openCV3.0 C++ 学习笔记补充(自用 代码+注释)---持续更新 四(91-)

发布于:2025-09-11 ⋅ 阅读:(19) ⋅ 点赞:(0)

环境:OpenCV3.2.0 + VS2017

91、合并Y方向重叠的轮廓

以轮廓的最小垂直外接矩形框的y为依据,合并y重叠的轮廓。

数学逻辑:几何合并的数学表达

  • 坐标系统:假设矩形由左上角坐标(x, y)和宽高(width, height)定义。
  • 合并公式
    • 合并后左上角:(min(x1, x2), min(y1, y2))
    • 合并后右下角:(max(x1+w1, x2+w2), max(y1+h1, y2+h2))
    • 合并后尺寸:width = max_x - min_xheight = max_y - min_y
  • 91.1:简单直接,但对于大量轮廓可能效率较低(O(n²))

  • 91.2:使用并查集算法,效率更高

	std::vector<std::vector<cv::Point>> contour_end;//最终轮廓
	std::vector<cv::Rect> bound_Rect_end;
	if (1) { // 合并 Y方向重叠的轮廓
		cv::Mat visual_bR = cv::Mat::zeros(480, 640, CV_8UC3);
		imgOriginal.copyTo(visual_bR);
		cv::RNG rng(12345);

		std::vector<std::vector<cv::Point>> mergedContours;
		//mergedContours = mergeOverlappingContoursY(contour_retained);
		mergedContours = mergeOverlappingContoursYOptimized(contour_retained); // 优化版本

		if (debug) cout << "Y方向重叠合并后 mergedContours.size() = " << mergedContours.size() << endl;
		if (debug) {
			for (size_t i = 0; i < mergedContours.size(); i++) {
				cv::Scalar color = cv::Scalar(rng.uniform(0, 256), rng.uniform(0, 256), rng.uniform(0, 256));
				cv::drawContours(visual_bR, mergedContours, i, color, 2);
			}
			if (debug) cv::imshow("Merged Contours", visual_bR);
		}

		int remainNum = 0;//剩余的轮廓数
		std::vector<cv::Rect> boundRect;
		for (int i = 0; i < mergedContours.size(); i++)
		{
			std::vector<cv::Point> curContours = mergedContours.at(i);
			if (curContours.size() < 40) continue;

			boundRect.push_back(cv::boundingRect(curContours));
			if (debug) cv::rectangle(visual_bR, boundRect[boundRect.size() - 1].tl(), boundRect[boundRect.size() - 1].br(), cv::Scalar(0, 255, 0), 1);
			if (debug) cv::putText(visual_bR, std::to_string(boundRect.size() - 1), boundRect[boundRect.size() - 1].tl(), cv::FONT_HERSHEY_COMPLEX, 0.45, cv::Scalar(255, 135, 160), 1);
			if (debug) cv::putText(visual_bR, std::to_string(boundRect.size() - 1), boundRect[boundRect.size() - 1].br(), cv::FONT_HERSHEY_COMPLEX, 0.45, cv::Scalar(255, 135, 160), 1);
			//if (debug) cv::drawContours(visual_bR, curContours, i, cv::Scalar(255, 135, 160), -1, CV_AA);

			if (boundRect.size() - 1 >= 0) {
				cv::Rect curBR = boundRect.at(boundRect.size() - 1);
				double whRatio = curBR.width*1.0 / curBR.height;//宽高比
				double full = curContours.size()*1.0 / (curBR.width*curBR.height);
				if (debug) std::cout << "--- curBR_" << boundRect.size() - 1 << curBR << whRatio << "  \tfull=" << full << std::endl;
				//if (whRatio > 1) continue;//宽高比不满足要求的直接 continue
				//if (curBR.width > imgOriginal.cols / 3) continue;
				//if (curBR.height > imgOriginal.rows / 3) continue;
				if (curBR.width  < 150) continue;
				//if (curBR.height > 150) continue;
			}

