aosp15实现SurfaceFlinger的dump输出带上Layer详细信息踩坑笔记

发布于:2025-07-25 ⋅ 阅读:(22) ⋅ 点赞:(0)

背景:

针对上一篇文章
aosp15上SurfaceFlinger的dump部分新特性-无Layer信息输出如何解决?
给大家布置了一个小作业,那就是需要实现dumpsys SurfaceFlinger相关输出中可以携带上所有的Layer的详细信息需求,今天来带大家详细实现一下这个需求。

实战踩坑过程

本来想参考以前版本方式,直接使用mDrawingState.traverse的相关方法来进行遍历每一个Layer然后输出相关的信息。

std::string compositionLayers;
 mDrawingState.traverseInReverseZOrder([&](Layer* layer) {
 		//输出相关的layer信息
                   auto* compositionState = layer->getCompositionState();
                   android::base::StringAppendF(&compositionLayers, "* Layer %p (%s)\n", layer,
                                                 layer->getDebugName() ? layer->getDebugName()
                                                                     : "<unknown>");
                compositionState->dump(compositionLayers);
     });

但是明显发现这个mDrawingState.traverse方法压根就不会进入对应的循环,一行代码都不会执行,所以自然没有任何输出。

其实从SurfaceFlinger.cpp的相关代码也可以看出相关的痕迹,要调用 mDrawingState.traverse相关方法一般都会有一个判断值mLayerLifecycleManagerEnabled:

if (!mLayerLifecycleManagerEnabled) {
        StringAppendF(&result, "Composition layers\n");
        mDrawingState.traverseInZOrder([&](Layer* layer) {
            auto* compositionState = layer->getCompositionState();
            if (!compositionState || !compositionState->isVisible) return;
            android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer,
                                         layer->getDebugName() ? layer->getDebugName()
                                                               : "<unknown>");
            compositionState->dump(result);
        });

        StringAppendF(&result, "Offscreen Layers\n");
        for (Layer* offscreenLayer : mOffscreenLayers) {
            offscreenLayer->traverse(LayerVector::StateSet::Drawing,
                                     [&](Layer* layer) { layer->dumpOffscreenDebugInfo(result); });
        }
    }

但是在aosp15版本上这个mLayerLifecycleManagerEnabled值一直都是true,所以根本不会进入执行这块的mDrawingState.traverse,也就是说在aosp15版本的SurfaceFlinger已经弃用了这个mDrawingState.traverse。

正确实战实现

代码实现:
实现要采用2种方式
方式1–采用dumpsys SurfaceFlinger --带上参数,主要是可以单独dump layer数据
代码实现如下:
在这里插入图片描述这个dumpsysAllLayer的实现代码如下:
在这里插入图片描述

方式2采用setprop方式然后控制prop可以整体进行dump
在总的dump方法最后,加入如下代码
在这里插入图片描述这样就可以实现通过prop值控制是否在正常dumpsys SurfaceFlinger输出中带上所有Layer的信息。

使用方式:
方式1

adb shell dumpsys SurfaceFlinger --all-layer

adb shell dumpsys SurfaceFlinger  --all-layer
+ Layer (Display 0 name="Built-in Screen"#43) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000002, tr=[0.00, 0.00][0.00, 0.00]
      parent=none
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (WindowedMagnification:0:31#3) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,   0,   0], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=Display 0 name="Built-in Screen"#43
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (HideDisplayCutout:0:14#4) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=WindowedMagnification:0:31#3
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (OneHanded:0:14#5) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=HideDisplayCutout:0:14#4
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (FullscreenMagnification:0:12#6) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=OneHanded:0:14#5
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (Leaf:0:1#7) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=FullscreenMagnification:0:12#6
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (WallpaperWindowToken{970337b token=android.os.Binder@2e0df0a}#62) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=Leaf:0:1#7
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 

方式2
先进行prop的设置,开启dump所有的layers

adb shell setprop debug.sf.dump_all_layers true

然后再执行dumpsys SurfaceFlinger

Window Infos:
  max send vsync id: -1
  max send delay (ns): 0 ns
  unsent messages: 0  #正常情况下的结束地方

+ Layer (Display 0 name="Built-in Screen"#43) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000002, tr=[0.00, 0.00][0.00, 0.00]
      parent=none
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (WindowedMagnification:0:31#3) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,   0,   0], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=Display 0 name="Built-in Screen"#43
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (HideDisplayCutout:0:14#4) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=WindowedMagnification:0:31#3
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (OneHanded:0:14#5) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=HideDisplayCutout:0:14#4
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (FullscreenMagnification:0:12#6) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=OneHanded:0:14#5
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (Leaf:0:1#7) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=FullscreenMagnification:0:12#6
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 
+ Layer (WallpaperWindowToken{970337b token=android.os.Binder@2e0df0a}#62) uid=1000
  Region TransparentRegion (this=0 count=0)
  Region VisibleRegion (this=0 count=0)
  Region SurfaceDamageRegion (this=0 count=0)
      layerStack=   0, z=        0, pos=(0,0), size=(   0,   0), crop=[  0,   0,  -1,  -1], cornerRadius=0.000000, isProtected=0, isTrustedOverlay=0, isOpaque=0, invalidate=0, dataspace=BT709 sRGB Full range, defaultPixelFormat=, backgroundBlurRadius=0, color=(-1.000,-1.000,-1.000,1.000), flags=0x00000000, tr=[0.00, 0.00][0.00, 0.00]
      parent=Leaf:0:1#7
      zOrderRelativeOf=none
      activeBuffer=[   0x   0:   0,Unknown/None], tr=[0.00, 0.00][0.00, 0.00] queued-frames=0 metadata={9:4bytes}, cornerRadiusCrop=[0.00, 0.00, 0.00, 0.00],  shadowRadius=0.000, 

默认情况下debug.sf.dump_all_layers是false,所以不会dump
在这里插入图片描述
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