QT实战项目(愤怒的小鸟)

发布于:2022-08-07 ⋅ 阅读:(365) ⋅ 点赞:(0)

源代码链接
链接:https://pan.baidu.com/s/1IrxgId0mN7WnNEX3WS-9KQ
提取码:hfcb
B站演示视频
https://www.bilibili.com/video/BV15B4y1k777/?vd_source=c3ed93afd505b51bdbde94d2ba5c28f6

代码分析

在这里插入图片描述

游戏开始界面

游戏的初始登陆界面,是由数据库与弹窗口实例化的界面、数据库和qt弹窗的相关功能和具体实现代码我会在后续的博客中补上
代码设计如下

#include "widget.h"
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QPainter>
#include <QMouseEvent>
#include <QSqlQuery>
#include <QInputDialog>
#include <QMessageBox>
#include <QDir>
#include <QDebug>

Widget::Widget(QWidget *parent)
    : QWidget(parent)
{
    //界面主题设置
    setFixedSize(960,600);
    this->setWindowIcon(QIcon(":/img/red_bird.png"));
    this->setWindowTitle("欢迎登陆");
    //创建控件
    le_account = new QLineEdit ;
    le_account->setPlaceholderText("账号");
    le_password = new QLineEdit ;
    le_password->setPlaceholderText("密码");
    bt_rgt = new QPushButton("注册") ;
    bt_log = new QPushButton("登录") ;
    //布局
    QHBoxLayout *hbox = new QHBoxLayout;
    hbox->addWidget(bt_rgt);
    hbox->addWidget(bt_log);
    QVBoxLayout *vbox = new QVBoxLayout;
    vbox->addWidget(le_account);
    vbox->addWidget(le_password);
    vbox->addLayout(hbox);
    box = new QWidget;
    box->setLayout(vbox);
    box->setParent(this);
    box->setGeometry(710, 270,220,120);
    //将按钮信号与对应信号与槽函数绑定
    connect(bt_rgt, SIGNAL(clicked(bool)), this, SLOT(regiser(bool)));//绑定按钮bt_rgt 发射的clicked点击信号 给当前界面 的槽函数regiser
    connect(bt_log, SIGNAL(clicked(bool)), this, SLOT(login(bool)));// 绑定按钮bt_log 发射的clicked点击信号 给当前界面 的槽函数login

    //创建数据库
    db = QSqlDatabase::addDatabase("QSQLITE");
    db.setDatabaseName("userdb");
    db.open();
    //创建用户名注册表
    QString  str("create table usertable(account text, password text, username text, level text);");
    QSqlQuery query;
    query.exec(str);
    //界面跳转
    start_ui = new Start;
    connect(this, SIGNAL(login_successed()), start_ui, SLOT(show()));//绑定当前界面 发射的login_successed登录成功的信号 给游戏开始界面start_ui 让它显示
    connect(start_ui, &Start::back, this, [&](){
        //this->setGeometry(start_ui->geometry());
        this->show();
    });//绑定游戏开始界面start_ui 发射的back返回信号 给当前界面 让它显示
}
void Widget::paintEvent(QPaintEvent *event)
{
    //画 界面 和 图标
    QPainter p(this);
    p.drawPixmap(0, 0, 960, 600, QPixmap(":/img/log.jpeg"));
    if(show_key)
        p.drawPixmap(920, 310, 32, 32, QPixmap(":/img/show.png"));
    else
        p.drawPixmap(920, 310, 32, 32, QPixmap(":/img/hide.png"));
}
void Widget::mousePressEvent(QMouseEvent *event)
{
    //点击密码的显示与隐藏
    if(event->pos().x() > 920 && event->pos().x() < 952 && event->pos().y() > 310 && event->pos().y() < 342)
    {
        show_key = !show_key;
        if(show_key)
            le_password->setEchoMode(QLineEdit::Normal);
        else
            le_password->setEchoMode(QLineEdit::Password);
    }
    update();
}
void Widget::regiser(bool)
{
    //查询用户是否已经存在
    QString  str = QString("select * from usertable where account='%0';")\
                                        .       arg(le_account->text());
    QSqlQuery query;
    query.exec(str);
    while(query.next())
    {
        QMessageBox msgBox;
        msgBox.setWindowIcon(QIcon(":/img/red_bird.png"));
        msgBox.setIconPixmap(QPixmap(":/img/icon.png"));
        msgBox.setText("该用户已存在!请重新注册!");
        msgBox.exec();
        return ;
    }
    //不存在就注册
    bool ok;
    QString username = QInputDialog::getText(this, "Angry Birds",
                                               "User name:",QLineEdit::Normal,QDir::home().dirName(),
                                                &ok);

    if (ok && !username.isEmpty())
    {
        //向入据库中加入一条用户信息
        QString  str = QString("insert into usertable values('%0', '%1', '%2', '0');")\
                                .arg(le_account->text()).arg(le_password->text()).arg(username);//插入用户 账号,密码,用名
        QSqlQuery query;
        query.exec(str);