			cv::RotatedRect curMinRect = cv::minAreaRect(curContours);
			float longerSide = curMinRect.size.width > curMinRect.size.height ? curMinRect.size.width : curMinRect.size.height;
			float shorterSide = curMinRect.size.width < curMinRect.size.height ? curMinRect.size.width : curMinRect.size.height;
			double lsRatio = longerSide * 1.0 / shorterSide;//长宽比
			if (debug) {
				cv::Point2f vertices[4];
				curMinRect.points(vertices);
				for (int i = 0; i < 4; i++)
					line(visual_bR, vertices[i], vertices[(i + 1) % 4], cv::Scalar(80, 175, 210), 2);
				if (debug) cv::putText(visual_bR, std::to_string(i), vertices[1], cv::FONT_HERSHEY_COMPLEX, 0.45, cv::Scalar(80, 175, 210), 1);
				if (debug) cv::putText(visual_bR, std::to_string(i), vertices[3], cv::FONT_HERSHEY_COMPLEX, 0.45, cv::Scalar(80, 175, 210), 1);

				cv::RotatedRect curMR = curMinRect;
				if (debug) std::cout << i << "  curMR.angle=" << curMR.angle << " \t, curMR.center=" << curMR.center << "\t, curMR.size=" << curMR.size << lsRatio << std::endl;
			}
			if (lsRatio < 6.4) continue;
			//if (lsRatio > 2.5) continue;

			remainNum++;
			cv::Scalar color = cv::Scalar(rng.uniform(0, 256), rng.uniform(0, 256), rng.uniform(0, 256));
			cv::drawContours(visual_bR, mergedContours, i, color, -1, CV_AA);
			//cv::drawContours(visual_bR, mergedContours, i, cv::Scalar(255, 255, 255), -1, CV_AA); //用全黑色填充
			contour_end.push_back(curContours);
			bound_Rect_end.push_back(boundRect[boundRect.size() - 1]);
		}
		if (debug) cv::putText(visual_bR, std::to_string(remainNum), cv::Point(visual_bR.cols / 3, visual_bR.rows / 3), cv::FONT_HERSHEY_COMPLEX, 1.45, cv::Scalar(80, 75, 210), 1);
		if (debug) cv::imshow("Merged Contours", visual_bR);
		//visual_bR.copyTo(canvas);
	}

91.1 直接根据最小垂直外接矩形框的y合并 mergeOverlappingContoursY

/*
合并 Y方向上有重叠的轮廓
contours 输入的轮廓集合
返回:合并后的轮廓集合
 */
std::vector<std::vector<cv::Point>> mergeOverlappingContoursY(const std::vector<std::vector<cv::Point>>& contours) 
{
	if (contours.empty()) return contours;

	// 存储轮廓及其边界矩形
	std::vector<std::pair<cv::Rect, std::vector<cv::Point>>> contourRects;
	for (const auto& contour : contours) {
		if (!contour.empty()) {
			contourRects.emplace_back(cv::boundingRect(contour), contour);
		}
	}

	// 按 Y 坐标排序
	std::sort(contourRects.begin(), contourRects.end(),
		[](const std::pair<cv::Rect, std::vector<cv::Point>>& a,
			const std::pair<cv::Rect, std::vector<cv::Point>>& b) {
		return a.first.y < b.first.y;
	});

	// 合并重叠的轮廓
	std::vector<std::vector<cv::Point>> mergedContours;

	for (size_t i = 0; i < contourRects.size(); ++i) {
		cv::Rect currentRect = contourRects[i].first;
		std::vector<cv::Point> currentContour = contourRects[i].second;

		// 检查是否已经处理过
		if (currentRect.width == 0 && currentRect.height == 0) {
			continue;
		}

		// 尝试合并与当前轮廓在 Y 方向上有重叠的轮廓
		for (size_t j = i + 1; j < contourRects.size(); ++j) {
			cv::Rect otherRect = contourRects[j].first;

			// 跳过已处理的轮廓
			if (otherRect.width == 0 && otherRect.height == 0) {
				continue;
			}

			// 检查 Y 方向是否有重叠
			bool yOverlap = 
				(currentRect.y <= otherRect.y + otherRect.height) &&
				(currentRect.y + currentRect.height >= otherRect.y);

			if (yOverlap) {
				// 合并轮廓点
				currentContour.insert(currentContour.end(),
					contourRects[j].second.begin(),
					contourRects[j].second.end());

