,music 起
stateMachine.sendEvent(Event.START_BB_MUSIC);
//开始唱跳,你干嘛
stateMachine.sendEvent(Event.STOP_BB_MUSIC);
//继续打球,music 继续
stateMachine.sendEvent(Event.START_BB_MUSIC);
}
}
==================================================
案例一:
①、依赖
spring-statemachine-core
②、模拟订单类
@Data
public class Order {
private Long orderId;
private OrderStatusEnum orderStatus;
}
//订单状态转换
public enum OrderStatusEnum {
// 待支付
WAIT_PAYMENT,
// 待发货
WAIT_DELIVER,
// 待收货
WAIT_RECEIVE,
// 完成
FINISH;
}
//订单状态
public enum OrderStatusChangeEventEnum {
//支付
PAYED,
//发货
DELIVERY,
//收货
RECEIVED;
}
③、构造订单状态机
@Configuration
@EnableStateMachine
public class OrderStatusMachineConfig extends StateMachineConfigurerAdapter<OrderStatusEnum, OrderStatusChangeEventEnum> {
/**
* 配置状态
*/
@Override
public void configure(StateMachineStateConfigurer<OrderStatusEnum, OrderStatusChangeEventEnum> states) throws Exception {
states.withStates()
.initial(OrderStatusEnum.WAIT_PAYMENT)
.end(OrderStatusEnum.FINISH)
.states(EnumSet.allOf(OrderStatusEnum.class));
}
/**
* 配置状态转换事件关系
*/
@Override
public void configure(StateMachineTransitionConfigurer<OrderStatusEnum, OrderStatusChangeEventEnum> transitions)
throws Exception {
transitions.withExternal().source(OrderStatusEnum.WAIT_PAYMENT).target(OrderStatusEnum.WAIT_DELIVER)
.event(OrderStatusChangeEventEnum.PAYED)
.and()
.withExternal().source(OrderStatusEnum.WAIT_DELIVER).target(OrderStatusEnum.WAIT_RECEIVE)
.event(OrderStatusChangeEventEnum.DELIVERY)
.and()
.withExternal().source(OrderStatusEnum.WAIT_RECEIVE).target(OrderStatusEnum.FINISH)
.event(OrderStatusChangeEventEnum.RECEIVED);
}
}
④、状态机监听器
监听状态变更事件,完成状态转换
@Component
@WithStateMachine
@Transactional
public class OrderStatusListener {
@OnTransition(source = "WAIT_PAYMENT", target = "WAIT_DELIVER")
public boolean payTransition(Message message) {
Order order = (Order) message.getHeaders().get("order");
order.setOrderStatus(OrderStatusEnum.WAIT_DELIVER);
System.out.println("支付,状态机反馈信息:" + message.getHeaders().toString());
return true;
}
@OnTransition(source = "WAIT_DELIVER", target = "WAIT_RECEIVE")
public boolean deliverTransition(Message message) {
Order order = (Order) message.getHeaders().get("order");
order.setOrderStatus(OrderStatusEnum.WAIT_RECEIVE);
System.out.println("发货,状态机反馈信息:" + message.getHeaders().toString());
return true;
}
@OnTransition(source = "WAIT_RECEIVE", target = "FINISH")
public boolean receiveTransition(Message message) {
Order order = (Order) message.getHeaders().get("order");
order.setOrderStatus(OrderStatusEnum.FINISH);
System.out.println("收货,状态机反馈信息:" + message.getHeaders().toString());
return true;
}
}
⑤、编写订单服务类
@Service
public class OrderServiceImpl implements OrderService {
@Resource
private StateMachine<OrderStatusEnum, OrderStatusChangeEventEnum> orderStateMachine;
private long id = 1L;
private Map<Long, Order> orders = Maps.newConcurrentMap();
@Override
public Order create() {
Order order = new Order();
order.setOrderStatus(OrderStatusEnum.WAIT_PAYMENT);
order.setOrderId(id++);
orders.put(order.getOrderId(), order);
System.out.println("订单创建成功:" + order.toString());
return order;
}
@Override
public Order pay(long id) {
Order order = orders.get(id);
System.out.println("尝试支付,订单号:" + id);
Message message = MessageBuilder.withPayload(OrderStatusChangeEventEnum.PAYED).