        QMessageBox msgBox;
        msgBox.setWindowIcon(QIcon(":/img/red_bird.png"));
        msgBox.setIconPixmap(QPixmap(":/img/icon.png"));
        msgBox.setText("恭喜你!注册成功!");
        msgBox.exec();
    }
}
void Widget::login(bool)
{
    //账号√ 密码√
    QString  str = QString("select * from usertable where account='%0' and password='%1';")\
                                        .arg(le_account->text()).arg(le_password->text());
    QSqlQuery query;
    query.exec(str);
    while(query.next())
    {
        qDebug() << query.value(0).toString();
        qDebug() << query.value(1).toString();
        qDebug() << query.value(2).toString();
        qDebug() << query.value(3).toString();
        emit login_successed();//发射登录成功的信号
        hide();//隐藏当前界面
        return ;
    }
    //账号√密码×
    str = QString("select * from usertable where account='%0';")\
                                        .arg(le_account->text());
    query.exec(str);
    while(query.next())
    {
        QMessageBox msgBox;
        msgBox.setWindowIcon(QIcon(":/img/red_bird.png"));
        msgBox.setIconPixmap(QPixmap(":/img/icon.png"));
        msgBox.setText("密码错误!请重新输入!");
        msgBox.exec();
        return ;
    }
    //账号x
    QMessageBox msgBox;
    msgBox.setWindowIcon(QIcon(":/img/red_bird.png"));
    msgBox.setIconPixmap(QPixmap(":/img/icon.png"));
    msgBox.setText("该用户不存在!请先注册!");
    msgBox.exec();
}
Widget::~Widget()
{

}

在这里插入图片描述

游戏开始中转界面

登陆成功后将跳转到第二个界面,这个界面只是个普通的中转界面,可以点击back跳转回去,也可以点击“开始游戏”进入关卡选择
在这儿可以拓展添加一些类使该变的更加的优美

#include "start.h"
#include <QPainter>
#include <QMouseEvent>

Start::Start(QWidget *parent) : QWidget(parent)
{
    setFixedSize(1800,967);
    setGeometry(70,50,1800,967);
    this->setWindowIcon(QIcon(":/img/icon.png"));
    this->setWindowTitle("愤怒的小鸟");
    //界面跳转
    choose = new choosepoint;
    connect(this, &Start::start, this, [&](){
        choose->setGeometry(this->geometry());
                choose->show();
    });//绑定当前界面 发射的start开始游戏的信号 给选择关卡界面choose 让它显示
    connect(choose, &choosepoint::choosesceneback, this, [&](){
        this->setGeometry(choose->geometry());
                this->show();
    });//绑定choose选择关卡界面 发射的choosesceneback返回信号 给当前界面 让它显示
    /*connect(choose, &choosepoint::choosesceneback, [=](){//绑定choose选择关卡界面 发射的choosesceneback返回信号 给当前界面 让它显示
        choose->hide();
        this->show();
    });*/
}
void Start::paintEvent(QPaintEvent *event)
{
    QPainter p(this);
    p.drawPixmap(0, 0, 1800, 967, QPixmap(":/img/start.jpg"));
    p.drawPixmap(1713, 10, 77, 32, QPixmap(":/img/BackButton.png"));
}
void Start::mousePressEvent(QMouseEvent *event)
{
    //点击密码的显示与隐藏
    if(event->pos().x() > 760 && event->pos().x() < 1040 && event->pos().y() > 510 && event->pos().y() < 640)
    {
        emit start();
        hide();//隐藏当前界面
    }
    if(event->pos().x() > 1713 && event->pos().x() < 1790 && event->pos().y() > 10 && event->pos().y() < 42)
    {
        emit back();
        hide();//隐藏当前界面
    }
}

开始游戏后进入关卡选择场景,

再该场景中可以选择进入哪一个关卡游戏
在该场景中使用了一个用一位数构造出二维数组的算法,而且该场景中选择的游戏,会在选择后再构造,在退出游戏后摧毁该场景类,清理内存空间

