用Python实现两种爱心效果❤️

发布于:2025-07-03 ⋅ 阅读:(29) ⋅ 点赞:(0)

一:粒子爱心

1.效果展示

将数学爱心曲线与粒子系统结合,通过预计算和帧动画实现流畅的视觉效果,同时添加了精美的文字特效

在这里插入图片描述

2.完整代码

import tkinter as tk
import random
from math import sin, cos, pi, log
import numpy as np

np.set_printoptions(suppress=True)

WIDTH, HEIGHT = 800, 600
HEART_CENTER_X, HEART_CENTER_Y = WIDTH // 2, HEIGHT // 2
HEART_SIDE = 11
FPS = 60  
ANIMATION_SPEED = 1.5  

HEART_COLORS = [
    "#FFB6C1", "#FFC0CB", "#FFD1DC", "#FFE4E1", "#FFF0F5",
    "#FFB3BA", "#FFDFBA", "#FFFFBA", "#BAFFC9", "#BAE1FF",
    "#FFB6C1", "#FF69B4", "#DB7093", "#FF1493", "#C71585"
] 
BACKGROUND_COLOR = "#000000"  
TEXT = "我喜欢你"  


class Heart:
    def __init__(self, generate_frames=60):
        self.points = set()  
        self.edge_points = set()  
        self.center_points = set() 
        self.all_points = {} 
        self.frame_count = generate_frames
        self.build(3000)  
        self.setup_animation()

    def build(self, point_count):
        for _ in range(point_count):
            t = random.uniform(0, 2 * pi)
            x, y = self.heart_function(t)
            self.points.add((x, y))

        for x, y in list(self.points):
            for _ in range(3):
                nx, ny = self.scatter_inside(x, y, 0.05)
                self.edge_points.add((nx, ny))

        point_list = list(self.points)
        for _ in range(5000): 
            x, y = random.choice(point_list)
            nx, ny = self.scatter_inside(x, y, 0.2)
            self.center_points.add((nx, ny))

    def heart_function(self, t, shrink_ratio=HEART_SIDE):
        x = 16 * (sin(t) ** 3)
        y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
        x *= shrink_ratio
        y *= shrink_ratio
        x += HEART_CENTER_X
        y += HEART_CENTER_Y
        return int(x), int(y)

    def scatter_inside(self, x, y, beta=0.15):
        ratio_x = -beta * log(random.random())
        ratio_y = -beta * log(random.random())
        dx = ratio_x * (x - HEART_CENTER_X)
        dy = ratio_y * (y - HEART_CENTER_Y)
        return x - dx, y - dy

    def setup_animation(self):
        for frame in range(self.frame_count):
            self.calculate_frame(frame)

    def calculate_frame(self, frame):
        ratio = 10 * self.animation_curve(frame / self.frame_count * 2 * pi)
        halo_radius = int(4 + 6 * (1 + self.animation_curve(frame / self.frame_count * 2 * pi)))
        halo_count = int(4000 + 6000 * abs(self.animation_curve(frame / self.frame_count * 2 * pi) ** 2))

        halo_points = set()
        frame_points = []

        for _ in range(halo_count):
            t = random.uniform(0, 2 * pi)
            x, y = self.heart_function(t, shrink_ratio=HEART_SIDE * 0.9)
            x, y = self.shrink(x, y, halo_radius)
            if (x, y) not in halo_points:
                halo_points.add((x, y))
                x += random.randint(-10, 10)
                y += random.randint(-10, 10)
                size = random.choice([1, 2, 3])
                color = random.choice(HEART_COLORS)
                frame_points.append((x, y, size, color))

        for x, y in self.points:
            nx, ny = self.calculate_position(x, y, ratio)
            size = random.randint(1, 3)
            color = self.get_color_gradient(x, y)
            frame_points.append((nx, ny, size, color))

        for x, y in self.edge_points:
            nx, ny = self.calculate_position(x, y, ratio)
            size = random.randint(1, 2)
            color = self.get_color_gradient(x, y, edge=True)
            frame_points.append((nx, ny, size, color))

