自己写的插件打包出现了Unhandled exception: System.ArgumentNullException: Value cannot be null.的错误,发现只有UE5.3会报出。
D:\UE_5.3\Engine\Build\BatchFiles>Runuat.bat BuildPlugin -Plugin=F:\UEProjects\DQSDK5_3\Plugins\DQSDK\DQSDK.uplugin -Package=D:\1 -Rocket
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -Plugin=F:\UEProjects\DQSDK5_3\Plugins\DQSDK\DQSDK.uplugin -Package=D:\1 -Rocket
Initializing script modules...
Total script module initialization time: 0.14 s.
Executing commands...
Copying 35 file(s) using max 64 thread(s)
Reading plugin from D:\1\HostProject\Plugins\DQSDK\DQSDK.uplugin...
Building plugin for host platforms: Win64
Running: D:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="D:\1\HostProject\HostProject.uproject" -plugin="D:\1\HostProject\Plugins\DQSDK\DQSDK.uplugin" -noubtmakefiles -manifest="D:\1\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\UBT-UnrealEditor-Win64-Development.txt"
Log file: C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
Total execution time: 2.18 seconds
Unhandled exception: System.ArgumentNullException: Value cannot be null. (Parameter 'element')
at System.Attribute.GetCustomAttributes(MemberInfo element, Type attributeType, Boolean inherit)
at System.Reflection.CustomAttributeExtensions.GetCustomAttributes[T](MemberInfo element)
at UnrealBuildTool.ModuleRules.IsValidForTarget(Type ModuleType, ReadOnlyTargetRules TargetRules, String& InvalidReason) in D:\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\ModuleRules.cs:line 1623
at UnrealBuildTool.UEBuildTarget.AddAllValidModulesToTarget(ILogger Logger) in D:\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3886
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3354
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1366
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1114
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\UE_5.3\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\UE_5.3\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
Took 2.33s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
AutomationTool executed for 0h 0m 3s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED
解决办法:
在 Visual Studio 中打开 C:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.sln
使 Configuration/ModuleRules.cs 可写
找到 IsValidForTarget 方法
将第一行代码替换为下面的代码。
IEnumerable<TargetType> SupportedTargetTypes = new TargetType[] { };
InvalidReason = string.Empty;
try
{
SupportedTargetTypes = ModuleType
.GetCustomAttributes<SupportedTargetTypesAttribute>()
.SelectMany(x => x.TargetTypes)
.Distinct();
}
catch
{
string moduleName = (ModuleType != null) ? ModuleType.Name : "<null>";
InvalidReason = $"TargetType '{TargetRules.Type}' : Failed to get SupportedTargetTypesAttribute from '{moduleName}'";
return false;
}