爱心代码表白(可直接复制运行)

发布于:2022-11-09 ⋅ 阅读:(11) ⋅ 点赞:(0) ⋅ 评论:(0)

无意间看到一个爱心视频效果、蛮好看的、收藏、分享一波

1、效果

爱心

2、图片效果

在这里插入图片描述
在这里插入图片描述

在这里插入图片描述

3、源码

可以直接运行、优先选择chrome浏览器

<!DOCTYPE html>
<html>

<head>
    <title></title>
    <script src="js/jquery.min.js"></script>
</head>
<style>
    * {
        padding: 0;
        margin: 0;
    }

    html,
    body {
        height: 100%;
        padding: 0;
        margin: 0;
        background: #000;
    }

    .aa {
        position: fixed;
        left: 50%;
        bottom: 10px;
        color: #ccc;
    }

    .container {
        width: 100%;
        height: 100%;
    }

    canvas {
        z-index: 99;
        position: absolute;
        width: 100%;
        height: 100%;
    }
</style>

<body>
    <!-- 樱花 -->
    <div id="jsi-cherry-container" class="container">
        <audio autoplay="autopaly">
            <source src="renxi.mp3" type="audio/mp3" />
        </audio>
        <img class="img" src="./123.png" alt="" />
        <!-- 爱心 -->
        <canvas id="pinkboard" class="container"> </canvas>
    </div>

</body>

</html>
<script>
    /*
     * Settings
     */
    var settings = {
      particles: {
        length: 500, // maximum amount of particles
        duration: 2, // particle duration in sec
        velocity: 100, // particle velocity in pixels/sec
        effect: -0.75, // play with this for a nice effect
        size: 30, // particle size in pixels
      },
    };

    (function () {
      var b = 0;
      var c = ["ms", "moz", "webkit", "o"];
      for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
        window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
        window.cancelAnimationFrame =
          window[c[a] + "CancelAnimationFrame"] ||
          window[c[a] + "CancelRequestAnimationFrame"];
      }
      if (!window.requestAnimationFrame) {
        window.requestAnimationFrame = function (h, e) {
          var d = new Date().getTime();
          var f = Math.max(0, 16 - (d - b));
          var g = window.setTimeout(function () {
            h(d + f);
          }, f);
          b = d + f;
          return g;
        };
      }
      if (!window.cancelAnimationFrame) {
        window.cancelAnimationFrame = function (d) {
          clearTimeout(d);
        };
      }
    })();

    /*
     * Point class
     */
    var Point = (function () {
      function Point(x, y) {
        this.x = typeof x !== "undefined" ? x : 0;
        this.y = typeof y !== "undefined" ? y : 0;
      }
      Point.prototype.clone = function () {
        return new Point(this.x, this.y);
      };
      Point.prototype.length = function (length) {
        if (typeof length == "undefined")
          return Math.sqrt(this.x * this.x + this.y * this.y);
        this.normalize();
        this.x *= length;
        this.y *= length;
        return this;
      };
      Point.prototype.normalize = function () {
        var length = this.length();
        this.x /= length;
        this.y /= length;
        return this;
      };
      return Point;
    })();

    /*
     * Particle class
     */
    var Particle = (function () {
      function Particle() {
        this.position = new Point();
        this.velocity = new Point();
        this.acceleration = new Point();
        this.age = 0;
      }
      Particle.prototype.initialize = function (x, y, dx, dy) {
        this.position.x = x;
        this.position.y = y;
        this.velocity.x = dx;
        this.velocity.y = dy;
        this.acceleration.x = dx * settings.particles.effect;
        this.acceleration.y = dy * settings.particles.effect;
        this.age = 0;
      };
      Particle.prototype.update = function (deltaTime) {
        this.position.x += this.velocity.x * deltaTime;
        this.position.y += this.velocity.y * deltaTime;
        this.velocity.x += this.acceleration.x * deltaTime;
        this.velocity.y += this.acceleration.y * deltaTime;
        this.age += deltaTime;
      };
      Particle.prototype.draw = function (context, image) {
        function ease(t) {
          return --t * t * t + 1;
        }
        var size = image.width * ease(this.age / settings.particles.duration);
        context.globalAlpha = 1 - this.age / settings.particles.duration;
        context.drawImage(
          image,
          this.position.x - size / 2,
          this.position.y - size / 2,
          size,
          size
        );
      };
      return Particle;
    })();

    /*
     * ParticlePool class
     */
    var ParticlePool = (function () {
      var particles,
        firstActive = 0,
        firstFree = 0,
        duration = settings.particles.duration;

      function ParticlePool(length) {
        // create and populate particle pool
        particles = new Array(length);
        for (var i = 0; i < particles.length; i++)
          particles[i] = new Particle();
      }
      ParticlePool.prototype.add = function (x, y, dx, dy) {
        particles[firstFree].initialize(x, y, dx, dy);