setHeader("order", order).build();
if (!sendEvent(message)) {
System.out.println(" 支付失败, 状态异常,订单号:" + id);
}
return orders.get(id);
}
@Override
public Order deliver(long id) {
Order order = orders.get(id);
System.out.println(" 尝试发货,订单号:" + id);
if (!sendEvent(MessageBuilder.withPayload(OrderStatusChangeEventEnum.DELIVERY)
.setHeader("order", order).build())) {
System.out.println(" 发货失败,状态异常,订单号:" + id);
}
return orders.get(id);
}
@Override
public Order receive(long id) {
Order order = orders.get(id);
System.out.println(" 尝试收货,订单号:" + id);
if (!sendEvent(MessageBuilder.withPayload(OrderStatusChangeEventEnum.RECEIVED)
.setHeader("order", order).build())) {
System.out.println(" 收货失败,状态异常,订单号:" + id);
}
return orders.get(id);
}
@Override
public Map<Long, Order> getOrders() {
return orders;
}
/**
* 发送状态转换事件
* @param message
* @return
*/
private synchronized boolean sendEvent(Message<OrderStatusChangeEventEnum> message) {
boolean result = false;
try {
orderStateMachine.start();
result = orderStateMachine.sendEvent(message);
} catch (Exception e) {
e.printStackTrace();
} finally {
if (Objects.nonNull(message)) {
Order order = (Order) message.getHeaders().get("order");
if (Objects.nonNull(order) && Objects.equals(order.getOrderStatus(), OrderStatusEnum.FINISH)) {
orderStateMachine.stop();
}
}
}
return result;
}
}
⑥、测试入口
@RestController
public class OrderController {
@Resource
private OrderService orderService;
@RequestMapping("/testOrderStatusChange")
public String testOrderStatusChange(){
orderService.create();
orderService.create();
orderService.pay(1L);
orderService.deliver(1L);
orderService.receive(1L);
orderService.pay(2L);
orderService.deliver(2L);
orderService.receive(2L);
System.out.println("全部订单状态:" + orderService.getOrders());
return "success";
}
}
拓展:
消息队列方式
订单状态的流转可以通过 MQ 发布一个事件,消费者根据业务条件把订单状态进行流转,可以根据不同的事件发送到不同的 Topic。
定时任务驱动
每隔一段时间启动一下 job,根据特定的状态从数据库中拿对应的订单记录,然后判断订单是否有条件到达下一个状态。
规则引擎方式
业务团队可以在规则引擎里编写一系列的状态及其对应的转换规则,由规则引擎根据已经加载的规则对输入数据进行解析,根据解析的结果执行相应的动作,完成状态流转。
===============================================================
案例二
①、引入依赖
spring-statemachine-starter
②、定义状态和事件
public enum OrderStates {
NEW, PAID, SHIPPED, COMPLETED, CANCELLED
}
public enum OrderEvents {
PAY, SHIP, COMPLETE, CANCEL
}
③、配置状态机
@Configuration
@EnableStateMachine
public class StateMachineConfig extends StateMachineConfigurerAdapter<OrderStates, OrderEvents> {
private static final Logger log = LoggerFactory.getLogger(StateMachineConfig.class);
@Override
public void configure(StateMachineConfigurationConfigurer<OrderStates, OrderEvents> config)
throws Exception {
config
.withConfiguration()
.autoStartup(true)
.listener(listener());
}
@Override
public void configure(StateMachineStateConfigurer<OrderStates, OrderEvents> states)
throws Exception {
states
.withStates()
.initial(OrderStates.NEW)
.end(OrderStates.COMPLETED)
.end(OrderStates.CANCELLED)
.states(EnumSet.allOf(OrderStates.class));
}
@Override
public void configure(StateMachineTransitionConfigurer<OrderStates, OrderEvents> transitions) throws Exception {
transitions
.withExternal()
.source(OrderStates.NEW).target(OrderStates.PAID).event(OrderEvents.PAY)
.and()
.withExternal()
.source(OrderStates.PAID).target(OrderStates.SHIPPED).event(OrderEvents.SHIP)
.and()
.withExternal()
.source(OrderStates.SHIPPED).target(OrderStates.COMPLETED).event(OrderEvents.COMPLETE)
.and()
.withExternal()
.source(OrderStates.NEW).target(OrderStates.CANCELLED).event(OrderEvents.CANCEL)
.and()
.withExternal()
.source(OrderStates.PAID).target(OrderStates.CANCELLED).event(OrderEvents.CANCEL);
}
@Bean
public StateMachineListener<OrderStates, OrderEvents> listener() {
return new StateMachineListenerAdapter<>() {
@Override
public void stateChanged(State<OrderStates, OrderEvents> from, State<OrderStates, OrderEvents> to) {
log.info("State change to: {}", to.getId());
}
@Override
public void stateMachineError(StateMachine<OrderStates, OrderEvents> stateMachine, Exception exception) {
log.error("Exception caught: {}", exception.getMessage(), exception);
}
@Override
public void eventNotAccepted(Message<OrderEvents> message) {
