React-konva
画网格
网格:一种可以在
canvas
面板上绘制图形的辅助线集合。
我们设定 canvas
初始化左上角顶点为 0,0
点,向右👉和向下👇是 X
Y
轴正方向
一、React-konva
1、konva
介绍
2、react-konva
示例
import { Stage, Layer, Rect, Circle } from 'react-konva';
export const App = () => {
return (
// Stage - is a div wrapper
// Layer - is an actual 2d canvas element, so you can have several layers inside the stage
// Rect and Circle are not DOM elements. They are 2d shapes on canvas
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Rect width={50} height={50} fill="red" />
<Circle x={200} y={200} stroke="black" radius={50} />
</Layer>
</Stage>
);
}
3、代码
1. konva-canvas.tsx
import React, { useState } from "react";
import { Button } from 'antd';
import { Stage } from "react-konva";
import { LineGrid } from '../components/line-grid';
export const KonvasCanvas = () => {
const [scale, setScale] = useState<number>(1); // 缩放比例
const [stagePos, setStagePos] = React.useState({ x: 0, y: 0 }); // 页面 0 0 坐标位置
const [CanvasWidth] = useState<number>(600); // canvas 宽度
const [CanvasHeight] = useState<number>(400); // canvas 高度
/**
* 点击缩放
*/
const clickScale = () => {
const scaleVal = scale + 1 > 6 ? 1 : scale + 1;
setScale(scaleVal);
}
return (
<div className='konva' style={{ width: '600px', margin: '20px auto', }}>
<Button onClick={clickScale}>缩放{scale}</Button>
<div id="konva-canvas">
<Stage
x={stagePos.x}
y={stagePos.y}
width={CanvasWidth}
height={CanvasHeight}
strokeWidth={1}
draggable
onDragMove={e => {
// 拖动事件,设置 stagePos 值
const { x, y } = e.currentTarget.position();
setStagePos({
x: Math.round(x),
y: Math.round(y),
});
}}
>
<LineGrid scale={scale} CanvasWidth={CanvasWidth} CanvasHeight={CanvasHeight} stagePos={stagePos} />
</Stage>
</div>
</div>
)
};
2. LineGrid.tsx
import React, { useState } from 'react';
import { Layer, Rect, Line } from "react-konva";
export const LineGrid = (props: any) => {
const { scale, stagePos, CanvasWidth, CanvasHeight } = props;
// 需要插入的网格 components
const gridComponents = [];
// 网格分成多少份 宽度 * 倍数 / 需要多少网格数
const girdSize = 100 * scale / 20;
// canvas X、Y 轴距离 stagePos x y 的距离
const canvasXHeight = CanvasHeight - stagePos.y;
const canvasYWidth = CanvasWidth - stagePos.x;
const [solidColor] = useState<string>('#CCCCCC70'); // 实线颜色
const [dashedColor] = useState<string>('#CCCCCC25'); // 虚线颜色
const [zeroColor] = useState<string>('#358bf3'); // 0 点颜色
const [strokeWidth] = useState<number>(1); // strokeWidth
const [shadowOpacity] = useState<number>(0); // shadowOpacity
const [shadowEnabled] = useState<boolean>(false); // shadowEnabled
// 从 pageSlicePos.y 处开始往 Y 轴正方向画 X 轴网格
const xPageSliceTotal = Math.ceil(canvasXHeight / girdSize);
for (let i = 0; i < xPageSliceTotal; i++) {
gridComponents.push(<Line
x={0 - stagePos.x}
y={girdSize * i}
strokeWidth={strokeWidth}
shadowOpacity={shadowOpacity}
shadowEnabled={shadowEnabled}
points={[0, 0, CanvasWidth, 0]}
stroke={i === 0 ? zeroColor : i % 5 === 0 ? solidColor : dashedColor}
/>)
}
// 从 pageSlicePos.y 处开始往 Y 轴负方向画 X 轴网格
const xRemaining = stagePos.y;
const xRemainingTotal = Math.ceil(xRemaining / girdSize);
for (let i = 0; i < xRemainingTotal; i++) {
if (i === 0) continue;
gridComponents.push(<Line
x={0 - stagePos.x}
y={-girdSize * i}
strokeWidth={strokeWidth}
shadowOpacity={shadowOpacity}
shadowEnabled={shadowEnabled}
points={[0, 0, CanvasWidth, 0]}
stroke={i === 0 ? zeroColor : i % 5 === 0 ? solidColor : dashedColor}
/>)
}
// 从 pageSlicePos.x 处开始往 X 轴正方向画 Y 轴网格
const yPageSliceTotal = Math.ceil(canvasYWidth / girdSize); // 计算需要绘画y轴的条数
for (let j = 0; j < yPageSliceTotal; j++) {
gridComponents.push(<Line
x={girdSize * j}
y={0 - stagePos.y}
strokeWidth={strokeWidth}
shadowOpacity={shadowOpacity}
shadowEnabled={shadowEnabled}
points={[0, 0, 0, CanvasHeight]}
stroke={j === 0 ? zeroColor : j % 5 === 0 ? solidColor : dashedColor}
/>)
}
// 从 pageSlicePos.x 处开始往 X 轴负方向画 Y 轴网格
const yRemaining = stagePos.x;
const yRemainingTotal = Math.ceil(yRemaining / girdSize);
for (let j = 0; j < yRemainingTotal; j++) {
if (j === 0) continue;
gridComponents.push(<Line
x={-girdSize * j}
y={0 - stagePos.y}
strokeWidth={strokeWidth}
shadowOpacity={shadowOpacity}
shadowEnabled={shadowEnabled}
points={[0, 0, 0, CanvasHeight]}
stroke={j === 0 ? zeroColor : j % 5 === 0 ? solidColor : dashedColor}
/>)
}
// 0 0 位置画一个 10 10 的红色 rect 矩形
gridComponents.push(<Rect
x={0}
y={0}
width={10}
height={10}
fill="red"
/>);
return (
<Layer>
{gridComponents}
</Layer>
);
};
4、效果图
5、代码
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