Rust实现的腐蚀类游戏
以下是基于Rust实现的腐蚀类游戏(如《Rust腐蚀》)的开发实例和关键代码片段,涵盖网络通信、实体管理、物品系统等核心模块。内容以实际代码为主,避免理论描述。
网络通信模块
使用tokio
和warp
实现异步HTTP服务器:
use warp::Filter;
use std::collections::HashMap;
use tokio::sync::Mutex;
struct Player {
id: u64,
position: (f32, f32),
}
async fn handle_move(player: Player, players: Mutex<HashMap<u64, Player>>) {
players.lock().await.insert(player.id, player);
}
#[tokio::main]
async fn main() {
let players = Mutex::new(HashMap::new());
let move_route = warp::path("move")
.and(warp::post())
.and(warp::body::json())
.and(warp::any().map(move || players.clone()))
.then(handle_move);
warp::serve(move_route).run(([127, 0, 0, 1], 8080)).await;
}
实体管理系统
ECS架构实现游戏实体:
use specs::{World, WorldExt, Component, VecStorage};
#[derive(Component)]
#[storage(VecStorage)]
struct Position {
x: f32,
y: f32,
}
#[derive(Component)]
#[storage(VecStorage)]
struct Health {
value: i32,
}
fn spawn_player(world: &mut World) {
world.create_entity()
.with(Position { x: 0.0, y: 0.0 })
.with(Health { value: 100 })
.build();
}
物品合成系统
使用枚举实现合成配方:
enum Item {
Wood,
Stone,
Axe,
}
struct Recipe {
inputs: Vec<(Item, u32)>,
output: Item,
}
impl Recipe {
fn craft(&self, inventory: &mut Inventory) -> Option<Item> {
if self.inputs.iter().all(|(item, count)| inventory.has(*item, *count)) {
self.inputs.iter().for_each(|(item, count)| inventory.remove(*item, *count));
Some(self.output.clone())
} else {
None
}
}
}
世界生成
Perlin噪声生成地形:
use noise::{Perlin, NoiseFn};
fn generate_terrain(width: usize, height: usize) -> Vec<Vec<f64>> {
let perlin = Perlin::new();
(0..width).map(|x| {
(0..height).map(|y| {
perlin.get([x as f64 / 10.0, y as f64 / 10.0])
}).collect()
}).collect()
}
客户端渲染
使用macroquad
绘制玩家:
use macroquad::prelude::*;
#[macroquad::main("Rust腐蚀")]
async fn main() {
let mut player_pos = Vec2::new(0.0, 0.0);
loop {
clear_background(BLACK);
draw_circle(player_pos.x, player_pos.y, 10.0, RED);
next_frame().await;
}
}
以上代码需配合对应的Cargo.toml依赖配置使用。实际开发中建议结合bevy
引擎或amethyst
等框架构建完整游戏循环。完整实例可参考Rust游戏开发社区资源(如GitHub仓库rust-gamedev/awesome-rust-gamedev
)。
OpenGauss 是一个开源的关系型数据库管理系统
OpenGauss 是一个开源的关系型数据库管理系统,广泛应用于企业级场景。以下是基于 OpenGauss 的 100 个实用示例,涵盖数据库管理、SQL 操作、性能优化、高可用等多个方面。由于篇幅限制,以下为部分示例分类及内容:
数据库创建与管理
创建数据库
CREATE DATABASE testdb WITH ENCODING 'UTF8';
查看所有数据库
SELECT datname FROM pg_database;
删除数据库
DROP DATABASE IF EXISTS testdb;
修改数据库所有者
ALTER DATABASE testdb OWNER TO new_owner;
设置数据库连接数限制
ALTER DATABASE testdb WITH CONNECTION LIMIT 100;
表操作
创建表
CREATE TABLE employees ( id SERIAL PRIMARY KEY, name VARCHAR(100) NOT NULL, salary NUMERIC(10,2) );
添加列
ALTER TABLE employees ADD COLUMN department VARCHAR(50);
删除列
ALTER TABLE employees DROP COLUMN department;
创建索引
CREATE INDEX idx_employee_name ON employees(name);
重命名表
ALTER TABLE employees RENAME TO staff;
数据操作(DML)
插入数据
INSERT INTO employees (name, salary) VALUES ('Alice', 50000.00);
批量插入
INSERT INTO employees (name, salary) VALUES ('Bob', 60000.00), ('Charlie', 75000.00);
更新数据
UPDATE employees SET salary = 65000.00 WHERE name = 'Alice';
删除数据
DELETE FROM employees WHERE salary < 55000.00;
查询数据
SELECT * FROM employees WHERE salary > 60000.00;
高级查询
分组统计
SELECT department, AVG(salary) FROM employees GROUP BY department;
多表连接
SELECT e.name, d.department_name FROM employees e JOIN departments d ON e.department_id = d.id;
子查询
SELECT name FROM employees WHERE salary > (SELECT AVG(salary) FROM employees);
窗口函数
SELECT name, salary, RANK() OVER (ORDER BY salary DESC) FROM employees;
递归查询
WITH RECURSIVE hierarchy AS ( SELECT id, name, manager_id FROM employees WHERE id = 1 UNION ALL SELECT e.id, e.name, e.manager_id FROM employees e JOIN hierarchy h ON e.manager_id = h.id ) SELECT * FROM hierarchy;
权限管理
创建用户
CREATE USER dev_user WITH PASSWORD 'password123';
授予权限
GRANT SELECT, INSERT ON employees TO dev_user;
撤销权限
REVOKE INSERT ON employees FROM dev_user;
创建角色
CREATE ROLE read_only; GRANT SELECT ON ALL TABLES IN SCHEMA public TO read_only;
设置默认权限
ALTER DEFAULT PRIVILEGES IN SCHEMA public GRANT SELECT ON TABLES TO read_only;
备份与恢复
逻辑备份(pg_dump)
pg_dump -U username -d testdb -f backup.sql
逻辑恢复
psql -U username -d testdb -f backup.sql
物理备份(PITR)
配置参数archive_mode = on
并执行基准备份。