在《源码3》requestUpdateLane函数根据eventLane获取不同情况对应优先级。
一、优先级
1.Lane的tag
一共有32种lane。
var TotalLanes = 31;
var NoLanes =
/* */
0;
var NoLane =
/* */
0;
var SyncLane =
/* */
1;
var InputContinuousHydrationLane =
/* */
2;
var InputContinuousLane =
/* */
4;
var DefaultHydrationLane =
/* */
8;
var DefaultLane =
/* */
16;
var TransitionHydrationLane =
/* */
32;
var TransitionLanes =
/* */
4194240;
var TransitionLane1 =
/* */
64;
var TransitionLane2 =
/* */
128;
var TransitionLane3 =
/* */
256;
var TransitionLane4 =
/* */
512;
var TransitionLane5 =
/* */
1024;
var TransitionLane6 =
/* */
2048;
var TransitionLane7 =
/* */
4096;
var TransitionLane8 =
/* */
8192;
var TransitionLane9 =
/* */
16384;
var TransitionLane10 =
/* */
32768;
var TransitionLane11 =
/* */
65536;
var TransitionLane12 =
/* */
131072;
var TransitionLane13 =
/* */
262144;
var TransitionLane14 =
/* */
524288;
var TransitionLane15 =
/* */
1048576;
var TransitionLane16 =
/* */
2097152;
var RetryLanes =
/* */
130023424;
var RetryLane1 =
/* */
4194304;
var RetryLane2 =
/* */
8388608;
var RetryLane3 =
/* */
16777216;
var RetryLane4 =
/* */
33554432;
var RetryLane5 =
/* */
67108864;
var SomeRetryLane = RetryLane1;
var SelectiveHydrationLane =
/* */
134217728;
var NonIdleLanes =
/* */
268435455;
var IdleHydrationLane =
/* */
268435456;
var IdleLane =
/* */
536870912;
var OffscreenLane =
/* */
1073741824; // This function is used for the experimental timeline (react-devtools-timeline)
// It should be kept in sync with the Lanes values above.
2.React中事件对应的优先级(获取事件对应的优先级getEventPriority函数)
一共有4种优先级。
在getEventPriority中获取事件对应的react优先级,有:
- DiscreteEventPriority(离散事件优先级)
ContinuousEventPriority(连续事件优先级)
DefaultEventPriority(默认优先级)
IdleEventPriority(空间时间优先级)
function getEventPriority(domEventName) {
switch (domEventName) {
// Used by SimpleEventPlugin:
case 'cancel':
case 'click':
case 'close':
case 'contextmenu':
case 'copy':
case 'cut':
case 'auxclick':
case 'dblclick':
case 'dragend':
case 'dragstart':
case 'drop':
case 'focusin':
case 'focusout':
case 'input':
case 'invalid':
case 'keydown':
case 'keypress':
case 'keyup':
case 'mousedown':
case 'mouseup':
case 'paste':
case 'pause':
case 'play':
case 'pointercancel':
case 'pointerdown':
case 'pointerup':
case 'ratechange':
case 'reset':
case 'resize':
case 'seeked':
case 'submit':
case 'touchcancel':
case 'touchend':
case 'touchstart':
case 'volumechange': // Used by polyfills:
// eslint-disable-next-line no-fallthrough
case 'change':
case 'selectionchange':
case 'textInput':
case 'compositionstart':
case 'compositionend':
case 'compositionupdate': // Only enableCreateEventHandleAPI:
// eslint-disable-next-line no-fallthrough
case 'beforeblur':
case 'afterblur': // Not used by React but could be by user code:
// eslint-disable-next-line no-fallthrough
case 'beforeinput':
case 'blur':
case 'fullscreenchange':
case 'focus':
case 'hashchange':
case 'popstate':
case 'select':
case 'selectstart':
return DiscreteEventPriority;
case 'drag':
case 'dragenter':
case 'dragexit':
case 'dragleave':
case 'dragover':
case 'mousemove':
case 'mouseout':
case 'mouseover':
case 'pointermove':
case 'pointerout':
case 'pointerover':
case 'scroll':
case 'toggle':
case 'touchmove':
case 'wheel': // Not used by React but could be by user code:
// eslint-disable-next-line no-fallthrough
case 'mouseenter':
case 'mouseleave':
case 'pointerenter':
case 'pointerleave':
return ContinuousEventPriority;
case 'message':
{
// We might be in the Scheduler callback.