Order order = (Order) message.getHeaders().get("order");
log.error("Order state machine can't change state {} --> {}", Objects.requireNonNull(order).getStatus(), message.getPayload());
}
};
}
@Bean
public StateMachinePersist<OrderStates, OrderEvents, String> inMemoryStateMachinePersist() {
return new StateMachinePersist<>() {
private final Map<String, StateMachineContext<OrderStates, OrderEvents>> contexts = new HashMap<>();
@Override
public void write(StateMachineContext<OrderStates, OrderEvents> context, String contextObj) {
contexts.put(contextObj, context);
}
@Override
public StateMachineContext<OrderStates, OrderEvents> read(String contextObj) {
return contexts.get(contextObj);
}
};
}
}
④、配置状态改变后的处理器
使用@WithStateMachine来配置状态机流转后的后续逻辑,比如更新订单状态、发邮件等。
@Service
@WithStateMachine
public class OrderStateChangeHandler {
private static final Logger log = LoggerFactory.getLogger(OrderStateChangeHandler.class);
@OnTransition(source = "NEW", target = "PAID")
public void payTransition(Message<OrderEvents> message) {
Order order = (Order) message.getHeaders().get("order");
log.info("Handle Pay Order:{}", order);
// 其他业务 如保存订单状态
Objects.requireNonNull(order).setStatus(OrderStates.PAID);
//orderRepository.save(order);
}
@OnTransition(source = "PAID", target = "SHIPPED")
public void shipTransition(Message<OrderEvents> message) {
Order order = (Order) message.getHeaders().get("order");
log.info("Handle Ship Order:{}", order);
// 其他业务 如更新订单
Objects.requireNonNull(order).setStatus(OrderStates.SHIPPED);
// orderMapper.updateById(order);
}
@OnTransition(source = "SHIPPED", target = "COMPLETED")
public void completeTransition(Message<OrderEvents> message) {
Order order = (Order) message.getHeaders().get("order");
log.info("Handle Complete Order:{}", order);
// 其他业务 如更新订单
Objects.requireNonNull(order).setStatus(OrderStates.COMPLETED);
// orderMapper.updateById(order);
}
}
⑤、使用状态机控制订单状态流转
@Service
public class OrderService {
private static final Logger log = LoggerFactory.getLogger(OrderService.class);
private final StateMachine<OrderStates, OrderEvents> stateMachine;
public OrderService(StateMachine<OrderStates, OrderEvents> stateMachine) {
this.stateMachine = stateMachine;
}
public void payOrder(Integer id) {
log.info("Pay Order: {}", id);
Order order = new Order("12345", "Sample Order", OrderStates.NEW, new BigDecimal("99.99"));
// 模拟支付
// payService.payOrder(1);
Message<OrderEvents> message = MessageBuilder.withPayload(OrderEvents.PAY).setHeader("order", order).build();
stateMachine.sendEvent(Mono.just(message)).subscribe();
}
public void shipOrder(Integer id) {
log.info("Ship Order: {}", id);
Order order = new Order("12345", "Sample Order", OrderStates.PAID, new BigDecimal("99.99"));
// 模拟发货
// tradeService.shipOrder(1);
Message<OrderEvents> message = MessageBuilder.withPayload(OrderEvents.SHIP).setHeader("order", order).build();
stateMachine.sendEvent(Mono.just(message)).subscribe();
}
public void completeOrder(Integer id) {
log.info("Complete Order: {}", id);
Order order = new Order("12345", "Sample Order", OrderStates.SHIPPED, new BigDecimal("99.99"));
Message<OrderEvents> message = MessageBuilder.withPayload(OrderEvents.COMPLETE).setHeader("order", order).build();
stateMachine.sendEvent(Mono.just(message)).subscribe();
}
}
⑥、控制订单流转
@GetMapping("/order/pay/{id}")
public String payOrder(@PathVariable("id") Integer id) {
orderService.payOrder(id);
return "Order paid ";
}
@GetMapping("/order/ship/{id}")
public String shipOrder(@PathVariable("id") Integer id) {
orderService.shipOrder(id);
return "Order shipped ";
}
@GetMapping("/order/complete/{id}")
public String completeOrder(@PathVariable("id") Integer id) {
orderService.completeOrder(id);
return "Order completed ";
}
测试:
1.NEW --> SHIPPED
因为我们配置的订单流转规则中,NEW只能转换到PAID或CANCELLED,所以我们期望的是订单不能流转成功。
在浏览器中访问:http://localhost:8082/order/ship/1
控制台中打印如下错误信息,并且处理器中业务未执行,和我们的预期一致。
NEW --> COMPLETE
同上面一样,期望是会出现错误,不能转换成功。访问:http://localhost:8082/order/complete/1NEW --> PAID
由于在状态机的配置,NEW是可以转换成PAID的。所以,期望能转换成功。访问:http://localhost:8082/order/pay/1
我们从控制台中可以看到, 订单状态流转成功,并且进入到handler中进行订单流转后的业务处理。这时该订单的状态已经变成PAID。
如果我们在来支付一次,结果会怎么样?