#include "choosepoint.h"
#include <QMenuBar>
#include <QPainter>
#include <QDebug>
#include "mybushbutton.h"
#include <QTimer>
#include <QLabel>


choosepoint::choosepoint(QWidget *parent) : QMainWindow(parent)
{
    //选择关卡场景
    this->setFixedSize(1800, 967);
    setGeometry(70,50,1800,967);
    this->setWindowIcon(QIcon(":/img/icon.png"));
    this->setWindowTitle("关卡场景");
    //返回按钮
    mybushbutton * backbtn = new mybushbutton(":/img/BackButton.png",":/img/BackButtonSelected.png");

    backbtn->setParent(this);
    backbtn->move(1713, 10);
    //跳转到上一个界面
    connect(backbtn, &mybushbutton::clicked,[=](){
            QTimer::singleShot(300,this,[=](){
            emit this->choosesceneback(); //为了看到动画效果
            hide();
        });
    });
    int i;
    //跳转到关卡界面   创建选择关卡的按钮
    for( i = 0; i < 20; i++)
    {
        mybushbutton * menubtn = new mybushbutton(":/img/LevelIcon.png");

        menubtn->setParent(this);
        menubtn->move( 560 + i % 5 * 160, 300 + i / 5 * 130);  //一维数构造二维数组

        connect(menubtn, &mybushbutton::clicked,[=](){

               this->hide();//隐藏当前界面
                //界面跳转
                shot = new slingshot(i + 1);
                shot->setGeometry(this->geometry());
                shot->show();
                //设置游戏场景初始位置
                //监听返回
        connect(shot, &slingshot::back, this, [=](){

                this->setGeometry(shot->geometry());

                shot->deleteLater();
                this->show();

            });//
        });
        QLabel * label = new QLabel;
        label->setParent(this);
        label->setFixedSize(menubtn->width(),menubtn->height());
        label->setText(QString::number(i+1));
        label->move(560 + i % 5 * 160, 300 + i / 5 * 130);

        //设置label上的文字对齐方式
        label->setAlignment(Qt::AlignHCenter | Qt:: AlignVCenter);
        //设置鼠标穿透事件  51号
        label->setAttribute(Qt::WA_TransparentForMouseEvents);
    }

}
//重写绘图事件
void choosepoint::paintEvent(QPaintEvent *)
{
    QPainter painter(this);
    QPixmap pix;
    //加载图片
    pix.load(":/img/choose.jpg");
    painter.drawPixmap(0,0,this->width(),this->height(),pix);
}

在这里插入图片描述

游戏场景中的猪类

猪死亡时的爆炸特效砍了,因为会出现一些bug,具体改的方法我想的是需要重新改下这个猪类的设计方案,至少不能这么构造

#include "pig.h"
#include <QPainter>
#include <QTimer>
#include <QPixmap>

pig::pig()
{
    setFixedSize(64, 64);
    mid_pos = new QPoint(32, 32);

}
void pig::paintEvent(QPaintEvent *event)
{

     QPainter p1(this);
//     if(isboom)
//     {
//         QPainter p(pp);
//         p.drawPixmap(0, 0, 64,64, QPixmap(":/img/boom.png"));
//     }
//     else
        p1.drawPixmap(0, 0, 64,64, QPixmap(":/img/pig.png"));
}
void pig::boom( pig *p)
{
    isboom = true;
    //pp = p;
    update();

    QTimer::singleShot(200,this,[=](){
         p->hide();
    });
}

障碍物类

记录障碍物的中心点,方便后续中碰撞做算法

#include "obstacles.h"
#include <QPixmap>
#include <QDebug>
#include <QBitmap>
#include <QPainter>
#include <QTimer>

ObstAcles::ObstAcles(QString normalImg)
{
    ImagPath = normalImg;
    pix = new QPixmap;
    bool ret = pix->load(normalImg);
    if(!ret){
        qDebug() << "图片加载失败";
        return;
    }
    setFixedSize(pix->width(), pix->height());

    *pix = pix->scaled(pix->width() , pix->height() );
    setMask( pix->mask() );
    setMinimumHeight(pix->height());
    setMinimumWidth(pix->width());

    mid_width = pix->width();
    mid_height = pix->width();

    qDebug() << "obsacles " << "w " << mid_width << "h " << mid_height;

    mid_pos = new QPoint(pix->width() / 2, pix->height() / 2);
    //mid_pos = QPoint(pix->width() / 2, pix->height() / 2);

}

void ObstAcles::paintEvent(QPaintEvent *event)
{
    QPainter p(this);

    p.drawPixmap(0, 0, *pix);

}

鸟类

主要是对鸟的运动状态的算法,port槽函数中 传参分别是 x方向初速度、y方向初速度、空气阻力常数、重力加速度
让小鸟动起来的主要思想是,给一个信号触发定时器,让定时器超时检测的信号去触发这个槽,只有第一次的时候才会给当前速度赋值,其他状态都是当前速度的积分来提供运动轨迹。