        for x, y in self.center_points:
            nx, ny = self.calculate_position(x, y, ratio)
            size = random.randint(1, 2)
            color = self.get_color_gradient(x, y, center=True)
            frame_points.append((nx, ny, size, color))

        self.all_points[frame] = frame_points

    def calculate_position(self, x, y, ratio):
        dx = ratio * self.force_function(x, y) * (x - HEART_CENTER_X) + random.randint(-1, 1)
        dy = ratio * self.force_function(x, y) * (y - HEART_CENTER_Y) + random.randint(-1, 1)
        return x - dx, y - dy

    def force_function(self, x, y):
        return 1 / (((x - HEART_CENTER_X) ** 2 + (y - HEART_CENTER_Y) ** 2) ** 0.52)

    def animation_curve(self, p):
        return 0.5 * (1 + sin(p))

    def shrink(self, x, y, ratio):
        force = -1 / (((x - HEART_CENTER_X) ** 2 + (y - HEART_CENTER_Y) ** 2) ** 0.6)
        dx = ratio * force * (x - HEART_CENTER_X)
        dy = ratio * force * (y - HEART_CENTER_Y)
        return x - dx, y - dy

    def get_color_gradient(self, x, y, edge=False, center=False):
        dist = ((x - HEART_CENTER_X) ** 2 + (y - HEART_CENTER_Y) ** 2) ** 0.5
        max_dist = ((WIDTH / 2) ** 2 + (HEIGHT / 2) ** 2) ** 0.5
        ratio = min(1.0, dist / max_dist)

        if center:
            return HEART_COLORS[int(ratio * len(HEART_COLORS) / 3)]
        elif edge:
            return HEART_COLORS[int(len(HEART_COLORS) / 2 + ratio * len(HEART_COLORS) / 3)]
        else:
            angle = (x - HEART_CENTER_X) / max_dist
            return HEART_COLORS[int((angle + 1) / 2 * len(HEART_COLORS)) % len(HEART_COLORS)]


class HeartAnimation:
    def __init__(self, root):
        self.root = root
        self.root.title("爱心代码")
        self.root.geometry(f"{WIDTH}x{HEIGHT}")
        self.root.resizable(False, False)
        self.root.configure(bg=BACKGROUND_COLOR)

        self.canvas = tk.Canvas(
            self.root, width=WIDTH, height=HEIGHT,
            bg=BACKGROUND_COLOR, highlightthickness=0
        )
        self.canvas.pack()
        self.heart = Heart()
        self.current_frame = 0
        self.create_text_effect()
        self.animate()

    def create_text_effect(self):
        self.text_ids = []

        shadow_offset = 2
        self.shadow_id = self.canvas.create_text(
            HEART_CENTER_X + shadow_offset, HEART_CENTER_Y + shadow_offset,
            text=TEXT, font=("SimHei", 36, "bold"),
            fill="#4A4A6A", tags="text"
        )

        glow_colors = ["#FFB6C1", "#FFC0CB", "#FFD1DC", "#FFE4E1", "#FFF0F5"]
        for i, color in enumerate(glow_colors):
            glow_size = 36 + i * 2
            text_id = self.canvas.create_text(
                HEART_CENTER_X, HEART_CENTER_Y,
                text=TEXT, font=("SimHei", glow_size, "bold"),
                fill=color, tags="text", state=tk.HIDDEN
            )
            self.text_ids.append(text_id)
            if i >= len(glow_colors) - 2:
                self.canvas.itemconfig(text_id, state=tk.NORMAL)

        self.main_text_id = self.canvas.create_text(
            HEART_CENTER_X, HEART_CENTER_Y,
            text=TEXT, font=("SimHei", 36, "bold"),
            fill="#FFE4E1", tags="text"
        )

        self.current_text_color = 0
        self.text_direction = 1
        self.text_alpha = 1.0

