设计模式简述(九)命令模式

发布于:2025-04-07 ⋅ 阅读:(74) ⋅ 点赞:(0)

命令模式

描述

命令模式是一种体现高内聚的行为模式。
将整个请求封装成一个命令对象,由这个命令对象完成所需业务调用。
命令对象封装了该命令需要的所有逻辑,不需要调用方关注内部细节。

基本使用

  • 定义抽象命令(所有命令都基于这个抽象命令定义)
public abstract class AbstractCommand {
    abstract void execute();
}
  • 定义命令对象内要实际调用的业务对象
public interface IReceiver {
    void action();
}

public class ReceiverA implements IReceiver {
    @Override
    public void action() {
        System.out.println("ReceiverA action ....");
    }
}

public class ReceiverB implements IReceiver {
    @Override
    public void action() {
        System.out.println("ReceiverB action ....");
    }
}

  • 定义两个具体的命令
public class CommandA extends AbstractCommand{
    private IReceiver receiver;

    public CommandA(IReceiver receiver) {
        this.receiver = receiver;
    }

    @Override
    void execute() {
        System.out.println("commandA....");
        receiver.action();
    }
}

public class CommandAB extends AbstractCommand{
    private IReceiver[] receivers;

    public CommandAB(IReceiver... receivers) {
        this.receivers = receivers;
    }

    @Override
    void execute() {
        System.out.println("commandA....");
        for (IReceiver receiver : receivers) {
            receiver.action();
        }
    }
}

使用

public class Sample {
    public static void main(String[] args) {
        IReceiver receiverA = new ReceiverA();
        IReceiver receiverB = new ReceiverB();
        AbstractCommand command = new CommandA(receiverA);
        command.execute();
        AbstractCommand commandAb = new CommandAB(receiverA, receiverB);
        commandAb.execute();
    }
}

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