#include "bird.h"
#include <QPixmap>
#include <QDebug>
#include <QBitmap>
#include <QPainter>
#include <QTimer>

bird::bird(QString normalImg)
{
    ImagPath = normalImg;
    pix = new QPixmap;
    bool ret = pix->load(normalImg);
    if(!ret){
        qDebug() << "图片加载失败";
        return;
    }
    *pix = pix->scaled(pix->width() * 0.08, pix->height() * 0.08);
    setFixedSize(pix->width() * 0.08, pix->height() * 0.08);
    setMask( pix->mask() );
    setMinimumHeight(pix->height());
    setMinimumWidth(pix->width());

    mid_width = pix->width() * 0.08;
    mid_height = pix->height() * 0.08;

    qDebug() << "brid " << "w " << mid_width << "h " << mid_height;

    mid_pos = new QPoint(pix->width() * 0.08 / 2, pix->height() * 0.08 / 2);
    //mid_pos = QPoint(pix->width() * 0.08 / 2, pix->height() * 0.08 / 2);

    time = 0;
    bird_weight = 3;
    vx_flag = true;
    flag_move = false;

    timer = new QTimer(this);
}

void bird::port(qreal vx, qreal vy, qreal resistance_const, qreal accg) //自己模拟的控器环境
{
    if(current_vy == 0 && current_vx == 0 && time == 0) //速度为和时间都为0时重新获取当前速度
    {

        current_vx = vx;
        current_vy = vy;
        if(vy > 0)
        {
            flag = true;
        }else {
            flag = false;
        }

        this->resistance_const = resistance_const;
        this->accg = accg;

    }

   if(time == 0) //时间为0时重置获取当前左上角位置
   {
        wpos = this->geometry().topLeft();
        track_x = track_y = 0;
   }

    resistance_ax = resistance_const * current_vx * current_vx / bird_weight;   //模拟空气阻力
    last_vx = current_vx;
    if(current_vx > 0)
    {
        current_vx -= (resistance_ax + 0.4 * 0.01);
    }else if(current_vx < 0)
    {
        current_vx += (resistance_ax + 0.4 * 0.01);
    }
    if(flag == true)    //y方向上的运动
    {
        current_vy +=  (accg * 0.1 - 0.9);
        energy -= (accg * 0.1 + 0.9);
        if(energy < 0)
            flag = false;
    }else
    {
        current_vy +=  (accg * 0.1 + 0.9);
        energy += (accg * 0.1);
        if(current_vy > 0)
            flag = true;
    }


    if( qAbs(current_vx + last_vx) != qAbs(qAbs(current_vx) + qAbs(last_vx)) ) //单位统一
    {
        vx_flag = false;
    }

    time += 0.1;


    qDebug() << current_vx << "vx";
    qDebug() << current_vy << "vy";
    if(vx_flag == true) //  x方向上的运动
    {
        track_x += current_vx * 0.1;

    }

        track_y += current_vy * 0.1;



    qDebug() << wpos.x() + track_x << wpos.y() + track_y;
    qDebug() << "time :" << time;

    if(time > 25.0) //超过25个时钟点重置小鸟
    {
        current_vx = 0;
        current_vy = 0;
    }

    move(wpos.x() + track_x , wpos.y() + track_y );     //移动小鸟
    if(wpos.x() + track_x > 1800 || wpos.y() + track_y  > 967 || wpos.y() + track_y < 0 ||
            wpos.x() + track_x < 0 || (current_vx == 0 && current_vy == 0  ))   //超过界面范围、速度为0重置小鸟
    {
        //move(wpos);
        move(70 , 620);
        timer->stop();
        time = 0;
        track_x = track_y = 0;
    }
    emit bird_move(QPoint(geometry().topLeft().x() + width()/2,
                          geometry().topLeft().y() + height()/2));


}

void bird::mouseMoveEvent(QMouseEvent *event)   //重写鼠标事件,时小鸟可拖动
{

    pos1 = event->globalPos();


    move(wpos.x()+pos1.x()-pos.x(),
         wpos.y()+pos1.y()-pos.y());
    emit bird_move(QPoint(geometry().topLeft().x() + width()/2,
                          geometry().topLeft().y() + height()/2));

}

void bird::mousePressEvent(QMouseEvent *event)
{
    flag_move = true;
    pos = event->globalPos();
    wpos = this->geometry().topLeft();

    if(event->buttons() ==  Qt::RightButton)
    {

        current_vx = current_vy = 0;
    }


}
//void bird::mouseReleaseEvent(QMouseEvent *event)
//{
//    flag_move = false;
//}

void bird::paintEvent(QPaintEvent *event)
{
    QPainter p(this);

    p.drawPixmap(0, 0, *pix);