        // handle circular queue
        firstFree++;
        if (firstFree == particles.length) firstFree = 0;
        if (firstActive == firstFree) firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      };
      ParticlePool.prototype.update = function (deltaTime) {
        var i;

        // update active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].update(deltaTime);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].update(deltaTime);
          for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
        }

        // remove inactive particles
        while (
          particles[firstActive].age >= duration &&
          firstActive != firstFree
        ) {
          firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        }
      };
      ParticlePool.prototype.draw = function (context, image) {
        // draw active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].draw(context, image);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].draw(context, image);
          for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
        }
      };
      return ParticlePool;
    })();

    /*
     * Putting it all together
     */
    (function (canvas) {
      var context = canvas.getContext("2d"),
        particles = new ParticlePool(settings.particles.length),
        particleRate =
          settings.particles.length / settings.particles.duration, // particles/sec
        time;

      // get point on heart with -PI <= t <= PI
      function pointOnHeart(t) {
        return new Point(
          160 * Math.pow(Math.sin(t), 3),
          130 * Math.cos(t) -
            50 * Math.cos(2 * t) -
            20 * Math.cos(3 * t) -
            10 * Math.cos(4 * t) +
            25
        );
      }

      // creating the particle image using a dummy canvas
      var image = (function () {
        var canvas = document.createElement("canvas"),
          context = canvas.getContext("2d");
        canvas.width = settings.particles.size;
        canvas.height = settings.particles.size;
        // helper function to create the path
        function to(t) {
          var point = pointOnHeart(t);
          point.x =
            settings.particles.size / 2 +
            (point.x * settings.particles.size) / 350;
          point.y =
            settings.particles.size / 2 -
            (point.y * settings.particles.size) / 350;
          return point;
        }
        // create the path
        context.beginPath();
        var t = -Math.PI;
        var point = to(t);
        context.moveTo(point.x, point.y);
        while (t < Math.PI) {
          t += 0.01; // baby steps!
          point = to(t);
          context.lineTo(point.x, point.y);
        }
        context.closePath();
        // create the fill
        context.fillStyle = "#ea80b0";
        context.fill();
        // create the image
        var image = new Image();
        image.src = canvas.toDataURL();
        return image;
      })();

      // render that thing!
      function render() {
        // next animation frame
        requestAnimationFrame(render);

        // update time
        var newTime = new Date().getTime() / 1000,
          deltaTime = newTime - (time || newTime);
        time = newTime;

        // clear canvas
        context.clearRect(0, 0, canvas.width, canvas.height);

        // create new particles
        var amount = particleRate * deltaTime;
        for (var i = 0; i < amount; i++) {
          var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
          var dir = pos.clone().length(settings.particles.velocity);
          particles.add(
            canvas.width / 2 + pos.x,
            canvas.height / 2 - pos.y,
            dir.x,
            -dir.y
          );
        }

        // update and draw particles
        particles.update(deltaTime);
        particles.draw(context, image);
      }

      // handle (re-)sizing of the canvas
      function onResize() {
        canvas.width = canvas.clientWidth;
        canvas.height = canvas.clientHeight;
      }
      window.onresize = onResize;

      // delay rendering bootstrap
      setTimeout(function () {
        onResize();
        render();
      }, 10);
    })(document.getElementById("pinkboard"));
</script>

<script>
    var RENDERER = {
        INIT_CHERRY_BLOSSOM_COUNT: 30,
        MAX_ADDING_INTERVAL: 10,

        init: function () {
            this.setParameters();
            this.reconstructMethods();
            this.createCherries();
            this.render();
            if (
                navigator.userAgent.match(
                    /(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows Phone)/i
                )
            ) {
                // var box = document.querySelectorAll(".box")[0];
                // console.log(box, "移动端");
                // box.style.marginTop = "65%";
            }
        },
        setParameters: function () {
            this.$container = $("#jsi-cherry-container");
            this.width = this.$container.width();
            this.height = this.$container.height();
            this.context = $("<canvas />")
                .attr({ width: this.width, height: this.height })
                .appendTo(this.$container)
                .get(0)
            var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),
                x = this.renderer.width / 2 + this.x * rate,
                y = this.renderer.height / 2 - this.y * rate;
            return { rate: rate, x: x, y: y };
        },
        re
    }
        } else {
        this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500);
        this.phi %= Math.PI;
    }
    if (this.y <= -this.renderer.height * this.SURFACE_RATE) {
        this.x += 2;
        this.y = -this.renderer.height * this.SURFACE_RATE;
    } else {
        this.x += this.vx;
        this.y += this.vy;
    }
    return (
        this.z > -this.FOCUS_POSITION &&
        this.z < this.FAR_LIMIT &&
        this.x < this.renderer.width * 1.5
    );
      },
    };
    $(function () {
        RENDERER.init();
    });
</script>

4、如何运行

4.1 直接放到对应的开发工具软件

4.2 直接放到记事本中、后缀为html(推荐)

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原先作者:微笑的段嘉许
原先地址:https://blog.51cto.com/OSCP/5836873