// Eventually this mechanism will be replaced by a check
// of the current priority on the native scheduler.
//见shceduler优先级转换为React优先级
}
default:
return DefaultEventPriority;
}
}
3.schedule中的优先级
一共有5种优先级。
var ImmediatePriority = Scheduler.unstable_ImmediatePriority;
var UserBlockingPriority = Scheduler.unstable_UserBlockingPriority;
var NormalPriority = Scheduler.unstable_NormalPriority;
var LowPriority = Scheduler.unstable_LowPriority;
var IdlePriority = Scheduler.unstable_IdlePriority;
const unstable_ImmediatePriority = 1;
const unstable_UserBlockingPriority = 2;
const unstable_NormalPriority = 3;
const unstable_IdlePriority = 5;
const unstable_LowPriority = 4;
二、优先级转换的函数
1. lanes优先级转换为React优先级
lane和React全局对应关系:
var DiscreteEventPriority = SyncLane;
var ContinuousEventPriority = InputContinuousLane;
var DefaultEventPriority = DefaultLane;
var IdleEventPriority = IdleLane;
var currentUpdatePriority = NoLane;
lane与React优先级转换:
function lanesToEventPriority(lanes) {
var lane = getHighestPriorityLane(lanes);
if (!isHigherEventPriority(DiscreteEventPriority, lane)) {
return DiscreteEventPriority;
}
if (!isHigherEventPriority(ContinuousEventPriority, lane)) {
return ContinuousEventPriority;
}
if (includesNonIdleWork(lane)) {
return DefaultEventPriority;
}
return IdleEventPriority;
}
2. React优先级转换为scheduler优先级
var schedulerPriorityLevel;
switch (lanesToEventPriority(nextLanes)) {
case DiscreteEventPriority:
schedulerPriorityLevel = ImmediatePriority;
break;
case ContinuousEventPriority:
schedulerPriorityLevel = UserBlockingPriority;
break;
case DefaultEventPriority:
schedulerPriorityLevel = NormalPriority;
break;
case IdleEventPriority:
schedulerPriorityLevel = IdlePriority;
break;
default:
schedulerPriorityLevel = NormalPriority;
break;
}
3.scheduler优先级转换为React优先级
// We might be in the Scheduler callback.
// Eventually this mechanism will be replaced by a check
// of the current priority on the native scheduler.
var schedulerPriority = getCurrentPriorityLevel();
switch (schedulerPriority) {
case ImmediatePriority:
return DiscreteEventPriority;
case UserBlockingPriority:
return ContinuousEventPriority;
case NormalPriority:
case LowPriority:
// TODO: Handle LowSchedulerPriority, somehow. Maybe the same lane as hydration.
return DefaultEventPriority;
case IdlePriority:
return IdleEventPriority;
default:
return DefaultEventPriority;
}
三、requestUpdateLane函数
暂不考虑transition情况,优先级有四种返回情况:
非并发模式,产生同步优先级
render阶段产生的 update,返回 render 阶段进行中的优先级
使用手动设置的优先级
如果没有手动设置的优先级,则获取当前事件的优先级。
function requestUpdateLane(fiber) {
var mode = fiber.mode;
if ((mode & ConcurrentMode) === NoMode) {
//非并发模式,产生同步优先级
return SyncLane;
} else if (
(executionContext & RenderContext) !== NoContext &&
workInProgressRootRenderLanes !== NoLanes
) {
// render阶段产生的 update,返回 render 阶段进行中的优先级
return pickArbitraryLane(workInProgressRootRenderLanes);
}
//transition情况暂不做讨论
//使用手动设置的优先级
var updateLane = getCurrentUpdatePriority();
if (updateLane !== NoLane) {
return updateLane;
}
//如果没有手动设置的优先级,则获取当前事件的优先级
var eventLane = getCurrentEventPriority();
return eventLane;
}
function getCurrentEventPriority() {
var currentEvent = window.event;
if (currentEvent === undefined) {
return DefaultEventPriority;
}
//详见本文(一、优先级)第二节getEventPriority函数,返回React优先级
return getEventPriority(currentEvent.type);
}
//currentUpdatePriority是存储优先级的全局变量
function getCurrentUpdatePriority() {
return currentUpdatePriority;
}