一、核心功能实现原理
二、完整代码实现(含详细注释)
1. 环境配置
// 安装依赖库
Install-Package netDxf
Install-Package System.Numerics.Vectors
2. 主窗体设计(WinForm)
using System;
using System.Drawing;
using System.Numerics;
using System.Windows.Forms;
using netDxf;
using netDxf.Entities;
namespace DXFViewer
{
public partial class MainForm : Form
{
private DxfDocument dxf;
private Vector2 offset = Vector2.Zero; // 平移偏移量
private float zoom = 1.0f; // 缩放系数
private Point lastMousePos;
public MainForm()
{
InitializeComponent();
this.DoubleBuffered = true; // 防闪烁
hScroll.Maximum = 10000;
vScroll.Maximum = 10000;
}
}
}
3. DXF加载与解析
// 加载DXF文件
private void LoadDxf(string path)
{
try
{
dxf = DxfDocument.Load(path);
UpdateView();
}
catch (Exception ex)
{
MessageBox.Show($"加载失败: {ex.Message}");
}
}
// 解析实体数据
private void ParseEntities()
{
entities.Clear();
foreach (Entity entity in dxf.Entities)
{
if (entity.Type == EntityType.Line)
{
var line = (Line)entity;
entities.Add(new DxfEntity
{
Type = EntityType.Line,
Points = new[] { line.StartPoint, line.EndPoint }
});
}
else if (entity.Type == EntityType.Circle)
{
var circle = (Circle)entity;
entities.Add(new DxfEntity
{
Type = EntityType.Circle,
Center = circle.Center,
Radius = circle.Radius
});
}
// 其他实体类型处理...
}
}
4. 自定义绘图引擎
// 绘制所有实体
private void DrawEntities(Graphics g)
{
foreach (var entity in entities)
{
Matrix3x2 transform = GetTransformMatrix();
switch (entity.Type)
{
case EntityType.Line:
DrawLine(g, (LineEntity)entity, transform);
break;
case EntityType.Circle:
DrawCircle(g, (CircleEntity)entity, transform);
break;
}
}
}
// 坐标变换矩阵
private Matrix3x2 GetTransformMatrix()
{
return Matrix3x2.CreateTranslation(-offset.X, -offset.Y) *
Matrix3x2.CreateScale(zoom, zoom) *
Matrix3x2.CreateTranslation(ClientSize.Width / 2, ClientSize.Height / 2);
}
5. 交互事件处理
// 鼠标滚轮缩放
private void MainForm_MouseWheel(object sender, MouseEventArgs e)
{
float delta = e.Delta > 0 ? 1.1f : 0.9f;
zoom *= delta;
UpdateScrollBars();
Invalidate();
}
// 鼠标拖拽平移
private void MainForm_MouseDown(object sender, MouseEventArgs e)
{
lastMousePos = e.Location;
}
private void MainForm_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
Vector2 delta = new Vector2(e.X - lastMousePos.X, e.Y - lastMousePos.Y);
offset += delta;
lastMousePos = e.Location;
UpdateScrollBars();
Invalidate();
}
}
// 更新滚动条
private void UpdateScrollBars()
{
hScroll.Maximum = (int)(dxf?.BoundingRectangle.Width * zoom ?? 10000);
vScroll.Maximum = (int)(dxf?.BoundingRectangle.Height * zoom ?? 10000);
hScroll.Value = (int)offset.X;
vScroll.Value = (int)offset.Y;
}
三、高级功能扩展
1. 多图层支持
// 图层过滤显示
private void UpdateLayerVisibility()
{
var activeLayers = dxf.Layers
.Where(l => l.IsVisible)
.Select(l => l.Name)
.ToList();
entities = entities.Where(e => activeLayers.Contains(e.Layer)).ToList();
}
2. 选择高亮
// 鼠标点击检测
private void CheckSelection(Point clientPos)
{
Vector2 pos = Vector2.Transform(
new Vector2(clientPos.X, clientPos.Y),
Matrix3x2.Invert(GetTransformMatrix())
);
foreach (var entity in entities)
{
if (entity.Type == EntityType.Line)
{
var line = (LineEntity)entity;
if (IsPointNearLine(pos, line.StartPoint, line.EndPoint))
{
selectedEntity = entity;
Invalidate();
break;
}
}
}
}
3. 性能优化方案
// 分块加载实现
private void LoadLargeDxf(string path)
{
using (var stream = new FileStream(path, FileMode.Open))
{
var reader = new DxfReader(stream);
while (reader.ReadNextSection())
{
if (reader.SectionName == "ENTITIES")
{
while (!reader.EndOfSection)
{
var entity = reader.ReadEntity();
if (entity != null)
{
entities.Add(ParseEntity(entity));
if (entities.Count % 100 == 0) // 每100个刷新界面
{
this.Invoke((MethodInvoker)delegate { Invalidate(); });
}
}
}
}
}
}
}
四、界面设计示例
+---------------------------------+
| 文件操作栏 [打开] [保存] [退出] |
+---------------------------------+
| 图层控制面板 |
| [可见图层列表] |
+---------------------------------+
| 图形显示区 (PictureBox) |
| 缩放: 100% 平移: (0,0) |
+---------------------------------+
| 状态栏 |
| 坐标: (X:0,Y:0) 选中实体: 无 |
+---------------------------------+
五、完整项目结构
DXFViewer/
├── Controls/
│ ├── LayerControl.cs # 图层管理控件
│ └── EntitySelector.cs # 实体选择器
├── Forms/
│ ├── MainForm.cs # 主界面
│ └── AboutForm.cs # 关于窗口
├── Models/
│ ├── DxfEntity.cs # 实体基类
│ └── LayerInfo.cs # 图层信息
└── Resources/
├── icons/
└── styles/
六、调试与测试
1. 坐标调试工具
// 实时坐标显示
private void UpdateStatusBar(Point clientPos)
{
Vector2 worldPos = Vector2.Transform(
new Vector2(clientPos.X, clientPos.Y),
Matrix3x2.Invert(GetTransformMatrix())
);
statusBar.Text = $"世界坐标: ({worldPos.X:F3}, {worldPos.Y:F3})";
}
2. 内存泄漏检测
// 使用WeakReference管理实体
private List<WeakReference<DxfEntity>> weakEntities = new();
// 添加实体时
weakEntities.Add(new WeakReference<DxfEntity>(entity));
七、扩展学习资源
- 官方网页
- netDxf GitHub仓库 github.com/haplokuon/netDxf
- DXF文件格式规范 www.autodesk.com/education/free-software/autocad
- 源码 C#读取并显示DXF文件(含缩放、拖放)示例源码 youwenfan.com/contentcsc/93690.html
- 进阶功能参考
- 三维实体解析(
netDxf.Entities.Solid
) - 块参照处理(
netDxf.Entities.BlockReference
) - 自定义着色器(使用OpenTK实现OpenGL渲染)
- 三维实体解析(
通过上述方案,开发者可以构建专业级DXF查看器,支持从基础文件解析到复杂交互操作的全流程需求。建议结合具体应用场景优化渲染管线,并定期进行内存分析(使用dotMemory
等工具)。