1关于如何打包安卓项目这里就不赘述了
2代码举例。最重要的就是这两句`
#if PLATFORM_ANDROID
#endif
#if PLATFORM_WINDOWS
#endif
全部代码如下:
Button_Sheng.h:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "Components/Button.h"
#include "Components/TextBlock.h"
#include "Button_Sheng.generated.h"
#if PLATFORM_ANDROID
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <pthread.h>
#endif
/**
*
*/
UCLASS()
class CCEC_CLIENT_0113_API UButton_Sheng : public UUserWidget
{
GENERATED_BODY()
public:
// 声明按钮和文本块
UPROPERTY(meta = (BindWidget))
UButton* MyButton;
UPROPERTY(meta = (BindWidget))
UTextBlock* MyTextBlock;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Custom")
int Code;
// 移植过来的函数声明
UFUNCTION(BlueprintCallable, Category = "aaaaaa")
void Sheng(FString Message);
protected:
// 构造函数
virtual void NativeConstruct() override;
public:
// 动态创建 Widget 的函数
UFUNCTION(BlueprintCallable, Category = "Widget")
void CreateDynamicWidget(int32 WidgetID);
// 动态创建 Widget 的函数(基于 FString)
UFUNCTION(BlueprintCallable, Category = "Widget")
void CreateDynamicWidgetByName(const FString& WidgetName);
protected:
// 父容器,用于存放动态创建的 Widget
//UPROPERTY(meta = (BindWidget))
//class UPanelWidget* ParentContainer;
};
Button_Sheng.cpp:
#include "Button_Sheng.h"
#include "Components/WidgetComponent.h"
#include <iostream>
#include "Blueprint/WidgetTree.h"
#include "Components/PanelWidget.h"
#include "UObject/ConstructorHelpers.h"
#if PLATFORM_ANDROID
#define BROADCAST_PORT 8888
#define BROADCAST_PORT2 8889
#define BROADCAST_PORT3 8887
#define BROADCAST_MESSAGE1 "1"
#define BROADCAST_MESSAGE2 "2"
#define BROADCAST_MESSAGE3 "3"
#define BROADCAST_MESSAGE42 "42"
void* send_broadcast13(void* arg) {
int sockfd;
struct sockaddr_in broadcast_addr;
const char* message = static_cast<const char*>(arg);
//char* message = (char*)arg;
ssize_t bytes_sent;
// 创建UDP套接字
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("socket creation failed");
pthread_exit(NULL);
}
// 允许广播
int broadcast_enable = 1;
if (setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &broadcast_enable, sizeof(broadcast_enable)) < 0) {
perror("setsockopt(SO_BROADCAST) failed");
close(sockfd);
pthread_exit(NULL);
}
// 设置广播地址
memset(&broadcast_addr, 0, sizeof(broadcast_addr));
broadcast_addr.sin_family = AF_INET;
broadcast_addr.sin_addr.s_addr = inet_addr("255.255.255.255"); // 局域网广播地址
broadcast_addr.sin_port = htons(BROADCAST_PORT);
// 发送广播消息
bytes_sent = sendto(sockfd, message, strlen(message), 0, (struct sockaddr*)&broadcast_addr, sizeof(broadcast_addr));
if (bytes_sent < 0) {
perror("sendto failed");
}
else {
printf("Broadcast message sent: %s\n", message);
}
// 关闭套接字
close(sockfd);
pthread_exit(NULL);
}
void* send_broadcast14(void* arg) {
int sockfd;