}

游戏场景物体的构建

目前只为前四关写了障碍物和猪的布局分布效果,在该类中,有小鸟对障碍物碰撞后小鸟运动轨迹改变的算法,在该类中碰撞穿模的bug是因为我是对单个方块分析的,在取模上可能有一些误差,总而言之就是算法问题,会出现穿模的bug,这个bug的触发几率也不是特别大。

#include "datacheck.h"
#include <QDebug>
#include <QTimer>
#include <QtGlobal>


datacheck::datacheck(int c, QWidget * shot) //c为关卡 shot为关卡界面
{
    QVector< QPoint > v1;
    b = new bird(":/img/red_bird.png");
    b->setParent(shot);
    b->move(70 , 620);

    flag = true;

    if(c == 1)
    {
        for(int i = 0; i < 10; i++)
        {
            acl_1 = new ObstAcles(":/img/obstacles_1.png");
            acl_1->setParent(shot);
            acl_1->move(340 + i%10 * acl_1->width(), 140 + i/10 * acl_1->height());
            v1.push_back(QPoint(acl_1->mid_pos->x() + acl_1->geometry().topLeft().x() ,
                                acl_1->mid_pos->y() + acl_1->geometry().topLeft().y()));
        }

        for(int i = 0; i < 10; i++)
        {
            acl_2 = new ObstAcles(":/img/obstacles_2.png");
            acl_2->setParent(shot);
            acl_2->move(0 + i%10 * acl_2->width(), 340 + i/10 * acl_2->height());
            v1.push_back(QPoint(acl_2->mid_pos->x() + acl_2->geometry().topLeft().x() ,
                                acl_2->mid_pos->y() + acl_2->geometry().topLeft().y()));
        }

        for(int i = 0; i < 10; i++)
        {
            acl_3 = new ObstAcles(":/img/obstacles_3.png");
            acl_3->setParent(shot);
            acl_3->move(680 + i%10 * acl_3->width(), 340 + i/10 * acl_3->height());
            v1.push_back(QPoint(acl_3->mid_pos->x() + acl_3->geometry().topLeft().x() ,
                                acl_3->mid_pos->y() + acl_3->geometry().topLeft().y()));
        }

        for(int i = 0; i < 5; i ++)
        {
            p = new pig;
            p->setParent(shot);
            p->move(650 + i%10 * p->width(), 650 + i/10 * p->height());
            ppoint.push_back(QPoint(p->mid_pos->x() + p->geometry().topLeft().x() ,
                                    p->mid_pos->y() + p->geometry().topLeft().y()));

            ppig.push_back(p);
        }

    }

    if(c == 2)
    {
        for(int i = 0; i < 10; i++)
        {
            acl_1 = new ObstAcles(":/img/obstacles_1.png");
            acl_1->setParent(shot);
            acl_1->move(340 + i%10 * acl_1->width(), 440 + i/10 * acl_1->height());
            v1.push_back(QPoint(acl_1->mid_pos->x() + acl_1->geometry().topLeft().x() ,
                                acl_1->mid_pos->y() + acl_1->geometry().topLeft().y()));
        }

        for(int i = 0; i < 10; i++)
        {
            acl_2 = new ObstAcles(":/img/obstacles_2.png");
            acl_2->setParent(shot);
            acl_2->move(0 + i%10 * acl_2->width(), 740 + i/10 * acl_2->height());
            v1.push_back(QPoint(acl_2->mid_pos->x() + acl_2->geometry().topLeft().x() ,
                                acl_2->mid_pos->y() + acl_2->geometry().topLeft().y()));
        }

        for(int i = 0; i < 10; i++)
        {
            acl_3 = new ObstAcles(":/img/obstacles_3.png");
            acl_3->setParent(shot);
            acl_3->move(680 + i%10 * acl_3->width(), 740 + i/10 * acl_3->height());
            v1.push_back(QPoint(acl_3->mid_pos->x() + acl_3->geometry().topLeft().x() ,
                                acl_3->mid_pos->y() + acl_3->geometry().topLeft().y()));
        }

        for(int i = 0; i < 5; i ++)
        {
            p = new pig;
            p->setParent(shot);
            p->move(650 + i%10 * p->width(), 650 + i/10 * p->height());
            ppoint.push_back(QPoint(p->mid_pos->x() + p->geometry().topLeft().x() ,
                                    p->mid_pos->y() + p->geometry().topLeft().y()));

            ppig.push_back(p);
        }

    }

    if(c == 3)
    {
        for(int i = 0; i < 20; i++)
        {
            acl_1 = new ObstAcles(":/img/obstacles_1.png");
            acl_1->setParent(shot);
            acl_1->move(0 + i%1 * acl_1->width(), 0 + i/1 * acl_1->height());
            v1.push_back(QPoint(acl_1->mid_pos->x() + acl_1->geometry().topLeft().x() ,
                                acl_1->mid_pos->y() + acl_1->geometry().topLeft().y()));
        }

