①多个STL格式文件合并
【1】确保你已经安装了VTK库。如果没有安装,可以使用以下命令安装:
pip install vtk
【2】使用VTK库来合并多个STL文件,并将它们加载到一个VTK场景中,在程序中进行交互式操作,单独选中每个模型♥
import vtk
import os
def merge_stl_files(input_files):
# 创建一个合并过滤器
append_filter = vtk.vtkAppendPolyData()
for stl_file in input_files:
# 检查文件是否存在
if not os.path.exists(stl_file):
print(f"文件 {stl_file} 不存在,跳过该文件。")
continue
# 读取STL文件
reader = vtk.vtkSTLReader()
reader.SetFileName(stl_file)
reader.Update()
# 添加到合并过滤器中
append_filter.AddInputData(reader.GetOutput())
# 更新合并过滤器
append_filter.Update()
return append_filter.GetOutput()
def main():
# 示例使用
input_files = [
"C:/pycharm-project/project1/STL/ARM_1.stl",
"C:/pycharm-project/project1/STL/ARM_2.stl",
"C:/pycharm-project/project1/STL/ARM_3.stl",
"C:/pycharm-project/project1/STL/ARM_4.stl",
"C:/pycharm-project/project1/STL/HAND.stl"
]
# 合并STL文件
merged_polydata = merge_stl_files(input_files)
# 创建一个渲染器和渲染窗口
renderer = vtk.vtkRenderer()
render_window = vtk.vtkRenderWindow()
render_window.AddRenderer(renderer)
# 创建一个交互器
interactor = vtk.vtkRenderWindowInteractor()
interactor.SetRenderWindow(render_window)
# 创建一个Mapper和Actor
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(merged_polydata)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
# 将Actor添加到渲染器中
renderer.AddActor(actor)
renderer.SetBackground(0.1, 0.2, 0.4)
# 启动交互式窗口
render_window.Render()
interactor.Start()
if __name__ == "__main__":
main()
该代码义了一个merge_stl_files
函数来合并多个STL文件并返回合并后的PolyData对象。然后,在main
函数中,将合并后的PolyData加载到了VTK渲染器中,并添加了一个交互器,这样就可以在渲染窗口中进行交互操作♥
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