执行一次结果是报错,因为上一次请求,该订单的状态已经流转为了PAID,所以再次流转NEW --> PAY就会报错。
- PAID --> SHIPPED
属于配置允许的状态流转,所以期望能够转换成功。访问:http://localhost:8082/order/ship/1
从控制台中可以看到能够成功流转,因为符合我们配置的状态机流转规则。
同样如果我们再调用一次会怎么样?
和上一步的测试结果一样,因为该订单的状态已经扭转为了SHIPPED,所以它不能再次转换为SHIPPED。
- SHIPPED --> COMPLETED
我们之间访问:http://localhost:8082/order/complete/1
该订单当前状态为SHIPPED,根据配置的规则可以转换为COMPLETED
====================================================================
案例:
①、导入sql,订单表的创建
CREATE TABLE `tb_order` (
`id` bigint(20) unsigned NOT NULL AUTO_INCREMENT COMMENT '主键ID',
`order_code` varchar(128) COLLATE utf8mb4_bin DEFAULT NULL COMMENT '订单编码',
`status` smallint(3) DEFAULT NULL COMMENT '订单状态',
`name` varchar(64) COLLATE utf8mb4_bin DEFAULT NULL COMMENT '订单名称',
`price` decimal(12,2) DEFAULT NULL COMMENT '价格',
`delete_flag` tinyint(2) NOT NULL DEFAULT '0' COMMENT '删除标记,0未删除 1已删除',
`create_time` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP COMMENT '创建时间',
`update_time` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00' COMMENT '更新时间',
`create_user_code` varchar(32) COLLATE utf8mb4_bin DEFAULT NULL COMMENT '创建人',
`update_user_code` varchar(32) COLLATE utf8mb4_bin DEFAULT NULL COMMENT '更新人',
`version` int(11) NOT NULL DEFAULT '0' COMMENT '版本号',
`remark` varchar(64) COLLATE utf8mb4_bin DEFAULT NULL COMMENT '备注',
PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=6 DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_bin COMMENT='订单表';
/*Data for the table `tb_order` */
insert into `tb_order`(`id`,`order_code`,`status`,`name`,`price`,`delete_flag`,`create_time`,`update_time`,`create_user_code`,`update_user_code`,`version`,`remark`) values
(2,'A111',1,'A','22.00',0,'2022-10-15 16:14:11','2022-10-02 21:29:14','zhangsan','zhangsan',0,NULL),
(3,'A111',1,'订单A','22.00',0,'2022-10-02 21:53:13','2022-10-02 21:29:14','zhangsan','zhangsan',0,NULL),
(4,'A111',1,'订单A','22.00',0,'2022-10-02 21:53:13','2022-10-02 21:29:14','zhangsan','zhangsan',0,NULL),
(5,'A111',1,'订单A','22.00',0,'2022-10-03 09:08:30','2022-10-02 21:29:14','zhangsan','zhangsan',0,NULL);
②、引入依赖
<!-- redis持久化状态机
项目中:yml配置文件中进行Redis连接信息的配置
-->
<dependency>
<groupId>org.springframework.statemachine</groupId>
<artifactId>spring-statemachine-redis</artifactId>
<version>1.2.9.RELEASE</version>
</dependency>
<!--状态机-->
<dependency>
<groupId>org.springframework.statemachine</groupId>
<artifactId>spring-statemachine-starter</artifactId>
<version>2.0.1.RELEASE</version>
</dependency>
③、定义状态机状态和事件
public enum OrderStatus {
// 待支付,待发货,待收货,已完成
WAIT_PAYMENT(1, "待支付"),
WAIT_DELIVER(2, "待发货"),
WAIT_RECEIVE(3, "待收货"),
FINISH(4, "已完成");
private Integer key;
private String desc;
OrderStatus(Integer key, String desc) {
this.key = key;
this.desc = desc;
}
public Integer getKey() {
return key;
}
public String getDesc() {
return desc;
}
public static OrderStatus getByKey(Integer key) {
for (OrderStatus e : values()) {
if (e.getKey().equals(key)) {
return e;
}
}
throw new RuntimeException("enum not exists.");
}
}
public enum OrderStatusChangeEvent {
// 支付,发货,确认收货
PAYED, DELIVERY, RECEIVED;
}
③、定义状态机规则和配置状态机
@Configuration
@EnableStateMachine(name = "orderStateMachine")
public class OrderStateMachineConfig extends StateMachineConfigurerAdapter<OrderStatus, OrderStatusChangeEvent> {
/**
* 配置状态
*
* @param states
* @throws Exception