struct sockaddr_in broadcast_addr;
char* message = (char*)arg;
ssize_t bytes_sent;
// 创建UDP套接字
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("socket creation failed");
pthread_exit(NULL);
}
// 允许广播
int broadcast_enable = 1;
if (setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &broadcast_enable, sizeof(broadcast_enable)) < 0) {
perror("setsockopt(SO_BROADCAST) failed");
close(sockfd);
pthread_exit(NULL);
}
// 设置广播地址
memset(&broadcast_addr, 0, sizeof(broadcast_addr));
broadcast_addr.sin_family = AF_INET;
broadcast_addr.sin_addr.s_addr = inet_addr("255.255.255.255"); // 局域网广播地址
broadcast_addr.sin_port = htons(BROADCAST_PORT2);
// 发送广播消息
bytes_sent = sendto(sockfd, message, strlen(message), 0, (struct sockaddr*)&broadcast_addr, sizeof(broadcast_addr));
if (bytes_sent < 0) {
perror("sendto failed");
}
else {
printf("Broadcast message sent: %s\n", message);
}
// 关闭套接字
close(sockfd);
pthread_exit(NULL);
}
void* send_broadcast15(void* arg) {
int sockfd;
struct sockaddr_in broadcast_addr;
char* message = (char*)arg;
ssize_t bytes_sent;
const char* message1 = "1";
const char* message2 = "2";
// 创建UDP套接字
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("socket creation failed");
pthread_exit(NULL);
}
// 允许广播
int broadcast_enable = 1;
if (setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &broadcast_enable, sizeof(broadcast_enable)) < 0) {
perror("setsockopt(SO_BROADCAST) failed");
close(sockfd);
pthread_exit(NULL);
}
// 设置广播地址
memset(&broadcast_addr, 0, sizeof(broadcast_addr));
broadcast_addr.sin_family = AF_INET;
broadcast_addr.sin_addr.s_addr = inet_addr("255.255.255.255"); // 局域网广播地址
broadcast_addr.sin_port = htons(BROADCAST_PORT2);
sleep(6);
// 发送广播消息
bytes_sent = sendto(sockfd, message2, strlen(message2), 0, (struct sockaddr*)&broadcast_addr, sizeof(broadcast_addr));
sleep(6);
// 发送广播消息
bytes_sent = sendto(sockfd, message1, strlen(message1), 0, (struct sockaddr*)&broadcast_addr, sizeof(broadcast_addr));
// 关闭套接字
close(sockfd);
pthread_exit(NULL);
}
void* send_broadcast16(void* arg) {
int sockfd;
struct sockaddr_in broadcast_addr;
char* message = (char*)arg;
ssize_t bytes_sent;
// 创建UDP套接字
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("socket creation failed");
pthread_exit(NULL);
}
// 允许广播
int broadcast_enable = 1;
if (setsockopt(sockfd, SOL_SOCKET, SO_BROADCAST, &broadcast_enable, sizeof(broadcast_enable)) < 0) {
perror("setsockopt(SO_BROADCAST) failed");
close(sockfd);
pthread_exit(NULL);
}
// 设置广播地址
memset(&broadcast_addr, 0, sizeof(broadcast_addr));
broadcast_addr.sin_family = AF_INET;
broadcast_addr.sin_addr.s_addr = inet_addr("255.255.255.255"); // 局域网广播地址
broadcast_addr.sin_port = htons(BROADCAST_PORT3);//就在这改!!!!!!!!!!!!