        for(int i = 0; i < 20; i++)
        {
            acl_2 = new ObstAcles(":/img/obstacles_2.png");
            acl_2->setParent(shot);
            acl_2->move(1700 + i%1 * acl_2->width(), 0 + i/1 * acl_2->height());
            v1.push_back(QPoint(acl_2->mid_pos->x() + acl_2->geometry().topLeft().x() ,
                                acl_2->mid_pos->y() + acl_2->geometry().topLeft().y()));
        }

        for(int i = 0; i < 30; i++)
        {
            acl_3 = new ObstAcles(":/img/obstacles_3.png");
            acl_3->setParent(shot);
            acl_3->move(0 + i%30 * acl_3->width(), 740 + i/30 * acl_3->height());
            v1.push_back(QPoint(acl_3->mid_pos->x() + acl_3->geometry().topLeft().x() ,
                                acl_3->mid_pos->y() + acl_3->geometry().topLeft().y()));
        }

        for(int i = 0; i < 9; i ++)
        {
            p = new pig;
            p->setParent(shot);
            p->move(650 + i%3 * p->width(), 650 + i/3 * p->height());
            ppoint.push_back(QPoint(p->mid_pos->x() + p->geometry().topLeft().x() ,
                                    p->mid_pos->y() + p->geometry().topLeft().y()));

            ppig.push_back(p);
        }

    }
    if(c == 4)
    {
        for(int i = 0; i < 20; i++)
        {
            acl_1 = new ObstAcles(":/img/obstacles_1.png");
            acl_1->setParent(shot);
            acl_1->move(0 + i%1 * acl_1->width(), 0 + i/1 * acl_1->height());
            v1.push_back(QPoint(acl_1->mid_pos->x() + acl_1->geometry().topLeft().x() ,
                                acl_1->mid_pos->y() + acl_1->geometry().topLeft().y()));
        }

        for(int i = 0; i < 20; i++)
        {
            acl_2 = new ObstAcles(":/img/obstacles_2.png");
            acl_2->setParent(shot);
            acl_2->move(1700 + i%1 * acl_2->width(), 0 + i/1 * acl_2->height());
            v1.push_back(QPoint(acl_2->mid_pos->x() + acl_2->geometry().topLeft().x() ,
                                acl_2->mid_pos->y() + acl_2->geometry().topLeft().y()));
        }

        for(int i = 0; i < 30; i++)
        {
            acl_3 = new ObstAcles(":/img/obstacles_3.png");
            acl_3->setParent(shot);
            acl_3->move(0 + i%30 * acl_3->width(), 740 + i/30 * acl_3->height());
            v1.push_back(QPoint(acl_3->mid_pos->x() + acl_3->geometry().topLeft().x() ,
                                acl_3->mid_pos->y() + acl_3->geometry().topLeft().y()));
        }
        for(int i = 0; i < 30; i++)
        {
            acl_3 = new ObstAcles(":/img/obstacles_3.png");
            acl_3->setParent(shot);
            acl_3->move(0 + i%30 * acl_3->width(), 0 + i/30 * acl_3->height());
            v1.push_back(QPoint(acl_3->mid_pos->x() + acl_3->geometry().topLeft().x() ,
                                acl_3->mid_pos->y() + acl_3->geometry().topLeft().y()));
        }


        for(int i = 0; i < 3; i ++)
        {
            p = new pig;
            p->setParent(shot);
            p->move(650 + i%3 * p->width(), 650 + i/3 * p->height());
            ppoint.push_back(QPoint(p->mid_pos->x() + p->geometry().topLeft().x() ,
                                    p->mid_pos->y() + p->geometry().topLeft().y()));

            ppig.push_back(p);
        }
        for(int i = 0; i < 5; i ++)
        {
            p = new pig;
            p->setParent(shot);
            p->move(100 + i%3 * p->width()*2, 70 + i/3 * p->height()*2);
            ppoint.push_back(QPoint(p->mid_pos->x() + p->geometry().topLeft().x() ,
                                    p->mid_pos->y() + p->geometry().topLeft().y()));

            ppig.push_back(p);
        }
        for(int i = 0; i < 6; i ++)
        {
            p = new pig;
            p->setParent(shot);
            p->move(360 + i%2 * p->width(), 200 + i/2 * p->height());
            ppoint.push_back(QPoint(p->mid_pos->x() + p->geometry().topLeft().x() ,
                                    p->mid_pos->y() + p->geometry().topLeft().y()));

            ppig.push_back(p);
        }

    }



    mpoint.insert(1, v1);