*/
public void configure(StateMachineStateConfigurer<OrderStatus, OrderStatusChangeEvent> states) throws Exception {
states
.withStates()
.initial(OrderStatus.WAIT_PAYMENT)
.states(EnumSet.allOf(OrderStatus.class));
}
/**
* 配置状态转换事件关系
*
* @param transitions
* @throws Exception
*/
public void configure(StateMachineTransitionConfigurer<OrderStatus, OrderStatusChangeEvent> transitions) throws Exception {
transitions
//支付事件:待支付-》待发货
.withExternal().source(OrderStatus.WAIT_PAYMENT).target(OrderStatus.WAIT_DELIVER).event(OrderStatusChangeEvent.PAYED)
.and()
//发货事件:待发货-》待收货
.withExternal().source(OrderStatus.WAIT_DELIVER).target(OrderStatus.WAIT_RECEIVE).event(OrderStatusChangeEvent.DELIVERY)
.and()
//收货事件:待收货-》已完成
.withExternal().source(OrderStatus.WAIT_RECEIVE).target(OrderStatus.FINISH).event(OrderStatusChangeEvent.RECEIVED);
}
}
④、配置持久化
@Configuration
@Slf4j
public class Persist<E, S> {
/**
* 持久化到内存map中
*
* @return
*/
@Bean(name = "stateMachineMemPersister")
public static StateMachinePersister getPersister() {
return new DefaultStateMachinePersister(new StateMachinePersist() {
@Override
public void write(StateMachineContext context, Object contextObj) throws Exception {
log.info("持久化状态机,context:{},contextObj:{}", JSON.toJSONString(context), JSON.toJSONString(contextObj));
map.put(contextObj, context);
}
@Override
public StateMachineContext read(Object contextObj) throws Exception {
log.info("获取状态机,contextObj:{}", JSON.toJSONString(contextObj));
StateMachineContext stateMachineContext = (StateMachineContext) map.get(contextObj);
log.info("获取状态机结果,stateMachineContext:{}", JSON.toJSONString(stateMachineContext));
return stateMachineContext;
}
private Map map = new HashMap();
});
}
@Resource
private RedisConnectionFactory redisConnectionFactory;
/**
* 持久化到redis中,在分布式系统中使用
*
* @return
*/
@Bean(name = "stateMachineRedisPersister")
public RedisStateMachinePersister<E, S> getRedisPersister() {
RedisStateMachineContextRepository<E, S> repository = new RedisStateMachineContextRepository<>(redisConnectionFactory);
RepositoryStateMachinePersist p = new RepositoryStateMachinePersist<>(repository);
return new RedisStateMachinePersister<>(p);
}
}
监听状态的变化:
@Component("orderStateListener")
@WithStateMachine(name = "orderStateMachine")
@Slf4j
public class OrderStateListenerImpl {
@Resource
private OrderMapper orderMapper;
@OnTransition(source = "WAIT_PAYMENT", target = "WAIT_DELIVER")
public void payTransition(Message<OrderStatusChangeEvent> message) {
Order order = (Order) message.getHeaders().get("order");
log.info("支付,状态机反馈信息:{}", message.getHeaders().toString());
//更新订单
order.setStatus(OrderStatus.WAIT_DELIVER.getKey());
orderMapper.updateById(order);
//TODO 其他业务
}
@OnTransition(source = "WAIT_DELIVER", target = "WAIT_RECEIVE")
public void deliverTransition(Message<OrderStatusChangeEvent> message) {
Order order = (Order) message.getHeaders().get("order");
log.info("发货,状态机反馈信息:{}", message.getHeaders().toString());
//更新订单
order.setStatus(OrderStatus.WAIT_RECEIVE.getKey());
orderMapper.updateById(order);
//TODO 其他业务
}
@OnTransition(source = "WAIT_RECEIVE", target = "FINISH")
public void receiveTransition(Message<OrderStatusChangeEvent> message) {
Order order = (Order) message.getHeaders().get("order");
