每日OJ题_DFS解决FloodFill⑥_力扣529. 扫雷游戏

发布于:2024-05-07 ⋅ 阅读:(23) ⋅ 点赞:(0)

目录

力扣529. 扫雷游戏

解析代码


力扣529. 扫雷游戏

529. 扫雷游戏

难度 中等

让我们一起来玩扫雷游戏!

给你一个大小为 m x n 二维字符矩阵 board ,表示扫雷游戏的盘面,其中:

  • 'M' 代表一个 未挖出的 地雷,
  • 'E' 代表一个 未挖出的 空方块,
  • 'B' 代表没有相邻(上,下,左,右,和所有4个对角线)地雷的 已挖出的 空白方块,
  • 数字'1' 到 '8')表示有多少地雷与这块 已挖出的 方块相邻,
  • 'X' 则表示一个 已挖出的 地雷。

给你一个整数数组 click ,其中 click = [clickr, clickc] 表示在所有 未挖出的 方块('M' 或者 'E')中的下一个点击位置(clickr 是行下标,clickc 是列下标)。

根据以下规则,返回相应位置被点击后对应的盘面:

  1. 如果一个地雷('M')被挖出,游戏就结束了- 把它改为 'X' 。
  2. 如果一个 没有相邻地雷 的空方块('E')被挖出,修改它为('B'),并且所有和其相邻的 未挖出 方块都应该被递归地揭露。
  3. 如果一个 至少与一个地雷相邻 的空方块('E')被挖出,修改它为数字('1' 到 '8' ),表示相邻地雷的数量。
  4. 如果在此次点击中,若无更多方块可被揭露,则返回盘面。

示例 1:

输入:board = [["E","E","E","E","E"],["E","E","M","E","E"],["E","E","E","E","E"],["E","E","E","E","E"]], click = [3,0]
输出:[["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]

示例 2:

输入:board = [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]], click = [1,2]
输出:[["B","1","E","1","B"],["B","1","X","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]]

提示:

  • m == board.length
  • n == board[i].length
  • 1 <= m, n <= 50
  • board[i][j] 为 'M''E''B' 或数字 '1' 到 '8' 中的一个
  • click.length == 2
  • 0 <= clickr < m
  • 0 <= clickc < n
  • board[clickr][clickc] 为 'M' 或 'E'
class Solution {
public:
    vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {

    }
};

解析代码

        模拟类型的 dfs 题目。首先要搞懂题目要求,也就是游戏规则。从题目所给的点击位置开始,根据游戏规则,来一次 dfs 即可。

        dfs大步骤就是统计一下周围的地雷个数,有地雷就在当前位置放上周围地雷的个数,然后返回,没有地雷就改当前位置为没有地雷的空白块B,然后dfs周围的未挖出的空方块E

class Solution {
    int dx[8] = {0, 0, 1, -1, 1, 1, -1, -1};
    int dy[8] = {1, -1, 0, 0, 1, -1, 1, -1};
    int m, n;

public:
    vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
        m = board.size(), n = board[0].size();
        int x = click[0], y = click[1];
        if(board[x][y] == 'M')
        {
            board[x][y] = 'X';
            return board;
        }
        dfs(board, x, y);
        return board;
    }

    void dfs(vector<vector<char>>& board, int sr, int sc)
    {
        int cnt = 0;
        for(int i = 0; i < 8; ++i)
        {
            int x = sr + dx[i], y = sc + dy[i];
            if(x >= 0 && x < m && y >= 0 && y < n && board[x][y] == 'M')
                ++cnt;
        }

        if(cnt != 0)
        {
            board[sr][sc] = cnt + '0';
            return;
        }
        else // 周围没地雷
        {
            board[sr][sc] = 'B';
            for(int i = 0; i < 8; ++i)
            {
                int x = sr + dx[i], y = sc + dy[i];
                if(x >= 0 && x < m && y >= 0 && y < n && board[x][y] == 'E')
                    dfs(board, x, y); // 再探索周围的空白块
            }
        }
    }
};