    def update_text_color(self):
        soft_colors = [
            ("#FFE4E1", 1.0), ("#FFD1DC", 1.0), ("#FFC0CB", 1.0),
            ("#FFB6C1", 0.9), ("#FFB3BA", 0.8), ("#FFB6C1", 0.9),
            ("#FFC0CB", 1.0), ("#FFD1DC", 1.0)
        ]

        self.current_text_color = (self.current_text_color + self.text_direction) % len(soft_colors)
        if self.current_text_color == 0 or self.current_text_color == len(soft_colors) - 1:
            self.text_direction *= -1

        color, alpha = soft_colors[self.current_text_color]
        self.canvas.itemconfig(self.main_text_id, fill=color)

        offset = 2 * sin(self.current_frame * 0.1)
        self.canvas.coords(self.main_text_id,
                           HEART_CENTER_X + offset,
                           HEART_CENTER_Y - abs(offset))

    def animate(self):
        self.canvas.delete("particles")

        for x, y, size, color in self.heart.all_points[self.current_frame]:
            self.canvas.create_rectangle(
                x, y, x + size, y + size,
                fill=color, width=0, tags="particles"
            )

        if self.current_frame % 3 == 0:
            self.update_text_color()

        self.current_frame = (self.current_frame + 1) % self.heart.frame_count
        self.root.after(int(1000 / FPS), self.animate)

if __name__ == "__main__":
    root = tk.Tk()
    app = HeartAnimation(root)
    root.mainloop()

3.代码分析

(1)模块导入

import tkinter as tk # tkinter: 用于创建GUI界面
import random # random: 生成随机数用于粒子分布
from math import sin, cos, pi, log # math: 提供数学函数(sin, cos, pi, log)
import numpy as np # 用于数值计算

(2)全局常量定义

# 画布尺寸和爱心位置参数
WIDTH, HEIGHT = 800, 600  # 可修改:窗口宽度和高度
HEART_CENTER_X, HEART_CENTER_Y = WIDTH // 2, HEIGHT // 2  # 爱心中心位置
HEART_SIDE = 11  # 可修改:爱心大小比例因子
FPS = 60  # 可修改:动画帧率
ANIMATION_SPEED = 1.5  # 可修改:动画速度系数
 
# 颜色设置
HEART_COLORS = [  # 可修改:爱心粒子颜色列表
    "#FFB6C1", "#FFC0CB", "#FFD1DC", "#FFE4E1", "#FFF0F5",
    "#FFB3BA", "#FFDFBA", "#FFFFBA", "#BAFFC9", "#BAE1FF",
    "#FFB6C1", "#FF69B4", "#DB7093", "#FF1493", "#C71585"
] 
BACKGROUND_COLOR = "#000000"  # 可修改:背景颜色
TEXT = "我喜欢你"  # 可修改:显示的文字内容

(3)爱心粒子系统

class Heart:
    def __init__(self, generate_frames=60):  # generate_frames: 动画帧数
        self.points = set()  # 爱心主要点集
        self.edge_points = set()  # 边缘点集
        self.center_points = set()  # 中心点集
        self.all_points = {}  # 存储所有帧的点数据
        self.frame_count = generate_frames  # 动画总帧数
        self.build(3000)  # 生成3000个基础点
        self.setup_animation()
 
    def build(self, point_count):  # point_count: 生成的基础点数量
        for _ in range(point_count):
            t = random.uniform(0, 2 * pi)
            x, y = self.heart_function(t)
            self.points.add((x, y))
 
        # 生成边缘扩散点
        for x, y in list(self.points):
            for _ in range(3):  # 每个基础点生成3个边缘点
                nx, ny = self.scatter_inside(x, y, 0.05)  # 0.05: 扩散系数
                self.edge_points.add((nx, ny))
 