				//opencv中以重载运算符:从 按位或 变为 矩形合并
				currentRect |= otherRect; // 更新当前矩形
				contourRects[j].first = cv::Rect(0, 0, 0, 0); // 标记已处理
			}
		}
		// 将合并后的轮廓添加到结果中
		mergedContours.push_back(currentContour);
	}
	return mergedContours;
}

91.2 使用并查集合并 Y方向上有重叠的轮廓 mergeOverlappingContoursYOptimized

  1. 计算每个轮廓的边界矩形
  2. 使用并查集数据结构跟踪重叠的轮廓 (对轮廓下标做并查集)
  3. 根据并查集结果合并轮廓 (根据下标判断是否属同一集合)
  4. 返回合并后的轮廓
/*
使用并查集合并 Y方向上有重叠的轮廓
contours 输入的轮廓集合
返回:合并后的轮廓集合
 */
std::vector<std::vector<cv::Point>> mergeOverlappingContoursYOptimized(const std::vector<std::vector<cv::Point>>& contours) 
{
	if (contours.empty()) return contours;

	// 存储轮廓及其边界矩形
	std::vector<cv::Rect> rects;
	for (const auto& contour : contours) {
		if (!contour.empty()) {
			rects.push_back(cv::boundingRect(contour));
		}
	}

	// 初始化并查集
	std::vector<int> parent(rects.size());
	for (int i = 0; i < parent.size(); ++i) {
		parent[i] = i;
	}

	// 查找函数
	auto find = [&](int x) {
		while (parent[x] != x) {
			parent[x] = parent[parent[x]];  // 路径压缩
			x = parent[x];
		}
		return x;
	};

	// 合并函数
	auto unite = [&](int x, int y) {
		int rootX = find(x);
		int rootY = find(y);
		if (rootX != rootY) {
			parent[rootY] = rootX;
		}
	};

	// 检查重叠并合并
	for (size_t i = 0; i < rects.size(); ++i) {
		for (size_t j = i + 1; j < rects.size(); ++j) {
			// 检查 Y 方向是否有重叠
			bool yOverlap = (rects[i].y <= rects[j].y + rects[j].height) &&
				(rects[i].y + rects[i].height >= rects[j].y);

			if (yOverlap) {
				unite(i, j);
			}
		}
	}

	// 根据并查集结果合并轮廓
	std::vector<std::vector<cv::Point>> mergedContours;
	std::vector<bool> processed(rects.size(), false); //标记已处理的轮廓
	for (size_t i = 0; i < rects.size(); ++i) {
		if (processed[i]) continue;

		int root = find(i);
		std::vector<cv::Point> mergedContour;
		for (size_t j = i; j < rects.size(); ++j) {
			if (find(j) == root) { //同一集合的轮廓
				mergedContour.insert(mergedContour.end(),
					contours[j].begin(),
					contours[j].end());
				processed[j] = true; //标记为已处理
			}
		}
		mergedContours.push_back(mergedContour);
	}

	return mergedContours;
}

拓展:重叠条件修改

【重叠y超一定比例才合并

// 计算重叠比例
float overlapHeight = std::min(currentRect.y + currentRect.height, otherRect.y + otherRect.height) - 
                     std::max(currentRect.y, otherRect.y);
float minHeight = std::min(currentRect.height, otherRect.height);
float overlapRatio = overlapHeight / minHeight;

// 只有当重叠比例超过阈值时才合并
if (yOverlap && overlapRatio > 0.5) {
    // 合并轮廓
}

【X方向重叠条件

// 添加X方向重叠条件
bool xOverlap = (rects[i].x <= rects[j].x + rects[j].width) &&
                (rects[i].x + rects[i].width >= rects[j].x);

【重叠面积阈值

// 添加重叠面积阈值
float overlapArea = calculateOverlapArea(rects[i], rects[j]);
float minOverlapRatio = 0.2; // 20%重叠
if (yOverlap && overlapArea / std::min(rects[i].area(), rects[j].area()) > minOverlapRatio) {
    unite(i, j);
}

92、


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