    v1.clear();
    //测试数据
    for( QMap<int, QVector< QPoint > >::iterator it = mpoint.begin();it != mpoint.end();it++ )
    {
         for(QVector<QPoint>::iterator it2 = (*it).begin(); it2!= (*it).end();it2++)
         {
             qDebug() << it2->x() << it2->y();
         }
         qDebug() << endl;
    }

    connect(b, SIGNAL(bird_move(QPoint)), this, SLOT(Pig_Crash(QPoint))); //小鸟与猪碰撞

    connect(b, SIGNAL(bird_move(QPoint)), this, SLOT(Crash(QPoint)));   //小鸟与墙碰撞



    connect(this, &datacheck::Crash_sign, [&](int direc){



        if(direc == 0)
        {

            qDebug() << "sss";
            b->current_vy *= (-1);

        }
        //下碰撞
        else if(direc == 1)
        {

            qDebug() << "sss";
            b->current_vy *= (-1);

        }
        //左碰撞
        else if(direc == 2)
        {

            b->current_vx *= (-1);

        }
        //右碰撞
        else if(direc == 3)
        {

            b->current_vx *= (-1);

        }
        //对角碰撞
        else
        {
            b->current_vx *= (-1);
            b->current_vy *= (-1);


        }

    });

}

void datacheck::Pig_Crash(QPoint pos)
{
             QVector<pig *>::iterator it1 = ppig.begin();
         for(QVector<QPoint>::iterator it2 = ppoint.begin(); it2!= ppoint.end();it2++)
         {
             if(flag == true)
             {
             if(qAbs(it2->x() - pos.x()) <= qAbs(70) && qAbs(it2->y() - pos.y()) <= qAbs(70) )
             {
                 //碰撞
                 p->boom(*it1);
                 qDebug() << "碰撞" << it2->x() << it2->y();
             }
             }else
             {
                 QTimer::singleShot(400, this, [=](){
                     flag = true;
                 });
             }
             it1++;
         }
}



void datacheck::Crash(QPoint pos)
{
    int count = 0;
    for( QMap<int, QVector< QPoint > >::iterator it = mpoint.begin();it != mpoint.end();it++ )
    {

         for(QVector<QPoint>::iterator it2 = (*it).begin(); it2!= (*it).end();it2++)
         {

             if(flag == true)
             {
             if(qAbs(it2->x() - pos.x()) <= qAbs(70) && qAbs(it2->y() - pos.y()) <= qAbs(70) )
             {
                 //碰撞

                 qDebug() << "碰撞" << it2->x() << it2->y();


                 if( (it2->x() - pos.x()) > 0 && (it2->y() - pos.y()) > 0)
                 {

                     if(qAbs(it2->x() - pos.x()) - qAbs(it2->y() - pos.y()) > qAbs(0))
                     {

                         if((it2+1) != nullptr)
                         {
                             if(qAbs((it2+1)->x() - it2->x()) <= qAbs(70) && qAbs((it2+1)->x() - it2->x()) >= qAbs(60))
                                 continue;
                         }
                         if((it2-1) != nullptr)
                         {
                             if(qAbs((it2-1)->x() - it2->x()) <= qAbs(70) && qAbs((it2+1)->x() - it2->x()) >= qAbs(60))
                                 continue;
                         }
                         qDebug() << "左边";
                         emit Crash_sign(2);

                     }else if(qAbs(it2->y() - pos.y())  - qAbs(it2->x() - pos.x())  > qAbs(0))
                     {

                         if((it2+1) != nullptr)
                         {
                             if(qAbs((it2+1)->y() - it2->y()) <= qAbs(70) && qAbs((it2+1)->y() - it2->y()) >= qAbs(60))
                                 continue;
                         }
                         if((it2-1) != nullptr)
                         {
                             if(qAbs((it2-1)->y() - it2->y()) <= qAbs(70) && qAbs((it2+1)->y() - it2->y()) >= qAbs(60))
                                 continue;
                         }
                         qDebug() << "上边";
                         emit Crash_sign(0);
                     }else
                     {
                         emit Crash_sign(4);
                         //对角撞
                     }

                     //第二象限
                     qDebug() << "第二象限";
                 }else if( (it2->x() - pos.x()) > 0 && (it2->y() - pos.y()) < 0)
                 {
                     if(  qAbs(it2->x() - pos.x()) - qAbs(it2->y() - pos.y()) > qAbs(0))
                     {

                         if((it2+1) != nullptr)
                         {
                             if(qAbs((it2+1)->x() - it2->x()) <= qAbs(70) && qAbs((it2+1)->x() - it2->x()) >= qAbs(60))
                                 continue;
                         }
                         if((it2-1) != nullptr)
                         {
                             if(qAbs((it2-1)->x() - it2->x()) <= qAbs(70) && qAbs((it2+1)->x() - it2->x()) >= qAbs(60))
                                 continue;
                         }
                         qDebug() << "左边";
                         emit Crash_sign(2);
                     }else if(qAbs(it2->y() - pos.y()) - qAbs(it2->x() - pos.x())  > qAbs(0))
                     {