        # 生成中心密集点
        point_list = list(self.points)
        for _ in range(5000):  # 生成5000个中心点
            x, y = random.choice(point_list)
            nx, ny = self.scatter_inside(x, y, 0.2)  # 0.2: 中心点扩散系数
            self.center_points.add((nx, ny))
 
    def heart_function(self, t, shrink_ratio=HEART_SIDE):
        """爱心数学函数"""
        x = 16 * (sin(t) ** 3)
        y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
        x *= shrink_ratio  # 应用大小缩放
        y *= shrink_ratio
        x += HEART_CENTER_X  # 平移到中心位置
        y += HEART_CENTER_Y
        return int(x), int(y)
 
    def scatter_inside(self, x, y, beta=0.15):  # beta: 扩散强度
        """在点周围随机扩散"""
        ratio_x = -beta * log(random.random())
        ratio_y = -beta * log(random.random())
        dx = ratio_x * (x - HEART_CENTER_X)
        dy = ratio_y * (y - HEART_CENTER_Y)
        return x - dx, y - dy
 
    def setup_animation(self):
        """预计算所有帧的动画效果"""
        for frame in range(self.frame_count):
            self.calculate_frame(frame)
 
    def calculate_frame(self, frame):
        """计算单帧的所有粒子位置和属性"""
        # 计算当前帧的动画比例 (0-1)
        ratio = 10 * self.animation_curve(frame / self.frame_count * 2 * pi)
        
        # 光晕效果参数
        halo_radius = int(4 + 6 * (1 + self.animation_curve(frame / self.frame_count * 2 * pi)))
        halo_count = int(4000 + 6000 * abs(self.animation_curve(frame / self.frame_count * 2 * pi) ** 2))
 
        halo_points = set()
        frame_points = []
 
        # 生成光晕粒子
        for _ in range(halo_count):
            t = random.uniform(0, 2 * pi)
            x, y = self.heart_function(t, shrink_ratio=HEART_SIDE * 0.9)  # 稍小的爱心
            x, y = self.shrink(x, y, halo_radius)  # 应用光晕半径
            if (x, y) not in halo_points:
                halo_points.add((x, y))
                x += random.randint(-10, 10)  # 添加随机偏移
                y += random.randint(-10, 10)
                size = random.choice([1, 2, 3])  # 粒子大小
                color = random.choice(HEART_COLORS)  # 粒子颜色
                frame_points.append((x, y, size, color))
 
        # 添加基础点、边缘点和中心点
        for points, size_range in [(self.points, (1, 3)), 
                                  (self.edge_points, (1, 2)), 
                                  (self.center_points, (1, 2))]:
            for x, y in points:
                nx, ny = self.calculate_position(x, y, ratio)
                size = random.randint(*size_range)
                color = self.get_color_gradient(x, y, edge=(points is self.edge_points), 
                                               center=(points is self.center_points))
                frame_points.append((nx, ny, size, color))
 
        self.all_points[frame] = frame_points
 
    def calculate_position(self, x, y, ratio):
        """计算粒子在动画中的位置"""
        dx = ratio * self.force_function(x, y) * (x - HEART_CENTER_X) + random.randint(-1, 1)
        dy = ratio * self.force_function(x, y) * (y - HEART_CENTER_Y) + random.randint(-1, 1)
        return x - dx, y - dy
 
    def force_function(self, x, y):
        """力函数,决定粒子如何移动"""
        return 1 / (((x - HEART_CENTER_X) ** 2 + (y - HEART_CENTER_Y) ** 2) ** 0.52)
 
    def animation_curve(self, p):
        """动画曲线函数,使用正弦函数创造平滑的脉动效果"""
        return 0.5 * (1 + sin(p))
 
    def shrink(self, x, y, ratio):
        """收缩函数,用于光晕效果"""
        force = -1 / (((x - HEART_CENTER_X) ** 2 + (y - HEART_CENTER_Y) ** 2) ** 0.6)
        dx = ratio * force * (x - HEART_CENTER_X)
        dy = ratio * force * (y - HEART_CENTER_Y)
        return x - dx, y - dy
 
    def get_color_gradient(self, x, y, edge=False, center=False):
        """根据位置获取颜色渐变"""
        dist = ((x - HEART_CENTER_X) ** 2 + (y - HEART_CENTER_Y) ** 2) ** 0.5
        max_dist = ((WIDTH / 2) ** 2 + (HEIGHT / 2) ** 2) ** 0.5
        ratio = min(1.0, dist / max_dist)
 
        if center:
            return HEART_COLORS[int(ratio * len(HEART_COLORS) / 3)]
        elif edge:
            return HEART_COLORS[int(len(HEART_COLORS) / 2 + ratio * len(HEART_COLORS) / 3)]
        else:
            angle = (x - HEART_CENTER_X) / max_dist
            return HEART_COLORS[int((angle + 1) / 2 * len(HEART_COLORS)) % len(HEART_COLORS)]