// 发送广播消息
bytes_sent = sendto(sockfd, message, strlen(message), 0, (struct sockaddr*)&broadcast_addr, sizeof(broadcast_addr));
if (bytes_sent < 0) {
perror("sendto failed");
}
else {
printf("Broadcast message sent: %s\n", message);
}
// 关闭套接字
close(sockfd);
pthread_exit(NULL);
}
#endif
#if PLATFORM_ANDROID
void UButton_Sheng::Sheng(FString Message)
{
// 为 Message 分配足够的空间,包括 null 终止符
int32 Length = Message.Len() + 1;
char* MessageCStr = new char[Length];
FMemory::Memcpy(MessageCStr, TCHAR_TO_UTF8(*Message), Length);
pthread_t thread1, thread2, thread3;
// 创建线程来发送第一个广播消息
if (pthread_create(&thread1, NULL, send_broadcast13, (void*)MessageCStr) != 0) {//调用8888的函数,传入1
perror("pthread_create for first message failed");
exit(EXIT_FAILURE);
}
// 注意:为每个 pthread_create 调用复制新的字符串或使用其他同步机制来共享同一个字符串
// 这里为了简化,我们为每个线程都复制了一个新字符串(这不是最高效的方法,但避免了线程安全问题)
char* MessageCStr2 = new char[Length];
FMemory::Memcpy(MessageCStr2, TCHAR_TO_UTF8(*Message), Length);
// 创建线程来发送第二个广播消息
if (pthread_create(&thread2, NULL, send_broadcast14, (void*)MessageCStr2) != 0) {//调用8889的第一个函数,传入1
perror("pthread_create for second message failed");
// 注意:这里应该加入代码来取消或等待第一个线程,以避免资源泄露
// 但为了简单起见,我们直接退出程序(在实际应用中,这是不推荐的)
exit(EXIT_FAILURE);
}
char* MessageCStr3 = new char[Length];
FMemory::Memcpy(MessageCStr3, TCHAR_TO_UTF8(*Message), Length);
// 创建线程来发送第二个广播消息
if (pthread_create(&thread3, NULL, send_broadcast16, (void*)MessageCStr3) != 0) {//调用8889的第一个函数,传入1
perror("pthread_create for second message failed");
// 注意:这里应该加入代码来取消或等待第一个线程,以避免资源泄露
// 但为了简单起见,我们直接退出程序(在实际应用中,这是不推荐的)
exit(EXIT_FAILURE);
}
// 等待两个线程完成
if (pthread_join(thread1, NULL) != 0) {
perror("pthread_join for first message failed");
}
if (pthread_join(thread2, NULL) != 0) {
perror("pthread_join for second message failed");
}
if (pthread_join(thread3, NULL) != 0) {
perror("pthread_join for first message failed");
}
// 释放内存
delete[] MessageCStr;
delete[] MessageCStr2;
delete[] MessageCStr3;
}
#endif
#if PLATFORM_WINDOWS
void UButton_Sheng::Sheng(FString Message)
{
UE_LOG(LogTemp, Error, TEXT(" %s"), *Message);
}
#endif
void UButton_Sheng::NativeConstruct()
{
}
void UButton_Sheng::CreateDynamicWidget(int32 WidgetID)
{
// 根据 WidgetID 拼接资源路径
FString WidgetPath = FString::Printf(TEXT("/Game/widget/Widget_%d.Widget_%d_C"), WidgetID, WidgetID);
// 加载 Widget Class
TSubclassOf<UUserWidget> WidgetClass = LoadClass<UUserWidget>(nullptr, *WidgetPath);
if (WidgetClass)
{
// 创建 Widget 实例
UUserWidget* DynamicWidget = CreateWidget<UUserWidget>(GetWorld(), WidgetClass);
if (DynamicWidget)
{
DynamicWidget->AddToViewport();
UE_LOG(LogTemp, Log, TEXT("Widget %d created and added to container!"), WidgetID);
}
}
else
{
UE_LOG(LogTemp, Error, TEXT("Failed to load Widget Class for ID: %d"), WidgetID);
}
}
void UButton_Sheng::CreateDynamicWidgetByName(const FString& WidgetName)
{
// 根据 WidgetName 拼接资源路径
FString WidgetPath = FString::Printf(TEXT("/Game/UI/%s.%s_C"), *WidgetName, *WidgetName);
// 加载 Widget Class
TSubclassOf<UUserWidget> WidgetClass = LoadClass<UUserWidget>(nullptr, *WidgetPath);
if (WidgetClass)
{
// 创建 Widget 实例
UUserWidget* DynamicWidget = CreateWidget<UUserWidget>(GetWorld(), WidgetClass);
if (DynamicWidget )
{
}
}
else
{
UE_LOG(LogTemp, Error, TEXT("Failed to load Widget Class for Name: %s"), *WidgetName);
}
}