import pygame
import random
# 游戏初始化
pygame.init()
# 游戏窗口设置
win_width, win_height = 800, 600
window = pygame.display.set_mode((win_width, win_height))
pygame.display.set_caption("Snake Game")
# 颜色设置
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# 蛇的初始位置
snake_size = 20
snake_x = win_width // 2
snake_y = win_height // 2
# 蛇的初始移动方向
snake_dx = 0
snake_dy = 0
# 存储蛇身体的坐标
snake_body = []
snake_length = 1
# 生成食物的随机位置
food_x = random.randint(0, win_width - snake_size) // snake_size * snake_size
food_y = random.randint(0, win_height - snake_size) // snake_size * snake_size
# 游戏主循环
running = True
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 监听键盘事件,控制蛇的方向
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
snake_dx = -snake_size
snake_dy = 0
elif event.key == pygame.K_RIGHT:
snake_dx = snake_size
snake_dy = 0
elif event.key == pygame.K_UP:
snake_dx = 0
snake_dy = -snake_size
elif event.key == pygame.K_DOWN:
snake_dx = 0
snake_dy = snake_size
# 更新蛇的位置
snake_x += snake_dx
snake_y += snake_dy
# 检查蛇是否碰到边界
if snake_x < 0 or snake_x >= win_width or snake_y < 0 or snake_y >= win_height:
running = False
# 检查蛇是否吃到了食物
if snake_x == food_x and snake_y == food_y:
# 随机生成新的食物位置
food_x = random.randint(0, win_width - snake_size) // snake_size * snake_size
food_y = random.randint(0, win_height - snake_size) // snake_size * snake_size
snake_length += 1
# 更新蛇的身体
snake_body.append((snake_x, snake_y))
if len(snake_body) > snake_length:
del snake_body[0]
# 检查是否与自身碰撞
if (snake_x, snake_y) in snake_body[:-1]:
running = False
# 绘制背景
window.fill(BLACK)
# 绘制蛇的身体
for body_part in snake_body:
pygame.draw.rect(window, GREEN, (body_part[0], body_part[1], snake_size, snake_size))
# 绘制食物
pygame.draw.rect(window, RED, (food_x, food_y, snake_size, snake_size))
# 更新屏幕
pygame.display.update()
# 控制游戏帧率
clock.tick(10)
# 游戏结束,退出pygame
pygame.quit()

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