(4)主动画控制

""" 初始化方法 """
def __init__(self, root):
    self.root = root
    # 设置窗口属性
    self.canvas = tk.Canvas(...) # 创建画布
    self.heart = Heart() # 创建爱心粒子系统
    self.current_frame = 0 # 当前帧
    self.create_text_effect() # 创建文字效果
    self.animate() # 开始动画
    
""" 动画循环 """
def animate(self):
    self.canvas.delete("particles") # 清除上一帧粒子
    
    # 绘制当前帧的所有粒子
    for x, y, size, color in self.heart.all_points[self.current_frame]:
        self.canvas.create_rectangle(x, y, x+size, y+size, fill=color, tags="particles")
    
    # 每3帧更新一次文字效果
    if self.current_frame % 3 == 0:
        self.update_text_color()
    
    # 计算下一帧
    self.current_frame = (self.current_frame + 1) % self.heart.frame_count
    self.root.after(int(1000/FPS), self.animate) # 设置下一帧

二:跳动爱心

1.效果展示

通过数学函数绘制一个爱心形状,并添加了众多动态效果

在这里插入图片描述

2.完整代码

import tkinter as tk
import random
from math import sin, cos, pi, log
from tkinter.constants import *

width, height = 800, 600
heartx, hearty = width / 2, height / 2
side = 11
heartcolor = "#FF85A2"  
bg_color = "#1A1A2E"  

class Heart:
    def __init__(self, generate_frame=20):
        self._points = set()
        self._edge_diffusion_points = set()
        self._center_diffusion_points = set()
        self.all_points = {}
        self.build(2000)
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)

    def build(self, number):
        for _ in range(number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t)
            self._points.add((x, y))

        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))

        point_list = list(self._points)
        for _ in range(8000):  
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))

    @staticmethod
    def calc_position(x, y, ratio):
        force = 1 / (((x - heartx) ** 2 + (y - hearty) ** 2) ** 0.520)
        dx = ratio * force * (x - heartx) + random.randint(-1, 1)
        dy = ratio * force * (y - hearty) + random.randint(-1, 1)
        return x - dx, y - dy

    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))

        all_points = []
        heart_halo_point = set()

        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t, shrink_ratio=11.6)
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                heart_halo_point.add((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size, random.choice(["#FFD700", "#FFA07A", "#FFB6C1", "#FFC0CB"])))

        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size, heartcolor))

        warm_colors = ["#FFB6C1", "#FFC0CB", "#FFD700", "#FFA07A", "#FF8C66", "#FFA500"]
        for x, y in self._edge_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size, random.choice(warm_colors)))

        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size, random.choice(warm_colors)))

        self.all_points[generate_frame] = all_points

    def render(self, render_canvas, render_frame):
        for x, y, size, color in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=color)


def heart_function(t, shrink_ratio=side):
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
    x *= shrink_ratio
    y *= shrink_ratio
    x += heartx
    y += hearty
    return int(x), int(y)


def scatter_inside(x, y, beta=0.15):
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
    dx = ratio_x * (x - heartx)
    dy = ratio_y * (y - hearty)
    return x - dx, y - dy


def shrink(x, y, ratio):
    force = -1 / (((x - heartx) ** 2 + (y - hearty) ** 2) ** 0.6)
    dx = ratio * force * (x - heartx)
    dy = ratio * force * (y - hearty)
    return x - dx, y - dy

def curve(p):
    return 2 * (2 * sin(4 * p)) / (2 * pi)

def draw(main, render_canvas, render_heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(50, draw, main, render_canvas, render_heart, render_frame + 1)  