                         if((it2+1) != nullptr)
                         {
                             if(qAbs((it2+1)->y() - it2->y()) <= qAbs(70) && qAbs((it2+1)->y() - it2->y()) >= qAbs(60))
                                 continue;
                         }
                         if((it2-1) != nullptr)
                         {
                             if(qAbs((it2-1)->y() - it2->y()) <= qAbs(70) && qAbs((it2+1)->y() - it2->y()) >= qAbs(60))
                                 continue;
                         }
                         qDebug() << "下边";
                         emit Crash_sign(1);
                     }else
                     {
                         //对角撞
                         emit Crash_sign(5);
                     }
                     //第三象限
                     qDebug() << "第三象限";
                 }else if( (it2->x() - pos.x()) < 0 && (it2->y() - pos.y()) > 0)
                 {
                     if(qAbs(it2->x() - pos.x()) > qAbs(it2->y() - pos.y()) > qAbs(0))
                     {

                         if((it2+1) != nullptr)
                         {
                             if(qAbs((it2+1)->x() - it2->x()) <= qAbs(70) && qAbs((it2+1)->x() - it2->x()) >= qAbs(60))
                                 continue;
                         }
                         if((it2-1) != nullptr)
                         {
                             if(qAbs((it2-1)->x() - it2->x()) <= qAbs(70) && qAbs((it2+1)->x() - it2->x()) >= qAbs(60))
                                 continue;
                         }
                         qDebug() << "右边";
                         emit Crash_sign(3);
                     }else if(qAbs(it2->y() - pos.y()) - qAbs(it2->x() - pos.x())   > qAbs(0))
                     {

                         if((it2+1) != nullptr)
                         {
                             if(qAbs((it2+1)->y() - it2->y()) <= qAbs(70) && qAbs((it2+1)->y() - it2->y()) >= qAbs(60))
                                 continue;
                         }
                         if((it2-1) != nullptr)
                         {
                             if(qAbs((it2-1)->y() - it2->y()) <= qAbs(70) && qAbs((it2+1)->y() - it2->y()) >= qAbs(60))
                                 continue;
                         }
                         qDebug() << "上边";
                         emit Crash_sign(0);
                     }else
                     {
                         //对角撞
                         emit Crash_sign(6);
                     }
                     //第一象限
                     //qDebug() << "第一象限";
                 }else if( (it2->x() - pos.x()) < 0 && (it2->y() - pos.y()) < 0)
                 {
                     if(qAbs(it2->x() - pos.x()) - qAbs(it2->y() - pos.y()) > qAbs(0))
                     {

                         if((it2+1) != nullptr)
                         {
                             if(qAbs((it2+1)->x() - it2->x()) <= qAbs(70) && qAbs((it2+1)->x() - it2->x()) >= qAbs(60))
                                 continue;
                         }
                         if((it2-1) != nullptr)
                         {
                             if(qAbs((it2-1)->x() - it2->x()) <= qAbs(70) && qAbs((it2+1)->x() - it2->x()) >= qAbs(60))
                                 continue;
                         }
                         qDebug() << "右边";
                         emit Crash_sign(3);
                     }else if(qAbs(it2->y() - pos.y()) - qAbs(it2->x() - pos.x())  > qAbs(0))
                     {

                         if((it2+1) != nullptr)
                         {
                             if(qAbs((it2+1)->y() - it2->y()) <= qAbs(70) && qAbs((it2+1)->y() - it2->y()) >= qAbs(60))
                                 continue;
                         }
                         if((it2-1) != nullptr)
                         {
                             if(qAbs((it2-1)->y() - it2->y()) <= qAbs(70) && qAbs((it2+1)->y() - it2->y()) >= qAbs(60))
                                 continue;
                         }
                         qDebug() << "下边";
                         emit Crash_sign(1);
                     }else
                     {
                         //对角撞
                         emit Crash_sign(7);
                     }
                     //第四象限
                     qDebug() << "第四象限";
                 }
                 flag = false;

                 }

             }else
             {
                 QTimer::singleShot(200, this, [=](){
                     flag = true;
                 });
             }
             count++;
         }
         //qDebug() << endl;
    }


}

void datacheck::paintEvent(QPaintEvent *event)
{

}

void datacheck::mouseMoveEvent(QMouseEvent *event)
{
    qDebug() << b->x() << b->y();
}

void datacheck::mousePressEvent(QMouseEvent *event)
{

}


感谢大家的支持。


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