test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"//这里引用自定义头文件可以减少代码的重复.
#include"game.c"
#include<stdio.h>
void game()
{
char Mine[ROWS][COLS] = { ' ' };
char Show[ROWS][COLS] = { ' ' };
InitBoard(Mine, ROWS, COLS, '0');//初始化
InitBoard(Show, ROWS, COLS, '*');//初始化
DisplayBoard(Show, ROW, COL);//打印棋盘
SetMine(Mine, ROW, COL);//设置雷
DisplayBoard(Mine, ROW, COL);//打印雷
FindMine(Mine,Show,ROW, COL);//排雷
}
void menu()
{
system("color F1");
system("title 扫雷小游戏");
int number;
printf("----------------------------------------------------\n");
printf("--------欢迎来到扫雷小游戏--------\n");
char s1[20],s2[20],s3[20],s4[20];
printf("注册一个账号:\n");
printf("输入注册的账号:\n");
scanf("%s",s1);
printf("输入注册的密码:\n");
scanf("%s",s2);
system("cls");
printf("输入账号密码来登录:\n");
scanf("%s",s3);
scanf("%s",s4);
while(1)
{
if(strcmp(s1,s3)==0 &&strcmp(s2,s4)==0)
{
printf("登陆成功\n");
break;
}
}
printf("1代表开始游戏 0代表退出游戏\n");
printf("请输入1或0\n");
}
void test()
{
srand((unsigned)time(NULL));
int input = 0;
do
{
printf("\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!");
return;
default:
printf("选择错误,请重新选择");
break;
}
} while (1);
}
int main()
{
menu();
test();
return 0;
}
game.h
#pragma once
#include<stdio.h>
#include <time.h>
#include<stdlib.h>//引用的头文件
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 80//以供调整的值--代表雷的数量.
//菜单--选择--初始化--打印游戏内容--选择坐标--判断是否踩雷--计算落点周围雷的数量--选择坐标.....
void InitBoard(char Board[ROWS][COLS],int rows,int cols,char set);//初始化函数
void DisplayBoard(char Board[ROWS][COLS], int row, int col);//打印棋盘函数
void SetMine(char Mine[ROWS][COLS], int row, int col);//设置棋子函数
void FindMine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int row, int col);//排查雷的函数
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char Board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
Board[i][j] = set;
}
}
}
void DisplayBoard(char Board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("----------------------\n");
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ",Board[i][j]);
}
printf("\n");
}
printf("----------------------\n");
}
void SetMine(char Mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = (rand() % row) + 1;
int y = (rand() % col) + 1;
if (Mine[x][y] != '1')
{
Mine[x][y] = '1';
count--;
}
}
}
int GetMineCount(char Mine[ROWS][COLS],int x ,int y)
{
return (Mine[x - 1][y - 1] +
Mine[x - 1][y] +
Mine[x - 1][y + 1] +
Mine[x][y - 1] +
Mine[x][y + 1] +
Mine[x + 1][y - 1] +
Mine[x + 1][y] +
Mine[x + 1][y + 1] - 8 * '0');
}
void FindMine(char Mine[ROWS][COLS], char Show[ROWS][COLS], int row, int col)//设置棋子函数
{
int win = 0;
int x = 0;
int y = 0;
int time = 1;
while (win < row * col - EASY_COUNT)
{
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= col && y >= 1 && y <= col)
{
if (Mine[x][y] == '1')
{
printf("很遗憾,排雷失败:(\n\n");
DisplayBoard(Mine, ROW, COL);
}
else
{
int count = GetMineCount(Mine, x, y);
Show[x][y] = count + '0';
DisplayBoard(Show, ROW, COL);
win++;
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功: )\n\n ");
printf("输入1可继续游戏,0可退出游戏");
}
}