def main():
    root = tk.Tk()
    root.title("爱心代码")
    root.resizable(False, False)

    screenwidth = root.winfo_screenwidth()
    screenheight = root.winfo_screenheight()
    x = (screenwidth - width) // 2
    y = (screenheight - height) // 2 - 66
    root.geometry(f"{width}x{height}+{x}+{y}")

    canvas = tk.Canvas(root, bg=bg_color, width=width, height=height, highlightthickness=0)
    canvas.pack()
    
    heart = Heart()
    draw(root, canvas, heart)
    root.mainloop()

if __name__ == '__main__':
    main()

3.代码分析

(1)导入模块和全局变量设置

import tkinter as tk
import random
from math import sin, cos, pi, log
from tkinter.constants import *

# 画布尺寸和爱心位置
width, height = 800, 600
heartx, hearty = width / 2, height / 2
side = 11  # 爱心大小比例系数
heartcolor = "#FF85A2"  # 主爱心颜色(粉红色)
bg_color = "#1A1A2E"  # 背景颜色(深蓝色)

(2)Heart类 - 核心动画逻辑

class Heart:
    def __init__(self, generate_frame=20):
        """ 初始化爱心动画
        
        参数:
            generate_frame: 动画生成的帧数,影响动画长度
        """
        self._points = set()  # 爱心边缘点集合
        self._edge_diffusion_points = set()  # 边缘扩散点集合
        self._center_diffusion_points = set()  # 中心扩散点集合
        self.all_points = {}  # 存储所有帧的点数据
        self.build(2000)  # 初始构建2000个基础点
        self.generate_frame = generate_frame  # 动画帧数
        
        # 预计算所有帧的数据
        for frame in range(generate_frame):
            self.calc(frame)
 
    def build(self, number):
        """ 构建爱心的基础点
        
        参数:
            number: 生成的基础点数量
        """
        for _ in range(number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t)
            self._points.add((x, y))
 
        # 创建边缘扩散效果
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))
 
        # 创建中心扩散效果(更多点)
        point_list = list(self._points)
        for _ in range(8000):  
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))
 
    @staticmethod
    def calc_position(x, y, ratio):
        """ 计算点的动态位置
        
        参数:
            x, y: 原始坐标
            ratio: 移动比例,控制动画幅度
        """
        force = 1 / (((x - heartx) ** 2 + (y - hearty) ** 2) ** 0.520)
        dx = ratio * force * (x - heartx) + random.randint(-1, 1)
        dy = ratio * force * (y - hearty) + random.randint(-1, 1)
        return x - dx, y - dy
 
    def calc(self, generate_frame):
        """ 计算每一帧的点位置和属性
        
        参数:
            generate_frame: 当前帧序号
        """
        # 计算当前帧的动画比例和光晕参数
        ratio = 10 * curve(generate_frame / 10 * pi)
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
 
        all_points = []
        heart_halo_point = set()
 
        # 生成光晕效果点
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t, shrink_ratio=11.6)
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                heart_halo_point.add((x, y))
                x += random.randint(-14, 14)  # 添加随机偏移
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))  # 随机大小
                all_points.append((x, y, size, random.choice(["#FFD700", "#FFA07A", "#FFB6C1", "#FFC0CB"])))
 
        # 添加基础爱心点
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size, heartcolor))
 
        # 添加边缘扩散点(使用暖色调)
        warm_colors = ["#FFB6C1", "#FFC0CB", "#FFD700", "#FFA07A", "#FF8C66", "#FFA500"]
        for x, y in self._edge_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size, random.choice(warm_colors)))
 
        # 添加中心扩散点
        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size, random.choice(warm_colors)))
 
        # 存储当前帧的所有点
        self.all_points[generate_frame] = all_points
 
    def render(self, render_canvas, render_frame):
        """ 渲染当前帧到画布
        
        参数:
            render_canvas: Tkinter画布对象
            render_frame: 当前帧序号
        """
        # 循环显示预计算的帧
        for x, y, size, color in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=color)

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