log.info("确认收货,状态机反馈信息:{}", message.getHeaders().toString());
//更新订单
order.setStatus(OrderStatus.FINISH.getKey());
orderMapper.updateById(order);
//TODO 其他业务
}
}
⑤、业务系统
@Controller
@RequestMapping
public class OrderController{
@Resource
private OrderService.orderService;
//根据id查询订单
@RequestMapping("/getById")
public Order getById(@RequestParam("id") Long id){
Order order = orderServiceService.getById(id);
return order;
}
//创建订单
public String create(@RequestBody Order order){
orderService.create(order);
return "success";
}
//对订单进行支付
@RequestMapping("/pay")
public String pay(@RequestParam("id") Long id){
orderService.pay(id);
return "success";
}
//对订单进行发货
@RequestMapping("/deliver")
public String deliver(@RequestParam("id") Long id){
orderService.deliver(id);
return "success";
}
//对订单进行确认收货
@RequestMapping("receive")
public String receive(@RequestParam("id") Long id){
orderService.receive(id);
return "success";
}
}
@Service
@Slf4j
public class OrerServiceImpl extends ServiceImpl<OrderMapper,Order> implements OrderService {
@Resource
private StateMachine<OrderStatus, OrderStatusChangeEvent> orderStateMachine;
@Resource
private StateMachinePersister<OrderStatus, OrderStatusChangeEvent, String> stateMachineMemPersister;
@Resource
private OrderMapper orderMapper;
public Order create(Order order) {
order.setStatus(OrderStatus.WAIT_PAYMENT.getKey());
orderMapper.insert(order);
return order;
}
public Order pay(Long id) {
Order order = orderMapper.selectById(id);
log.info("线程名称:{},尝试支付,订单号:{}" ,Thread.currentThread().getName() , id);
if (!sendEvent(OrderStatusChangeEvent.PAYED, order)) {
log.error("线程名称:{},支付失败, 状态异常,订单信息:{}", Thread.currentThread().getName(), order);
throw new RuntimeException("支付失败, 订单状态异常");
}
return order;
}
public Order deliver(Long id) {
Order order = orderMapper.selectById(id);
log.info("线程名称:{},尝试发货,订单号:{}" ,Thread.currentThread().getName() , id);
if (!sendEvent(OrderStatusChangeEvent.DELIVERY, order)) {
log.error("线程名称:{},发货失败, 状态异常,订单信息:{}", Thread.currentThread().getName(), order);
throw new RuntimeException("发货失败, 订单状态异常");
}
return order;
}
public Order receive(Long id) {
Order order = orderMapper.selectById(id);
log.info("线程名称:{},尝试收货,订单号:{}" ,Thread.currentThread().getName() , id);
if (!sendEvent(OrderStatusChangeEvent.RECEIVED, order)) {
log.error("线程名称:{},收货失败, 状态异常,订单信息:{}", Thread.currentThread().getName(), order);
throw new RuntimeException("收货失败, 订单状态异常");
}
return order;
}
private synchronized boolean sendEvent(OrderStatusChangeEvent changeEvent, Order order) {
boolean result = false;
try {
//启动状态机
orderStateMachine.start();
//尝试恢复状态机状态
stateMachineMemPersister.restore(orderStateMachine, String.valueOf(order.getId()));
Message message = MessageBuilder.withPayload(changeEvent).setHeader("order", order).build();
result = orderStateMachine.sendEvent(message);
//持久化状态机状态
stateMachineMemPersister.persist(orderStateMachine, String.valueOf(order.getId()));
} catch (Exception e) {
log.error("订单操作失败:{}", e);
} finally {
orderStateMachine.stop();
}
return result;
}
}
测试:
1)验证业务
新增一个订单
http://localhost:8084/order/create
对订单进行支付
http://localhost:8084/order/pay?id=2
对订单进行发货
http://localhost:8084/order/deliver?id=2
对订单进行确认收货
http://localhost:8084/order/receive?id=2
正常流程结束。如果对一个订单进行支付了,再次进行支付,则会报错:http://localhost:8084/order/pay?id=2