WPF里的几何图形Path绘制

发布于:2025-09-04 ⋅ 阅读:(15) ⋅ 点赞:(0)

Shape类
2、Ellipse
3、Rectangle
4、Line
5、Polyline
6、Polygon


7、Path

名称
LineGeometry       
 
简单几何  作用类似于Shape中的Line
RectangleGeometry         简单几何 作用类似于Shape中的Rectangle
EllipseGeometry     简单几何     作用类似于Shape中的Ellipse
GeometryGroup        用于创建复合几何  为单个路径添加任意多个Geometry对象,使用EvenOdd或NonZero填充规则来确定要填充的区域。
CombinedGeometry     用于创建复合几何     将两个几何图形合并为一个形状。可使用CombineMode属性选择如何组合两个几何图形。
PathGeometry       路径几何   代表更复杂的弧线、曲线以及直线构成的图形,并且既可以是闭合的,也可以是不闭合的。
StreamGeometry       路径几何   相当于PathGeometry的只读轻量级。StreamGeometry图形可节省内存,因为它不在内存中同时保存路径的所有分段。并且这类图形一旦被创建就不能再修改

LineGeometry

<Line X1="10" Y1="10" X2="100" Y2="50" Stroke="Orange" StrokeThickness="4"  StrokeStartLineCap="Round" StrokeEndLineCap="Round"></Line>
<Path Stroke="Green" StrokeStartLineCap="Round" StrokeThickness="4" StrokeEndLineCap="Round">
    <Path.Data>
        <LineGeometry StartPoint="10,10" EndPoint="100,50"></LineGeometry>
    </Path.Data>
</Path>

EllipseGeometry

RectangGeometry

<Ellipse Height="40" Width="40" Stroke="Orange" StrokeThickness="4" Fill="Green" HorizontalAlignment="Left"></Ellipse>
<Path Stroke="Green" StrokeThickness="4" Fill="Red">
    <Path.Data>
        <EllipseGeometry Center="20,50" RadiusX="20" RadiusY="20"></EllipseGeometry>
    </Path.Data>
</Path>    

 <Path Fill="Orange">
     <Path.Data>
         <RectangleGeometry Rect="10 5 100 50"></RectangleGeometry>
     </Path.Data>
 </Path>

ArcGeometry

IsLargeArc,SweepDirection属性介绍

IsLargeArc 为true选择大的那个圆弧,否则选择小的

SweepDirection="Clockwise" 选择顺时针的路线,为CounterClockwise则是逆时针

<Path Stroke="LightGreen" Fill="Red" StrokeThickness="5">
    <Path.Data>
        <PathGeometry>
            <PathGeometry.Figures>
                <PathFigure StartPoint="50,50">
                    <PathFigure.Segments>
                        <ArcSegment Size="100,50" IsLargeArc="False" RotationAngle="0" SweepDirection="Clockwise" Point="50,10" />
                    </PathFigure.Segments>
                </PathFigure>
            </PathGeometry.Figures>
        </PathGeometry>
    </Path.Data>
</Path>

<Path Stroke="LightGreen" Fill="Red" StrokeThickness="5">
    <Path.Data>
        <PathGeometry>
            <PathGeometry.Figures>
                <PathFigure StartPoint="50,50">
                    <PathFigure.Segments>
                        <ArcSegment Size="100,50" IsLargeArc="True" RotationAngle="0" SweepDirection="Clockwise" Point="50,10" />
                    </PathFigure.Segments>
                </PathFigure>
            </PathGeometry.Figures>
        </PathGeometry>
    </Path.Data>
</Path>
<Path Stroke="LightGreen" Fill="Red" StrokeThickness="5">
    <Path.Data>
        <PathGeometry>
            <PathGeometry.Figures>
                <PathFigure StartPoint="50,50">
                    <PathFigure.Segments>
                        <ArcSegment Size="100,50" IsLargeArc="True" RotationAngle="0" SweepDirection="Counterclockwise" Point="50,10" />
                    </PathFigure.Segments>
                </PathFigure>
            </PathGeometry.Figures>
        </PathGeometry>
    </Path.Data>
</Path>
<Path Stroke="LightGreen" Fill="Red" StrokeThickness="5">
    <Path.Data>
        <PathGeometry>
            <PathGeometry.Figures>
                <PathFigure StartPoint="50,50">
                    <PathFigure.Segments>
                        <ArcSegment Size="100,50" IsLargeArc="False" RotationAngle="0" SweepDirection="Counterclockwise" Point="50,10" />
                    </PathFigure.Segments>
                </PathFigure>
            </PathGeometry.Figures>
        </PathGeometry>
    </Path.Data>
</Path>

RotationAngle 

沿着切口面顺时针旋转,效果如下

这几个属性对以后画 圆环进度条非常有帮助,后面的有空再写