Rust实现腐蚀游戏与OpenGauss实战

发布于:2025-07-08 ⋅ 阅读:(14) ⋅ 点赞:(0)

Rust实现的腐蚀类游戏

以下是基于Rust实现的腐蚀类游戏(如《Rust腐蚀》)的开发实例和关键代码片段,涵盖网络通信、实体管理、物品系统等核心模块。内容以实际代码为主,避免理论描述。

网络通信模块

使用tokiowarp实现异步HTTP服务器:

use warp::Filter;
use std::collections::HashMap;
use tokio::sync::Mutex;

struct Player {
    id: u64,
    position: (f32, f32),
}

async fn handle_move(player: Player, players: Mutex<HashMap<u64, Player>>) {
    players.lock().await.insert(player.id, player);
}

#[tokio::main]
async fn main() {
    let players = Mutex::new(HashMap::new());
    let move_route = warp::path("move")
        .and(warp::post())
        .and(warp::body::json())
        .and(warp::any().map(move || players.clone()))
        .then(handle_move);
    warp::serve(move_route).run(([127, 0, 0, 1], 8080)).await;
}

实体管理系统

ECS架构实现游戏实体:

use specs::{World, WorldExt, Component, VecStorage};

#[derive(Component)]
#[storage(VecStorage)]
struct Position {
    x: f32,
    y: f32,
}

#[derive(Component)]
#[storage(VecStorage)]
struct Health {
    value: i32,
}

fn spawn_player(world: &mut World) {
    world.create_entity()
        .with(Position { x: 0.0, y: 0.0 })
        .with(Health { value: 100 })
        .build();
}

物品合成系统

使用枚举实现合成配方:

enum Item {
    Wood,
    Stone,
    Axe,
}

struct Recipe {
    inputs: Vec<(Item, u32)>,
    output: Item,
}

impl Recipe {
    fn craft(&self, inventory: &mut Inventory) -> Option<Item> {
        if self.inputs.iter().all(|(item, count)| inventory.has(*item, *count)) {
            self.inputs.iter().for_each(|(item, count)| inventory.remove(*item, *count));
            Some(self.output.clone())
        } else {
            None
        }
    }
}

世界生成

Perlin噪声生成地形:

use noise::{Perlin, NoiseFn};

fn generate_terrain(width: usize, height: usize) -> Vec<Vec<f64>> {
    let perlin = Perlin::new();
    (0..width).map(|x| {
        (0..height).map(|y| {
            perlin.get([x as f64 / 10.0, y as f64 / 10.0])
        }).collect()
    }).collect()
}

客户端渲染

使用macroquad绘制玩家:

use macroquad::prelude::*;

#[macroquad::main("Rust腐蚀")]
async fn main() {
    let mut player_pos = Vec2::new(0.0, 0.0);
    loop {
        clear_background(BLACK);
        draw_circle(player_pos.x, player_pos.y, 10.0, RED);
        next_frame().await;
    }
}

以上代码需配合对应的Cargo.toml依赖配置使用。实际开发中建议结合bevy引擎或amethyst等框架构建完整游戏循环。完整实例可参考Rust游戏开发社区资源(如GitHub仓库rust-gamedev/awesome-rust-gamedev)。

OpenGauss 是一个开源的关系型数据库管理系统

OpenGauss 是一个开源的关系型数据库管理系统,广泛应用于企业级场景。以下是基于 OpenGauss 的 100 个实用示例,涵盖数据库管理、SQL 操作、性能优化、高可用等多个方面。由于篇幅限制,以下为部分示例分类及内容:

数据库创建与管理

  1. 创建数据库

    CREATE DATABASE testdb WITH ENCODING 'UTF8';
    
  2. 查看所有数据库

    SELECT datname FROM pg_database;
    
  3. 删除数据库

    DROP DATABASE IF EXISTS testdb;
    
  4. 修改数据库所有者

    ALTER DATABASE testdb OWNER TO new_owner;
    
  5. 设置数据库连接数限制

    ALTER DATABASE testdb WITH CONNECTION LIMIT 100;
    

表操作

  1. 创建表

    CREATE TABLE employees (
        id SERIAL PRIMARY KEY,
        name VARCHAR(100) NOT NULL,
        salary NUMERIC(10,2)
    );
    
  2. 添加列

    ALTER TABLE employees ADD COLUMN department VARCHAR(50);
    
  3. 删除列

    ALTER TABLE employees DROP COLUMN department;
    
  4. 创建索引

    CREATE INDEX idx_employee_name ON employees(name);
    
  5. 重命名表

    ALTER TABLE employees RENAME TO staff;
    

数据操作(DML)

  1. 插入数据

    INSERT INTO employees (name, salary) VALUES ('Alice', 50000.00);
    
  2. 批量插入

    INSERT INTO employees (name, salary) 
    VALUES ('Bob', 60000.00), ('Charlie', 75000.00);
    
  3. 更新数据

    UPDATE employees SET salary = 65000.00 WHERE name = 'Alice';
    
  4. 删除数据

    DELETE FROM employees WHERE salary < 55000.00;
    
  5. 查询数据

    SELECT * FROM employees WHERE salary > 60000.00;
    

高级查询

  1. 分组统计

    SELECT department, AVG(salary) FROM employees GROUP BY department;
    
  2. 多表连接

    SELECT e.name, d.department_name 
    FROM employees e JOIN departments d ON e.department_id = d.id;
    
  3. 子查询

    SELECT name FROM employees WHERE salary > (SELECT AVG(salary) FROM employees);
    
  4. 窗口函数

    SELECT name, salary, RANK() OVER (ORDER BY salary DESC) FROM employees;
    
  5. 递归查询

    WITH RECURSIVE hierarchy AS (
        SELECT id, name, manager_id FROM employees WHERE id = 1
        UNION ALL
        SELECT e.id, e.name, e.manager_id FROM employees e
        JOIN hierarchy h ON e.manager_id = h.id
    ) SELECT * FROM hierarchy;
    

权限管理

  1. 创建用户

    CREATE USER dev_user WITH PASSWORD 'password123';
    
  2. 授予权限

    GRANT SELECT, INSERT ON employees TO dev_user;
    
  3. 撤销权限

    REVOKE INSERT ON employees FROM dev_user;
    
  4. 创建角色

    CREATE ROLE read_only;
    GRANT SELECT ON ALL TABLES IN SCHEMA public TO read_only;
    
  5. 设置默认权限

    ALTER DEFAULT PRIVILEGES IN SCHEMA public GRANT SELECT ON TABLES TO read_only;
    

备份与恢复

  1. 逻辑备份(pg_dump)

    pg_dump -U username -d testdb -f backup.sql
    
  2. 逻辑恢复

    psql -U username -d testdb -f backup.sql
    
  3. 物理备份(PITR)
    配置参数 archive_mode = on 并执行基准备份。


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