using UnityEngine;
public class FullScreen : MonoBehaviour
{
private static FullScreen _instance;
public static FullScreen Instance
{
get
{
if (_instance == null)
{
_instance = FindAnyObjectByType(typeof(FullScreen)) as FullScreen;
if (_instance == null)
{
var go = new GameObject("_FullScreen");
DontDestroyOnLoad(go);
_instance = go.AddComponent<FullScreen>();
}
}
return _instance;
}
}
private int _width;
private int _height;
private bool _fullscreen;
private void Awake()
{
SetFullScreen(1920, 1080, true);
}
private void SetFullScreen(int inWidth, int inHeight, bool inFullScreen)
{
_width = inWidth;
_height = inHeight;
_fullscreen = inFullScreen;
Screen.SetResolution(inWidth, inHeight, _fullscreen);
Screen.fullScreen = _fullscreen;
Debug.Log(inWidth + " -- " + inHeight + " -- " + _fullscreen);
}
public void SetFullScreen(int inWidth, int inHeight)
{
_width = inWidth;
_height = inHeight;
Screen.SetResolution(inWidth, inHeight, _fullscreen);
Screen.fullScreen = _fullscreen;
Debug.Log(inWidth + " -- " + inHeight + " -- " + _fullscreen);
}
public void SetFullScreen(bool inFullScreen)
{
_fullscreen = inFullScreen;
Screen.SetResolution(_width, _height, inFullScreen);
Screen.fullScreen = inFullScreen;
Debug.Log(_width + " -- " + _height + " -- " + inFullScreen);
}
}
using UnityEngine;
public class SetResolutionButton : MonoBehaviour
{
public int width;
public int height;
public void OnResolutionButtonClick()
{
FullScreen.Instance.SetFullScreen(width, height);
}
}


